Wed, 14 Oct 2009 16:30:41 +0000 |
unc0rr |
- Update some strings
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 21:29:28 +0000 |
koda |
fix sound by smaxx and other stuff by me
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
file |
diff |
annotate
|
Sun, 11 Oct 2009 12:33:12 +0000 |
unc0rr |
Smaxx: new rooms list
|
file |
diff |
annotate
|
Fri, 02 Oct 2009 18:56:54 +0000 |
koda |
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
|
file |
diff |
annotate
|
Sat, 26 Sep 2009 20:54:13 +0000 |
koda |
makes the updater optional at compile time
|
file |
diff |
annotate
|
Tue, 22 Sep 2009 21:58:08 +0000 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 15:30:11 +0000 |
nemo |
And in frontend
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 12:16:11 +0000 |
unc0rr |
Implement probability editor for weapon schemes (engine doesn't support that yet)
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 07:53:22 +0000 |
unc0rr |
Move connect call to more appropriate place
|
file |
diff |
annotate
|
Sun, 02 Aug 2009 17:37:45 +0000 |
nemo |
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
|
file |
diff |
annotate
|
Tue, 14 Jul 2009 20:02:07 +0000 |
koda |
a lot of stuff:
|
file |
diff |
annotate
|
Tue, 30 Jun 2009 17:02:41 +0000 |
koda |
-Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
|
file |
diff |
annotate
|
Thu, 25 Jun 2009 10:49:05 +0000 |
nemo |
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
|
file |
diff |
annotate
|
Wed, 24 Jun 2009 15:59:32 +0000 |
unc0rr |
koda's OpenAL conversion:
|
file |
diff |
annotate
|
Fri, 12 Jun 2009 08:47:05 +0000 |
unc0rr |
Implement ability for server admin to clear accounts cache
|
file |
diff |
annotate
|
Sun, 24 May 2009 02:41:34 +0000 |
nemo |
Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
|
file |
diff |
annotate
|
Sat, 23 May 2009 16:49:03 +0000 |
nemo |
Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
|
file |
diff |
annotate
|
Mon, 18 May 2009 00:54:21 +0000 |
nemo |
increase # of mines to 50, limit max depth of drowning damage tag
|
file |
diff |
annotate
|
Sun, 17 May 2009 14:25:45 +0000 |
nemo |
Custom controls implementing paintEvent play poorly with stars, especially SquareLabel
|
file |
diff |
annotate
|
Sun, 17 May 2009 13:04:58 +0000 |
nemo |
Still trying to improve perf of stars - this seems to help a little bit
|
file |
diff |
annotate
|
Fri, 08 May 2009 18:15:39 +0000 |
nemo |
Mine icon for game scheme mine count
|
file |
diff |
annotate
|
Thu, 07 May 2009 02:04:07 +0000 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
|
file |
diff |
annotate
|
Sun, 03 May 2009 21:38:56 +0000 |
nemo |
Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
|
file |
diff |
annotate
|
Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
|
file |
diff |
annotate
|
Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
|
file |
diff |
annotate
|
Mon, 13 Apr 2009 12:23:29 +0000 |
unc0rr |
Disable feel of editing for built-in schemes
|
file |
diff |
annotate
|
Mon, 13 Apr 2009 09:24:56 +0000 |
unc0rr |
Some polishing
|
file |
diff |
annotate
|
Fri, 10 Apr 2009 18:44:36 +0000 |
unc0rr |
Move game starting action outside menu
|
file |
diff |
annotate
|
Fri, 10 Apr 2009 18:38:01 +0000 |
unc0rr |
Implement two buttons
|
file |
diff |
annotate
|