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hedgewars/uLandTexture.pas
2014-06-10
sheepluva
superminor tweaks
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2014-06-10
sheepluva
<koda> wut, chats as commit mesages?
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2014-06-10
sheepluva
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
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2014-06-10
sheepluva
figure out visible land tiles in advance
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2014-06-10
sheepluva
some minor tweaks and stuff
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2014-02-08
unc0rr
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
merge
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2014-01-19
sheepluva
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2012-11-21
koda
updated branch
webgl
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2012-11-15
nemo
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-28
koda
cleanup in initEverything and freeEverything
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2012-06-05
Wolfgang Steffens
Merge
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2012-06-04
nemo
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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2012-06-03
nemo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31
unc0rr
pas2c stuff
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2012-05-14
Wolfgang Steffens
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-15
nemo
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
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2011-11-15
koda
move the order of reloading texture to workaround buggy drivers
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2011-11-14
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-08-22
nemo
Free land texture, reset sky colour.
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2011-03-01
koda
Happy 2011 :)
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2010-11-21
unc0rr
uDebug
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