Climb Home: Fix game getting stuck when player reaches home
What now happens if a player reaches home:
- sndWinning
- Show caption with finishing time
- Winning hog is teleported to roof and can be seen by everyone
- 4 second delay
- If there are still hogs left, the game continues normally
- Each victory is mentioned in stats screen at the end
Destroy rope when attempting to shoot it through wrap / bouncy world edge
This fixes a variety of graphical glitches
Fix cursor often jumping to center when putting target while moving cursor
It was about this time this HORRIBLY ANNOYING bug got fixed. Oh boy!
Show selected weapon again when using it in inf attack mode
This is useful if you have e.g. lots of (finite) bazookas; it's easy to lose track of the amount of remaining bazookas.
Not displayed for weapons which always end your turn.
HedgeEditor: Also save hog effects (e.g. poison) and looking direction
Fix Birdy descending into water if hog took damage before it got picked up (
bug #160)
Fix cake taking >200s to explode when it's completely stuck and can't move (
bug #194)
Add test case to test if cake explodes in time when stuck in tight space
See also:
bug #194