koda [Tue, 19 Mar 2013 10:39:05 +0100] rev 8781
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
unc0rr [Sat, 23 Mar 2013 21:32:14 +0400] rev 8780
Also check length
koda [Sat, 23 Mar 2013 18:21:13 +0100] rev 8779
initial changelog update
koda [Tue, 19 Mar 2013 10:35:10 +0100] rev 8778
internal handling of some osx-only pascal flags
nemo [Tue, 26 Mar 2013 17:52:27 -0400] rev 8777
merge. hate the fact that "unsynced remote changes" is just a "note" now.
sheepluva [Fri, 22 Mar 2013 22:42:41 +0100] rev 8776
add fort section to credits file
koda [Tue, 19 Mar 2013 10:34:46 +0100] rev 8775
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
nemo [Tue, 26 Mar 2013 17:47:06 -0400] rev 8774
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
sheepluva [Fri, 22 Mar 2013 18:51:37 +0100] rev 8773
remove engine warnings
koda [Tue, 19 Mar 2013 09:53:12 +0100] rev 8772
utility macros for adding compiler flags
sheepluva [Fri, 22 Mar 2013 14:54:20 +0100] rev 8771
changing fort name to better reflect its contents
koda [Tue, 19 Mar 2013 01:28:25 +0100] rev 8770
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
koda [Fri, 22 Mar 2013 14:34:11 +0100] rev 8769
adding jaree to credits
sheepluva [Thu, 21 Mar 2013 10:26:43 +0100] rev 8768
make https links work properly
koda [Tue, 19 Mar 2013 00:30:48 +0100] rev 8767
typo
koda [Fri, 22 Mar 2013 11:08:42 +0100] rev 8766
scheme association for linux (although it stops during connection)
sheepluva [Thu, 21 Mar 2013 10:08:30 +0100] rev 8765
fix/hack so that (own) messages sent in frontend are also visible in the game chat
koda [Tue, 19 Mar 2013 00:30:30 +0100] rev 8764
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
sheepluva [Thu, 21 Mar 2013 15:01:27 +0100] rev 8763
don't poison the dead, it's not cool.
(poisoning hogs during their death animation would cause them to still be poisoned after resurrect)
thanks to CheezeMonkey for pointing this out
sheepluva [Thu, 21 Mar 2013 09:27:35 +0100] rev 8762
fix player info
koda [Mon, 18 Mar 2013 20:10:27 +0100] rev 8761
partial reodering of units so that dependency tracking is done with cmake
sheepluva [Thu, 21 Mar 2013 11:51:13 +0100] rev 8760
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
sheepluva [Wed, 20 Mar 2013 23:18:46 +0100] rev 8759
add lobby chat features to room chat
TODO: fix player info
koda [Mon, 18 Mar 2013 16:38:46 +0100] rev 8758
better support for cmake directory and fpc output paths
unc0rr [Wed, 20 Mar 2013 09:13:05 +0400] rev 8757
Add space for better visual performance
koda [Mon, 18 Mar 2013 12:30:09 +0100] rev 8756
move paths setup inside cmake_lang files
Randi [Tue, 19 Mar 2013 22:47:22 -0400] rev 8755
Eiffel Tower fort
koda [Mon, 18 Mar 2013 10:06:07 +0100] rev 8754
this should make cmake-pascal stuff work on linux too
sheepluva [Tue, 19 Mar 2013 22:19:28 +0100] rev 8753
fix ancient issue with hedgehogs sliding through/into think gaps; fixes
issue #542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
koda [Mon, 18 Mar 2013 02:07:58 +0100] rev 8752
with lot of hackery, use add_executable on pascal files, SUCCSS
nemo [Mon, 18 Mar 2013 12:13:46 -0400] rev 8751
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
koda [Mon, 18 Mar 2013 00:58:13 +0100] rev 8750
barebone cmake config file to support pascal files, based off plplot's ada files
koda [Sun, 17 Mar 2013 22:02:57 +0100] rev 8749
add one button to improve sharing of hwplay:// schemes
koda [Sun, 17 Mar 2013 20:50:02 +0100] rev 8748
help text for pagenetserver
koda [Sun, 17 Mar 2013 20:43:33 +0100] rev 8747
do not host server on well-known ports
koda [Sun, 17 Mar 2013 19:57:52 +0100] rev 8746
use SDL keycode for shortcuts (doesn't fix layout issues)
koda [Sun, 17 Mar 2013 18:42:28 +0100] rev 8745
ingore moar keys
nemo [Sun, 17 Mar 2013 14:09:54 -0400] rev 8744
Add some flags for a few of the magic Land values
nemo [Sun, 17 Mar 2013 10:25:19 -0400] rev 8743
useless test
nemo [Sun, 17 Mar 2013 10:13:14 -0400] rev 8742
Key returned 0 for arrows under linux. Sym works, clearer anyway.
koda [Sun, 17 Mar 2013 01:36:04 +0100] rev 8741
linux keycodes differ from osx's
koda [Sun, 17 Mar 2013 01:34:24 +0100] rev 8740
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda [Sun, 17 Mar 2013 01:26:40 +0100] rev 8739
less cryptic text insertion
koda [Sun, 17 Mar 2013 01:15:22 +0100] rev 8738
gather a few common code
koda [Sun, 17 Mar 2013 01:11:05 +0100] rev 8737
implement up and down keys to navigate in the chat history, needs testing over network
koda [Sat, 16 Mar 2013 23:54:11 +0100] rev 8736
don't display squares when pressing arrow keys in chat
koda [Sat, 16 Mar 2013 23:50:50 +0100] rev 8735
formatting
koda [Sat, 16 Mar 2013 23:29:50 +0100] rev 8734
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
unc0rr [Sun, 17 Mar 2013 00:18:38 +0400] rev 8733
Hard math to fix
issue #571. Well, not really hard math,
just checking if vector is in opposite direction and trait
that as a special case when removing rope dividing point
(this could only happens when rope sticks to land outline,
so this basically fixes a bug in another bug).
nemo [Fri, 15 Mar 2013 11:55:41 -0400] rev 8732
oups
sheepluva [Fri, 15 Mar 2013 11:12:42 +0100] rev 8731
fix compilation with clang. fixes
issue #553 - thanks to julien for reporting and to drew for the first part of the fix
nemo [Wed, 13 Mar 2013 21:02:26 -0400] rev 8730
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo [Tue, 12 Mar 2013 22:35:57 -0400] rev 8729
Call steps on focus instead. fix typo
nemo [Tue, 12 Mar 2013 22:20:42 -0400] rev 8728
Experiment in undisabling the brick theme flake
nemo [Tue, 12 Mar 2013 22:13:38 -0400] rev 8727
Crashed here last game
koda [Tue, 12 Mar 2013 22:41:26 +0100] rev 8726
better message, as suggested by inu
koda [Tue, 12 Mar 2013 22:38:49 +0100] rev 8725
return after ram size on win
unc0rr [Tue, 12 Mar 2013 23:45:26 +0400] rev 8724
Merge
koda [Tue, 12 Mar 2013 19:25:05 +0100] rev 8723
add 'run Hedgewars' checkbox at the end of the NSIS installation
koda [Tue, 12 Mar 2013 17:18:55 +0100] rev 8722
this should supposedly add hwplay:// schemes to windows, after user presses file association
inu [Tue, 12 Mar 2013 02:30:36 +0100] rev 8721
No more std::string in feedbackdialog.cpp
koda [Tue, 12 Mar 2013 01:32:39 +0100] rev 8720
this should prevent the password prompt from appearing on local games (
issue #548)
nemo [Mon, 11 Mar 2013 12:21:37 -0400] rev 8719
grrrr
koda [Sun, 10 Mar 2013 19:43:31 +0100] rev 8718
fix
bug #552 - reset network button state after use
nemo [Mon, 11 Mar 2013 12:20:59 -0400] rev 8717
this should ensure those other voices play a bit more often.
koda [Sun, 10 Mar 2013 15:44:03 +0100] rev 8716
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda [Sun, 10 Mar 2013 11:29:00 +0100] rev 8715
oops forgot to move header
unc0rr [Sun, 10 Mar 2013 08:49:40 +0400] rev 8714
Prepend, not append
nemo [Sat, 09 Mar 2013 23:01:15 -0500] rev 8713
fix highlander - needed new script load function
nemo [Sat, 09 Mar 2013 22:52:17 -0500] rev 8712
unbreak build
koda [Sun, 10 Mar 2013 02:41:27 +0100] rev 8711
hooks for opening custom urls on osx (commented out until we decide what to do)
koda [Sun, 10 Mar 2013 02:32:25 +0100] rev 8710
cleanup file loading, this codepath can be used to load url schemes
koda [Sun, 10 Mar 2013 01:27:48 +0100] rev 8709
fix loading files on osx too, the cause was different than other systems
koda [Sun, 10 Mar 2013 01:02:15 +0100] rev 8708
move signal handler in hwapplication
koda [Sun, 10 Mar 2013 00:40:00 +0100] rev 8707
alignment
koda [Sat, 09 Mar 2013 19:23:00 +0100] rev 8706
introducing the bestest flag of all
unc0rr [Sat, 09 Mar 2013 21:40:02 +0400] rev 8705
- Put compiled units into more appropriate dir
- Fix build with .pro file
koda [Sat, 09 Mar 2013 01:22:45 +0100] rev 8704
forgot to update lib names here
koda [Sat, 09 Mar 2013 01:17:31 +0100] rev 8703
sigh
koda [Sat, 09 Mar 2013 00:57:09 +0100] rev 8702
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
koda [Sat, 09 Mar 2013 00:43:26 +0100] rev 8701
stripping
koda [Sat, 09 Mar 2013 00:41:08 +0100] rev 8700
adjust casing
koda [Sat, 09 Mar 2013 00:38:53 +0100] rev 8699
readd revision info to the cpack generated package
koda [Sat, 09 Mar 2013 00:26:25 +0100] rev 8698
move cpack stuff in its own cmake file
koda [Sat, 09 Mar 2013 00:20:58 +0100] rev 8697
fix linking on osx
unc0rr [Tue, 12 Mar 2013 23:43:31 +0400] rev 8696
Merge
nemo [Fri, 08 Mar 2013 11:26:47 -0500] rev 8695
typo
Marco Bresciani [Fri, 08 Mar 2013 13:15:08 +0100] rev 8694
A bit more of Italian translation... in progress. :)
Ancora un po' di traduzione italiana... in corso! :-)
nemo [Fri, 08 Mar 2013 08:31:34 -0500] rev 8693
*sigh* hopefully there aren't any more of these. add missing tr() to button text
nemo [Fri, 08 Mar 2013 08:17:11 -0500] rev 8692
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
nemo [Fri, 08 Mar 2013 08:07:30 -0500] rev 8691
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
unc0rr [Fri, 08 Mar 2013 00:36:10 +0400] rev 8690
Unbreak build without stl compatibility
koda [Thu, 07 Mar 2013 12:08:03 +0100] rev 8689
merge
koda [Thu, 07 Mar 2013 11:55:00 +0100] rev 8688
even more wrapping with find_package_or_disable_msg
koda [Thu, 07 Mar 2013 10:16:21 +0100] rev 8687
update option list
koda [Thu, 07 Mar 2013 10:14:12 +0100] rev 8686
introduce find_package_or_fail/disable to group together similar cmake code
koda [Thu, 07 Mar 2013 10:11:07 +0100] rev 8685
link png library in code on osx
Urbertar [Thu, 07 Mar 2013 11:53:40 +0200] rev 8684
Fix frozen hog rendering
unc0rr [Thu, 07 Mar 2013 11:23:01 +0400] rev 8683
Fix check for flag
mikade [Fri, 08 Mar 2013 08:06:13 -0500] rev 8682
hopefully closes issues 541, 312 and 503
nemo [Wed, 06 Mar 2013 19:50:25 -0500] rev 8681
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo [Wed, 06 Mar 2013 17:06:35 -0500] rev 8680
prevent an old abuse of parachute to land safely
nemo [Wed, 06 Mar 2013 16:00:48 -0500] rev 8679
fix fade to black in training
unc0rr [Thu, 07 Mar 2013 00:25:11 +0400] rev 8678
PhysFS-aware check for directory existence. Should fix
issue #511.
nemo [Wed, 06 Mar 2013 13:03:11 -0500] rev 8677
skip frozen hogs in switch
nemo [Wed, 06 Mar 2013 12:55:48 -0500] rev 8676
Add missing feedback button translation
nemo [Wed, 06 Mar 2013 11:13:18 -0500] rev 8675
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
koda [Wed, 06 Mar 2013 16:48:03 +0100] rev 8674
our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:47:31 +0100] rev 8673
koda [Wed, 06 Mar 2013 16:42:56 +0100] rev 8672
our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:40:56 +0100] rev 8671
write FindGHC.cmake for haskell stuff
nemo [Wed, 06 Mar 2013 09:42:20 -0500] rev 8670
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
koda [Wed, 06 Mar 2013 15:09:29 +0100] rev 8669
user correct variable and slimmer test, version typos, .dll.a updated
nemo [Wed, 06 Mar 2013 08:26:14 -0500] rev 8668
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
koda [Wed, 06 Mar 2013 12:18:42 +0100] rev 8667
comas and capitals
koda [Wed, 06 Mar 2013 12:12:02 +0100] rev 8666
rework ffmpeg/libav/videorec linking and their cmake discovery
koda [Wed, 06 Mar 2013 11:18:54 +0100] rev 8665
rewritten findfreepascal, moved checkstack code elsewhere
koda [Wed, 06 Mar 2013 10:13:23 +0100] rev 8664
support old cmake style variables
koda [Wed, 06 Mar 2013 03:49:52 +0100] rev 8663
merge
koda [Wed, 06 Mar 2013 03:46:22 +0100] rev 8662
rewritten findffmpeg.cmake
koda [Wed, 06 Mar 2013 03:11:15 +0100] rev 8661
replace sdl mixer/image version checking with something more robust
koda [Wed, 06 Mar 2013 02:52:17 +0100] rev 8660
rewritten FindOggVorbis.cmake
koda [Wed, 06 Mar 2013 01:28:21 +0100] rev 8659
fail if sparkle not found consciously
nemo [Tue, 05 Mar 2013 20:28:33 -0500] rev 8658
oups
koda [Wed, 06 Mar 2013 01:24:59 +0100] rev 8657
rework FindSparkle.cmake
nemo [Tue, 05 Mar 2013 19:37:48 -0500] rev 8656
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo [Tue, 05 Mar 2013 16:04:22 -0500] rev 8655
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
koda [Tue, 05 Mar 2013 09:11:28 +0100] rev 8654
escape return and be more friendly with translations
koda [Mon, 04 Mar 2013 23:33:33 +0100] rev 8653
add link to GPLv2 notice in about page
koda [Mon, 04 Mar 2013 23:27:15 +0100] rev 8652
uniform revision info in about page
koda [Mon, 04 Mar 2013 23:24:55 +0100] rev 8651
add version info to frontend output too
koda [Mon, 04 Mar 2013 23:11:28 +0100] rev 8650
version variables confom to naming convention
koda [Mon, 04 Mar 2013 22:58:01 +0100] rev 8649
oooooops forgot SHAREPATH is still used somewhere
nemo [Mon, 04 Mar 2013 16:18:21 -0500] rev 8648
lupdate-qt4/lrelease-qt4
nemo [Mon, 04 Mar 2013 14:14:38 -0500] rev 8647
apply variable change here as well
koda [Mon, 04 Mar 2013 18:27:21 +0100] rev 8646
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
unc0rr [Mon, 04 Mar 2013 20:16:43 +0400] rev 8645
Oops, forgot this check (fixes crash)
koda [Mon, 04 Mar 2013 16:35:17 +0100] rev 8644
typo and doc
koda [Mon, 04 Mar 2013 15:16:06 +0100] rev 8643
fix file association on windows too
koda [Mon, 04 Mar 2013 13:44:33 +0100] rev 8642
use rev info from the just created file when configuring without mercurial
koda [Mon, 04 Mar 2013 13:30:33 +0100] rev 8641
dump rev and hash in a file to be packed by cpack
koda [Mon, 04 Mar 2013 13:29:59 +0100] rev 8640
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
koda [Mon, 04 Mar 2013 11:09:36 +0100] rev 8639
hopefully fix
bug #523, file extension association
koda [Mon, 04 Mar 2013 10:33:30 +0100] rev 8638
merge for the win
koda [Mon, 04 Mar 2013 10:33:08 +0100] rev 8637
caught two frontend warnings
koda [Mon, 04 Mar 2013 10:30:56 +0100] rev 8636
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
koda [Mon, 04 Mar 2013 10:08:38 +0100] rev 8635
convert HW_DEV in ifdef DEBUG clauses
nemo [Sun, 03 Mar 2013 20:59:27 -0500] rev 8634
fix portal/hammer interaction, ban freezer from portal
nemo [Sun, 03 Mar 2013 20:08:55 -0500] rev 8633
keep hogs from sliding while they are being frozen
nemo [Sun, 03 Mar 2013 19:43:01 -0500] rev 8632
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo [Sun, 03 Mar 2013 14:58:58 -0500] rev 8631
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
nemo [Sun, 03 Mar 2013 14:39:55 -0500] rev 8630
add neglected merge
unc0rr [Sun, 03 Mar 2013 23:25:34 +0400] rev 8629
Fix team file path
Urbertar@gmail.com [Sun, 03 Mar 2013 19:35:57 +0200] rev 8628
Fix water on ice setting
unc0rr [Sun, 03 Mar 2013 23:25:09 +0400] rev 8627
Eh, two players condition seems to make more sense than two clans here
Urbertar@gmail.com [Sun, 03 Mar 2013 19:32:48 +0200] rev 8626
Fix DrawLine bug
unc0rr [Sun, 03 Mar 2013 23:23:41 +0400] rev 8625
lol nemo, lol
nemo [Fri, 01 Mar 2013 22:32:49 -0500] rev 8624
tweaks to sea ice appearance
dag10 [Fri, 01 Mar 2013 17:22:09 -0500] rev 8623
Possibly fixed
issue #533.
dag10 [Fri, 01 Mar 2013 16:58:00 -0500] rev 8622
Resolves
issue #528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
nemo [Fri, 01 Mar 2013 16:12:25 -0500] rev 8621
my turn to do a neglected merge for someone else
unc0rr [Sat, 02 Mar 2013 00:16:37 +0400] rev 8620
Review the list of synced messages in isSyncedCommand. Fixes
issue #546.
dag10 [Fri, 01 Mar 2013 15:50:00 -0500] rev 8619
Made pressing the button in mapContainer only randomize things if client is master. Fixes
issue #545. Also synchronized themes. Fixes issue 547.
Vatten [Fri, 01 Mar 2013 10:38:49 -0500] rev 8618
avoid floating point desync, other script tweaks
nemo [Thu, 28 Feb 2013 23:15:33 -0500] rev 8617
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo [Thu, 28 Feb 2013 22:10:49 -0500] rev 8616
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
koda [Fri, 01 Mar 2013 01:05:43 +0100] rev 8615
split version information in engine too
koda [Fri, 01 Mar 2013 00:58:37 +0100] rev 8614
drop useless option, automatically set revision and debug info
koda [Fri, 01 Mar 2013 00:06:05 +0100] rev 8613
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
koda [Thu, 28 Feb 2013 23:14:11 +0100] rev 8612
mysterious merge
koda [Thu, 28 Feb 2013 23:05:07 +0100] rev 8611
support WARNING message status on cmake 2.6 (
bug #524)
koda [Thu, 28 Feb 2013 23:02:12 +0100] rev 8610
correct copyright header on files i added
koda [Thu, 28 Feb 2013 22:59:22 +0100] rev 8609
use NETGAME_DEFAULT_PORT macro across frontend sources
koda [Thu, 28 Feb 2013 22:47:42 +0100] rev 8608
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda [Thu, 28 Feb 2013 22:39:38 +0100] rev 8607
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
koda [Tue, 04 Jun 2013 16:09:05 +0200] rev 8606
close branch
koda [Thu, 28 Feb 2013 22:24:32 +0100] rev 8605
add 'One of Everything' in the weaponsets, from nemo's idea
nemo [Thu, 28 Feb 2013 16:38:22 -0500] rev 8604
merge icegun branch w/ default
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
Urbertar@gmail.com [Tue, 26 Feb 2013 11:00:09 +0200] rev 8582
Don't calculate edges of map as edges of landscape
Urbertar@gmail.com [Tue, 26 Feb 2013 10:27:51 +0200] rev 8581
Check bounds of landscape in drawice procedure
nemo [Mon, 25 Feb 2013 20:45:13 -0500] rev 8580
forgot this loop
nemo [Mon, 25 Feb 2013 19:19:41 -0500] rev 8579
graphics tweak. flag a couple more overeager setall HH
nemo [Mon, 25 Feb 2013 13:51:45 -0500] rev 8578
ice texture still needs moving to uLandGraphics and circle drawing
unc0rr [Mon, 25 Feb 2013 11:37:48 +0400] rev 8577
Merge
nemo [Mon, 25 Feb 2013 12:54:50 -0500] rev 8576
workaround for frequent AllHH active call in hedgehog step
nemo [Sun, 24 Feb 2013 15:53:47 -0500] rev 8575
add hiragana/katakana ranges to CJK check.
nemo [Mon, 25 Feb 2013 12:29:39 -0500] rev 8574
More fiddling w/ sliding
nemo [Sun, 24 Feb 2013 14:14:09 -0500] rev 8573
*sigh* somehow misplaced this. this should have been
rd9627d65edf7
nemo [Mon, 25 Feb 2013 11:35:24 -0500] rev 8572
slight tweak to colours
nemo [Sun, 24 Feb 2013 14:13:27 -0500] rev 8571
add some missing wrapping.
nemo [Mon, 25 Feb 2013 10:53:33 -0500] rev 8570
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
unc0rr [Sat, 23 Feb 2013 23:23:02 +0400] rev 8569
Fix
issue #537 (empty team created on startup)
koda [Mon, 25 Feb 2013 09:50:56 +0100] rev 8568
savesurf
unc0rr [Sat, 23 Feb 2013 12:01:51 +0400] rev 8567
Fix
issue #507 (not highlighting friends joins)
nemo [Sat, 23 Feb 2013 23:01:50 -0500] rev 8566
This and the "retain freezing" stuff could probably use a flag.
nemo [Mon, 25 Feb 2013 00:00:39 -0500] rev 8565
too aggressive?
nemo [Fri, 22 Feb 2013 21:44:00 -0500] rev 8564
prevent drilling into hogs w/ drill rocket
nemo [Sun, 24 Feb 2013 23:07:46 -0500] rev 8563
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo [Fri, 22 Feb 2013 19:24:59 -0500] rev 8562
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
koda [Wed, 27 Feb 2013 16:14:24 +0100] rev 8561
close thei branch
nemo [Sun, 24 Feb 2013 21:44:40 -0500] rev 8560
Messing around w/ Freezer
unc0rr [Fri, 22 Feb 2013 23:59:52 +0400] rev 8559
Support 'registered only' room flag in frontend
koda [Mon, 25 Feb 2013 19:48:35 +0100] rev 8558
on windows fpc-linking is the funniest of all
Urbertar@gmail.com [Sun, 24 Feb 2013 21:40:06 +0200] rev 8557
Add freezing hogs with icegun
nemo [Fri, 22 Feb 2013 14:42:57 -0500] rev 8556
oops. forgot this one.
koda [Mon, 25 Feb 2013 10:03:35 +0100] rev 8555
moar docs update
Urbertar@gmail.com [Sat, 23 Feb 2013 19:34:02 +0200] rev 8554
Add change ice gun image
nemo [Fri, 22 Feb 2013 14:33:21 -0500] rev 8553
Allow switching away from any weapon when during multishoot.
koda [Mon, 25 Feb 2013 00:24:09 +0100] rev 8552
upd doc
Urbertar@gmail.com [Sat, 23 Feb 2013 19:33:26 +0200] rev 8551
Add frozen land texture
unc0rr [Fri, 22 Feb 2013 23:24:20 +0400] rev 8550
This change from
r0cd63b963330 caused more troubles than solved. Also fix some warnings.
koda [Mon, 25 Feb 2013 00:20:09 +0100] rev 8549
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
Urbertar@gmail.com [Sat, 23 Feb 2013 19:12:11 +0200] rev 8548
Add land freezing
unc0rr [Fri, 22 Feb 2013 23:21:13 +0400] rev 8547
Global notice with /global command. Can now warn users when doing server restart.
koda [Sun, 24 Feb 2013 23:11:30 +0100] rev 8546
documentation
unc0rr [Fri, 22 Feb 2013 11:35:54 +0400] rev 8545
Oh, and # too to prevent occasional game hang when N is followed by #
koda [Sun, 24 Feb 2013 23:11:00 +0100] rev 8544
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
unc0rr [Fri, 22 Feb 2013 11:33:30 +0400] rev 8543
Flush buffer on N command
koda [Sun, 24 Feb 2013 19:24:14 +0100] rev 8542
disable unneeded physfs archives (as of
bug #529)