Wed, 19 Dec 2018 05:50:02 +0100 |
Wuzzy |
Keep track of singleplayer high scores in challenges
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Tue, 18 Dec 2018 18:16:31 +0100 |
Wuzzy |
Report mission victory for most missions
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Mon, 03 Sep 2018 12:46:57 +0200 |
Wuzzy |
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Tue, 21 Aug 2018 22:57:56 +0200 |
Wuzzy |
Clean up legacy visual gear stuff in ClimbHome, fix star despawn, make stars non-critical
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Tue, 14 Aug 2018 14:19:03 +0200 |
Wuzzy |
Use new script variable cMaxTurnTime in scripts for consistency
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Wed, 08 Aug 2018 15:22:34 +0200 |
Wuzzy |
Use capcolDefault in Lua scripts
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Mon, 12 Mar 2018 12:27:13 +0100 |
Wuzzy |
Lua API: Add SkipTurn() to replace ParseCommand("skip")
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Sat, 10 Mar 2018 03:27:18 +0100 |
Wuzzy |
ClimeHome: Show messages when cake is nearby and when reaching home
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Fri, 16 Feb 2018 21:00:37 +0100 |
Wuzzy |
ClimbHome: Show best team heights next to team name
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Wed, 07 Feb 2018 03:56:53 +0100 |
Wuzzy |
ClimbHome, Sniper Rifle training: Unselect weapon after victory
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Wed, 08 Nov 2017 21:56:43 +0100 |
Wuzzy |
Fix incorrect check for cake gear type in ClimbHome
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Wed, 08 Nov 2017 15:07:46 -0500 |
nemo |
remove some more test redundancy and restore a missing and important nil check
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Wed, 08 Nov 2017 14:12:46 -0500 |
nemo |
just merging if statements
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Tue, 24 Oct 2017 19:54:38 -0400 |
nemo |
you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
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Tue, 24 Oct 2017 14:36:24 -0400 |
nemo |
2nd try... just shortcircuit most of onGameTick20 when we are between turns.
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Tue, 24 Oct 2017 14:14:00 -0400 |
nemo |
this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
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Thu, 05 Oct 2017 18:26:08 +0200 |
Wuzzy |
ClimbHome: Fix final team scoring 0 if hog took damage
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Thu, 05 Oct 2017 18:22:32 +0200 |
Wuzzy |
ClimbHome: Make sure hog faces left on turn start
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Thu, 05 Oct 2017 17:39:04 +0200 |
Wuzzy |
Climb Home: Fix game getting stuck when player reaches home
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Tue, 16 May 2017 21:37:46 +0200 |
Wuzzy |
Fix various loc() syntax errors in scripts
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Wed, 03 May 2017 01:50:20 +0200 |
Wuzzy |
Make the Mr Mine message in ClimbHome translatable
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Fri, 01 Apr 2016 14:42:14 +0300 |
unC0Rr |
Time achievement for ClimbHome
0.9.22
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Mon, 28 Mar 2016 21:20:11 +0300 |
unc0rr |
Declare achievements alongwith EndGame call, since it would skip SendStats
0.9.22
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Thu, 24 Mar 2016 14:40:59 +0300 |
unC0Rr |
Achievement for ClimbHome
0.9.22
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Sat, 08 Apr 2017 06:22:43 +0200 |
Wuzzy |
Fix CPU level sprites falling down in ClimbHome (instead of stars)
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Fri, 25 Nov 2016 13:38:24 +0100 |
Wuzzy |
Disable SD for a couple of scripts and mission maps
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Fri, 25 Nov 2016 02:53:42 +0100 |
Wuzzy |
Rewrite 2nd line of mission panel of most missions for consistency
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Wed, 16 Nov 2016 16:32:44 +0100 |
Wuzzy |
Fix ClimbHome mission bugs (broken teams, broken graph)
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Fri, 01 Apr 2016 14:42:14 +0300 |
unC0Rr |
Time achievement for ClimbHome
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Tue, 29 Mar 2016 11:16:54 +0300 |
unC0Rr |
Trick on storage format to simplify sql queries
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Mon, 28 Mar 2016 21:20:11 +0300 |
unc0rr |
Declare achievements alongwith EndGame call, since it would skip SendStats
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Thu, 24 Mar 2016 14:40:59 +0300 |
unC0Rr |
Achievement for ClimbHome
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Tue, 22 Mar 2016 12:09:26 +0300 |
unC0Rr |
Fix typo
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Wed, 02 Sep 2015 11:55:37 -0400 |
nemo |
Trying to get these scripts to behave properly, still WIP though.
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Sun, 15 Feb 2015 15:34:32 -0500 |
nemo |
make air mines respawn on climbhome
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Sat, 31 Jan 2015 23:14:12 -0500 |
nemo |
fix typo
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Sat, 31 Jan 2015 22:18:40 -0500 |
nemo |
I guess the params shouldn't be all or nothing.
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Sat, 31 Jan 2015 22:13:44 -0500 |
nemo |
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
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Mon, 22 Dec 2014 18:08:42 -0500 |
nemo |
scaling is not safe in multi at all using a team add. will use the first real team instead.
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Tue, 09 Dec 2014 22:56:34 -0500 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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Sat, 06 Dec 2014 10:41:33 -0500 |
nemo |
pretty sure the other teams need stats at 0 for the graph to look right
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Mon, 01 Dec 2014 11:11:19 -0500 |
nemo |
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
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Sun, 30 Nov 2014 16:18:19 -0500 |
nemo |
*sigh*
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Sun, 30 Nov 2014 16:06:39 -0500 |
nemo |
stricter skip
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Sun, 30 Nov 2014 15:30:51 -0500 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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Sun, 30 Nov 2014 15:12:59 -0500 |
nemo |
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
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Sun, 30 Nov 2014 14:41:40 -0500 |
nemo |
Should prevent desync hopefully. Thanks unc0rr
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Sat, 29 Nov 2014 21:29:11 -0500 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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Sat, 29 Nov 2014 15:30:33 -0500 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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Fri, 26 Sep 2014 22:20:12 -0400 |
nemo |
climb home training/multiplayer
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