hedgewars/uGearsRender.pas
2011-09-25 Xeli merge hedgeroid
2011-09-16 nemo Requested a few times
2011-09-16 Xeli merge hedgeroid
2011-09-12 sheepluva fix side-effects of nemo's bottle-turnin'
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-09 Xeli merge hedgeroid
2011-09-05 nemo Add a fade out when in lag for snow.
2011-09-02 nemo Add awesome new TARDIS art
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-31 nemo more proper implementation of TARDIS
2011-08-21 Xeli merge hedgeroid
2011-08-19 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-14 nemo Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14 nemo Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-09 nemo slight visual tweak. birdy's wings beat faster if he's just about tired out
2011-08-07 nemo remove offset in seduction gear creation
2011-08-07 nemo Experimental area-of-effect Seduction
2011-08-07 nemo drowning flake graphics tweak
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-07-27 nemo trying another texture
2011-07-27 nemo Deletion was a bad idea.
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-14 nemo adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-03-23 nemo Fix endianness
2011-03-22 nemo Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
2011-03-20 nemo Adjust conditions for showing crosshair
2011-03-19 nemo Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-01 koda Happy 2011 :)
2011-02-03 sheepluva graphic for sinegun, will probably tweak it soon(TM) though
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-03 nemo Apply RGBA consistently in Tint
2011-01-02 koda remove obsolete TrainingFlags code
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-22 nemo minor visual tweaks to snow
2010-12-22 nemo A very very basic snow implementation
2010-12-20 nemo Snowball weapon
2010-11-21 nemo move rendering to fix 4368:3698361802ed
2010-11-20 unc0rr Oops, forgot the file
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