2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-16 |
nemo |
Requested a few times
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-12 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-05 |
nemo |
Add a fade out when in lag for snow.
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2011-09-02 |
nemo |
Add awesome new TARDIS art
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2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-21 |
Xeli |
merge
hedgeroid
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2011-08-19 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-14 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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2011-08-14 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
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2011-08-09 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
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2011-08-07 |
nemo |
remove offset in seduction gear creation
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2011-08-07 |
nemo |
Experimental area-of-effect Seduction
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2011-08-07 |
nemo |
drowning flake graphics tweak
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-07-27 |
nemo |
trying another texture
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2011-07-27 |
nemo |
Deletion was a bad idea.
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-14 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-03-23 |
nemo |
Fix endianness
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2011-03-22 |
nemo |
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
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2011-03-20 |
nemo |
Adjust conditions for showing crosshair
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2011-03-19 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-03 |
sheepluva |
graphic for sinegun, will probably tweak it soon(TM) though
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-03 |
nemo |
Apply RGBA consistently in Tint
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2010-12-30 |
sheepluva |
fix portal gun wrong color issue
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2010-12-22 |
nemo |
minor visual tweaks to snow
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2010-12-22 |
nemo |
A very very basic snow implementation
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2010-12-20 |
nemo |
Snowball weapon
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2010-11-21 |
nemo |
move rendering to fix 4368:3698361802ed
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2010-11-20 |
unc0rr |
Oops, forgot the file
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