Thu, 08 Mar 2018 16:49:49 +0100 |
Wuzzy |
ACF: Reduce computer hog levels in missions 2 and 6.
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Fri, 09 Feb 2018 07:38:14 +0100 |
Wuzzy |
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Tue, 06 Feb 2018 05:47:09 +0100 |
Wuzzy |
Fix some minor formatting and grammar flaws in script strings
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Tue, 06 Feb 2018 04:07:35 +0100 |
Wuzzy |
Fix various typos in translatable strings
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Sun, 29 Oct 2017 00:53:11 +0200 |
Wuzzy |
Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
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Thu, 26 Oct 2017 22:49:39 +0200 |
Wuzzy |
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
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Tue, 24 Oct 2017 06:25:12 +0200 |
Wuzzy |
ACF mission 5: Take away switch and always play with deployed hog in final mission stage
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Sat, 30 Sep 2017 04:31:50 +0200 |
Wuzzy |
ACF5: Fix position of Fiery Water when skipping start anim.
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Sat, 30 Sep 2017 04:26:40 +0200 |
Wuzzy |
ACF5: Spare traitor's life with skip instead of precise
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Wed, 27 Sep 2017 06:38:51 +0200 |
Wuzzy |
ACF: Use skull grave for cannibal teams (for real)
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Wed, 27 Sep 2017 06:04:02 +0200 |
Wuzzy |
Infinite skips in ACF5
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Wed, 27 Sep 2017 04:28:34 +0200 |
Wuzzy |
Disable SD in ACF6 and ASA: The first stop
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Mon, 25 Sep 2017 16:50:35 +0200 |
Wuzzy |
Fix crate types (weapon/utility) in A Classic Fairytale missions
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Thu, 27 Apr 2017 23:47:44 +0200 |
Wuzzy |
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
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Thu, 27 Apr 2017 21:00:28 +0200 |
Wuzzy |
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
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Sun, 16 Apr 2017 01:05:08 +0200 |
Wuzzy |
Use format strings everywhere in A Classic Fairytale (for translators)
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Wed, 23 Nov 2016 23:54:55 +0100 |
Wuzzy |
Tweak flags used in all missions to fit more to the theme
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Thu, 12 Jun 2014 21:25:39 +0200 |
sheepluva |
lua api: DismissTeam(teamname)
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Mon, 01 Jul 2013 20:04:32 +0300 |
Periklis Ntanasis |
changed mission dir name to use underscores instead of whitespaces
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