bug #83 - move test of disabled land objects into AddObjects
Engine:
* Temporary fix to log file writing when running from command line (standalone demo/savegame playback)
Frontend:
* Added a button to the settings menu to associate demos and savegames (.hwd/.hws) with the engine in Windows Explorer and other programs such as web browsers (Win32 only)
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
remove a useless field from weaponfile format
added some properties and memory checks
use a notification instead of delegation for starting the game
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
move all mobile-related functions in their own module, provides a structure for future mobile ports