Sat, 31 Jul 2010 10:42:40 +0200 merge
koda [Sat, 31 Jul 2010 10:42:40 +0200] rev 3693
merge
Mon, 02 Aug 2010 12:24:06 +0200 these were removed by mistake experimental3D
koda [Mon, 02 Aug 2010 12:24:06 +0200] rev 3692
these were removed by mistake
Fri, 30 Jul 2010 19:56:28 +0200 Engine:
smaxx [Fri, 30 Jul 2010 19:56:28 +0200] rev 3691
Engine: * Added/merged support for anaglyph (red/cyan) rendering (might not be supported by very old cards; don't use it if you've got low fps anyway) Frontend: * Added a checkbox to options to enable anaglyph rendering
Sat, 31 Jul 2010 10:53:54 +0200 applying smaxx patch where it should be experimental3D
koda [Sat, 31 Jul 2010 10:53:54 +0200] rev 3690
applying smaxx patch where it should be
Fri, 30 Jul 2010 18:20:42 +0200 Engine:
smaxx [Fri, 30 Jul 2010 18:20:42 +0200] rev 3689
Engine: * Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3) * Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
Fri, 30 Jul 2010 13:36:03 +0200 add some comments and fix indentation experimental3D
koda [Fri, 30 Jul 2010 13:36:03 +0200] rev 3688
add some comments and fix indentation
Fri, 30 Jul 2010 12:07:30 -0400 New weapon graphics
tiy [Fri, 30 Jul 2010 12:07:30 -0400] rev 3687
New weapon graphics
Fri, 30 Jul 2010 13:07:46 +0200 creating a new branch for experimental 3d stereographic rendering experimental3D
koda [Fri, 30 Jul 2010 13:07:46 +0200] rev 3686
creating a new branch for experimental 3d stereographic rendering currently it contains only an updated version of the anaglyph patch by Smaxx
Thu, 29 Jul 2010 18:31:48 -0400 I keep forgetting to merge.
nemo [Thu, 29 Jul 2010 18:31:48 -0400] rev 3685
I keep forgetting to merge.
Thu, 29 Jul 2010 18:31:34 -0400 Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
nemo [Thu, 29 Jul 2010 18:31:34 -0400] rev 3684
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
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