Sat, 03 Nov 2018 16:02:38 +0300 should have been just norm
alfadur [Sat, 03 Nov 2018 16:02:38 +0300] rev 14136
should have been just norm
Sat, 03 Nov 2018 10:57:47 +0100 You cannot optimize integral division like this. You end up multiplying by 0, 1 or 2 instead of whole spectre of ratios.
unc0rr [Sat, 03 Nov 2018 10:57:47 +0100] rev 14135
You cannot optimize integral division like this. You end up multiplying by 0, 1 or 2 instead of whole spectre of ratios.
Sat, 03 Nov 2018 09:08:13 +0300 fix normal offset for split points and make directions more consistent
alfadur [Sat, 03 Nov 2018 09:08:13 +0300] rev 14134
fix normal offset for split points and make directions more consistent
Sat, 03 Nov 2018 07:52:34 +0300 reorder split rectangles
alfadur [Sat, 03 Nov 2018 07:52:34 +0300] rev 14133
reorder split rectangles
Sat, 03 Nov 2018 07:31:35 +0300 simplify normal direction check for bounds distances
alfadur [Sat, 03 Nov 2018 07:31:35 +0300] rev 14132
simplify normal direction check for bounds distances
Sat, 03 Nov 2018 06:45:05 +0300 import some clarity into border distance computation
alfadur [Sat, 03 Nov 2018 06:45:05 +0300] rev 14131
import some clarity into border distance computation
Sat, 03 Nov 2018 02:58:24 +0300 fix typos
alfadur [Sat, 03 Nov 2018 02:58:24 +0300] rev 14130
fix typos
Sat, 03 Nov 2018 02:48:24 +0300 a bit more simplification
alfadur [Sat, 03 Nov 2018 02:48:24 +0300] rev 14129
a bit more simplification
Sat, 03 Nov 2018 02:31:21 +0300 swap coordinate system
alfadur [Sat, 03 Nov 2018 02:31:21 +0300] rev 14128
swap coordinate system
Sat, 03 Nov 2018 02:21:45 +0300 a bit of simplification
alfadur [Sat, 03 Nov 2018 02:21:45 +0300] rev 14127
a bit of simplification
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