--- a/QTfrontend/pages.cpp Sun May 03 21:28:15 2009 +0000
+++ b/QTfrontend/pages.cpp Sun May 03 21:38:56 2009 +0000
@@ -886,46 +886,57 @@
TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
TBW_mode_Forts->setText(ToggleButtonWidget::tr("Fort Mode"));
+ TBW_mode_Forts->setToolTip(tr("Defend your fort and destroy the opponents, two team colours max!"));
glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
TBW_teamsDivide->setText(ToggleButtonWidget::tr("Divide Teams"));
+ TBW_teamsDivide->setToolTip(tr("Teams will start on opposite sides of the terrain, two team colours max!"));
glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
TBW_solid->setText(ToggleButtonWidget::tr("Solid Land"));
+ TBW_solid->setToolTip(tr("Land can not be destroyed!"));
glGMLayout->addWidget(TBW_solid,0,2,1,1);
TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
TBW_border->setText(ToggleButtonWidget::tr("Add Border"));
+ TBW_border->setToolTip(tr("Add an indestructable border around the terrain"));
glGMLayout->addWidget(TBW_border,0,3,1,1);
TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
TBW_lowGravity->setText(ToggleButtonWidget::tr("Low Gravity"));
+ TBW_lowGravity->setToolTip(tr("Lower gravity"));
glGMLayout->addWidget(TBW_lowGravity,1,0,1,1);
TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
TBW_laserSight->setText(ToggleButtonWidget::tr("Laser Sight"));
+ TBW_laserSight->setToolTip(tr("Assisted aiming with laser sight"));
glGMLayout->addWidget(TBW_laserSight,1,1,1,1);
- TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvurnable.png");
+ TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
TBW_invulnerable->setText(ToggleButtonWidget::tr("Invulnerable"));
+ TBW_invulnerable->setToolTip(tr("All hogs have a personal forcefield"));
glGMLayout->addWidget(TBW_invulnerable,1,2,1,1);
TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png");
TBW_mines->setText(ToggleButtonWidget::tr("Add Mines"));
+ TBW_mines->setToolTip(tr("Enable random mines"));
glGMLayout->addWidget(TBW_mines,1,3,1,1);
TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
TBW_vampiric->setText(ToggleButtonWidget::tr("Vampirism"));
+ TBW_vampiric->setToolTip(tr("Gain 80% of the damage you do back in health"));
glGMLayout->addWidget(TBW_vampiric,2,0,1,1);
TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
TBW_karma->setText(ToggleButtonWidget::tr("Karma"));
+ TBW_karma->setToolTip(tr("Share your opponents pain, share their damage"));
glGMLayout->addWidget(TBW_karma,2,1,1,1);
TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
TBW_artillery->setText(ToggleButtonWidget::tr("Artillery"));
+ TBW_artillery->setToolTip(tr("Your hogs are unable to move, put your artillery skills to the test"));
glGMLayout->addWidget(TBW_artillery,2,2,1,1);
// Right