unc0rr [Fri, 05 Oct 2018 21:41:56 +0200] rev 13883
Fix pas2c build a bit more
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 21:31:58 +0200] rev 13882
Precalculate cMaxHogHealth
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 21:30:06 +0200] rev 13881
Merge unC0Rr's pas2c fix
unc0rr [Fri, 05 Oct 2018 21:09:27 +0200] rev 13880
Fix previous patch, add support for High(Longword)
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 21:04:19 +0200] rev 13879
unc0rr [Fri, 05 Oct 2018 21:04:01 +0200] rev 13878
Fix pas2c not having support for High(LongInt) in init expressions
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:56:40 +0200] rev 13877
Pas2C: Implement rendering of High() similiar to that of Low()
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:28:13 +0200] rev 13876
Update Big Armory preview image
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 20:20:09 +0200] rev 13875
Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
This is a temporary measure because the creeper is still very unfinished.
This can be reverted when the creeper is finished.
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Oct 2018 19:37:06 +0200] rev 13874
Don't load game scheme from file if name collides with default scheme