hedgewars/uWorld.pas
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Thu, 07 Jan 2010 19:50:40 +0000 koda additional modifications for touch input
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 13:38:20 +0000 koda regression, powerpc colors working again
Fri, 18 Dec 2009 02:47:28 +0000 koda complete transition of longword->sdl_color for TTF bindings
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Mon, 09 Nov 2009 22:56:29 +0000 koda add a x86_64 mac target
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Sun, 25 Oct 2009 23:52:36 +0000 koda touch control completely revamped
Sun, 25 Oct 2009 10:38:09 +0000 koda convert 24 bits images to 32 (faster to manage)
Sun, 25 Oct 2009 09:02:17 +0000 koda completes touch input/control (problems with moving camera)
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Tue, 20 Oct 2009 21:40:35 +0000 koda evil math strikes again
Tue, 20 Oct 2009 21:22:16 +0000 koda ifdefs all the way
Tue, 20 Oct 2009 17:55:11 +0000 koda WE HAVE TOUCH INPUT
Sun, 18 Oct 2009 14:47:53 +0000 unc0rr Smaxx: fix water sprites rendering 0.9.12-release
Fri, 16 Oct 2009 16:45:47 +0000 unc0rr Fix warning
Wed, 14 Oct 2009 22:53:24 +0000 koda Smaxx's updated german translation + texture gap fixes + updated room list
Mon, 12 Oct 2009 19:39:47 +0000 unc0rr Smaxx: less hacks
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Mon, 12 Oct 2009 13:49:22 +0000 unc0rr - Fix camera area with different zoom levels
Sat, 10 Oct 2009 14:26:50 +0000 koda fix that nasty "Pascal Internal Error" when compiling
Thu, 08 Oct 2009 00:58:17 +0000 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
Wed, 07 Oct 2009 14:37:42 +0000 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
Sun, 27 Sep 2009 14:33:59 +0000 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
Thu, 10 Sep 2009 18:50:53 +0000 unc0rr - Implement zoom reset
Thu, 10 Sep 2009 15:35:34 +0000 unc0rr Fix water rendering issues
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 10 Sep 2009 15:22:34 +0000 unc0rr Don't allow to look too deep
Thu, 10 Sep 2009 12:55:10 +0000 unc0rr Fix water position when zooming
Thu, 10 Sep 2009 12:46:56 +0000 unc0rr Fix background and horizont positions when zooming
Thu, 10 Sep 2009 12:42:01 +0000 unc0rr Implement smooth zoom
Wed, 09 Sep 2009 02:41:17 +0000 nemo oops. forgot this one
Wed, 09 Sep 2009 01:55:37 +0000 nemo Ok. This time I think I have it. amNothing should work.
Tue, 08 Sep 2009 21:58:09 +0000 nemo Trying to correct prior amNothing checkin. untested.
Tue, 08 Sep 2009 19:44:49 +0000 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
Mon, 24 Aug 2009 22:57:59 +0000 nemo correct typo found by Smaxx
Wed, 12 Aug 2009 09:43:05 +0000 unc0rr Better support for scripting by gears
Sat, 01 Aug 2009 13:59:41 +0000 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
Thu, 30 Jul 2009 22:36:57 +0000 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
Thu, 30 Jul 2009 09:35:09 +0000 unc0rr Move water waves rendering to a separate procedure
Thu, 30 Jul 2009 09:32:56 +0000 unc0rr Better handle pointing with mouse cursor on zoom
Tue, 28 Jul 2009 22:04:04 +0000 nemo Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
Sun, 26 Jul 2009 19:56:40 +0000 nemo Add back waves since it was really irritating Tiy
Fri, 24 Jul 2009 23:50:53 +0000 nemo Remove reduced quality check - gameplay impact
Fri, 24 Jul 2009 19:42:06 +0000 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
Thu, 23 Jul 2009 18:48:41 +0000 nemo add extra semi-opaque layer of water to discolour objects in the water.
Wed, 22 Jul 2009 01:50:46 +0000 nemo little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
Sun, 05 Jul 2009 16:37:05 +0000 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
Sun, 05 Jul 2009 13:39:05 +0000 nemo Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
Fri, 26 Jun 2009 19:52:42 +0000 unc0rr Bring back smoothness for camera movement
Fri, 26 Jun 2009 19:40:10 +0000 unc0rr Some work on camera
Sun, 21 Jun 2009 15:36:13 +0000 unc0rr Some fixes on camera broken by zoom code (ammo menu should work now)
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Sat, 13 Jun 2009 15:39:26 +0000 unc0rr - Implement zoom-in and zoom-out
Sat, 13 Jun 2009 15:30:40 +0000 unc0rr Some work on zooming. Hedgewars are now unplayable.
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Mon, 01 Jun 2009 20:38:45 +0000 unc0rr Make code suck less
Mon, 01 Jun 2009 00:27:57 +0000 nemo Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
Tue, 26 May 2009 02:31:45 +0000 nemo Adjust initial camera position
Mon, 11 May 2009 21:27:31 +0000 nemo Allow speech bubble/small damage tags in "reduced quality"
Fri, 17 Apr 2009 20:13:46 +0000 unc0rr patch by koda:
Mon, 23 Mar 2009 19:03:51 +0000 unc0rr patch by nemo:
Sun, 22 Mar 2009 20:56:22 +0000 unc0rr use glVertexPointer to render water
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sun, 08 Mar 2009 16:01:06 +0000 unc0rr Patch by nemo
Mon, 23 Feb 2009 15:58:08 +0000 unc0rr d'oh, the patch was fail
Mon, 23 Feb 2009 15:57:32 +0000 unc0rr Nemo's patch allowing different water sprites size
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Wed, 18 Feb 2009 16:46:27 +0000 unc0rr Split land texture into small ones:
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
Wed, 18 Feb 2009 16:28:21 +0000 unc0rr Reorganize land texteure function in prepare to texture split
Fri, 30 Jan 2009 14:59:59 +0000 unc0rr Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
Mon, 26 Jan 2009 15:53:43 +0000 unc0rr Fix nemo's large land patch
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Sat, 17 Jan 2009 14:35:20 +0000 unc0rr RC Plane
Tue, 13 Jan 2009 18:58:18 +0000 unc0rr shutup tiyuri
Thu, 08 Jan 2009 13:00:54 +0000 unc0rr Don't set focus on gears when curor is visible (should fix cursor jumping)
Fri, 05 Dec 2008 13:48:29 +0000 unc0rr Don't hide ammo menu when user clicks on not yet available weapon
Fri, 31 Oct 2008 14:01:26 +0000 unc0rr - Add a bunch of hats
Fri, 12 Sep 2008 18:00:49 +0000 unc0rr Allow theme to set custom water color
Sun, 27 Jul 2008 21:50:44 +0000 unc0rr Draw yet not available ammo grayscaled
Sun, 27 Jul 2008 19:37:24 +0000 unc0rr Add ability to resize engine's window
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 04 Jul 2008 14:40:52 +0000 unc0rr Testing explosion particles implementation
Sun, 22 Jun 2008 20:40:39 +0000 unc0rr Complete exit confirmation implementation
Wed, 11 Jun 2008 20:27:09 +0000 unc0rr Get rid of old console
Fri, 30 May 2008 21:08:41 +0000 unc0rr Ammo count == 9 is infinite
Wed, 28 May 2008 19:18:02 +0000 unc0rr Use turnsleft sprites to indicate turns left to activate ammo
Tue, 27 May 2008 14:32:55 +0000 unc0rr Get rid of unused Surface parameter
Mon, 19 May 2008 18:07:05 +0000 unc0rr Stub for chat implementation
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 13 Apr 2008 14:06:17 +0000 unc0rr Also, repair weapon count show in ammo menu
Sun, 13 Apr 2008 13:57:32 +0000 unc0rr Repair weapon name show in ammo menu
Sun, 13 Apr 2008 12:47:18 +0000 unc0rr Get rid of DXOutText call
Sun, 13 Apr 2008 12:45:30 +0000 unc0rr Get rid if deprecated Surface parameter of Draw* calls
Fri, 07 Mar 2008 18:10:03 +0000 unc0rr - Use cloud as 'visual gear'
Tue, 04 Mar 2008 20:23:23 +0000 unc0rr - Massive images update by Tiyuri
Tue, 05 Feb 2008 17:53:38 +0000 unc0rr - New command 'set weapon'
Fri, 01 Feb 2008 16:39:37 +0000 unc0rr - Store sky color in theme cfg file
Mon, 28 Jan 2008 22:21:47 +0000 unc0rr Solve problem with crosshairs
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Sun, 27 Jan 2008 20:47:30 +0000 unc0rr - Add alpha-channel to all sprites left
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Sun, 27 Jan 2008 13:23:57 +0000 unc0rr Now land texture renders properly
Sat, 26 Jan 2008 10:55:34 +0000 unc0rr Enable back fps counter
Sat, 26 Jan 2008 00:06:23 +0000 unc0rr Enable water waves back
Fri, 25 Jan 2008 23:55:03 +0000 unc0rr Respect alpha channel
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Sun, 30 Dec 2007 16:40:12 +0000 unc0rr Finally, get rid of large stupid StoreSurface
Sun, 30 Dec 2007 16:19:41 +0000 unc0rr The rest of stuff converted to sprites
Mon, 17 Dec 2007 19:14:42 +0000 unc0rr Move map view also when we have no window focus
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Fri, 20 Jul 2007 19:04:24 +0000 unc0rr Finalize basic playlists implementation
Mon, 02 Jul 2007 21:33:21 +0000 unc0rr Convert teams list to array
Sun, 27 May 2007 13:53:41 +0000 unc0rr - Check for incoming buffer overflow
Sat, 17 Mar 2007 18:17:19 +0000 unc0rr - Get rid of operator := to have GPC support
less more (0) -120 tip