hedgewars/uAI.pas
2010-07-03 koda a couple of fixes i missed previously
2010-07-03 koda further code cleanup and less redundancy
2010-05-02 smxx Engine:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-11-20 koda revamped file access and debug display
2009-11-09 unc0rr - Formatting changes
2009-11-06 unc0rr AI knows what artillery mode is
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda completes touch input/control (problems with moving camera)
2009-09-10 nemo Strip trailing spaces
2009-07-30 unc0rr Fix queue bug triggered by AI
2008-07-07 unc0rr Update copyright headers a bit
2008-05-18 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
2008-05-17 unc0rr Fix 'AI may break demos playing' message while loading saves
2008-04-27 unc0rr Update copyright info in source files headers
2008-02-25 unc0rr Make AI aware of new high jump technique (there's still an issue with two successive jumps)
2008-01-20 unc0rr Oops, this is right fix for assert
2008-01-20 unc0rr - Small cleanup
2007-12-16 unc0rr Fix AI breaking demos and saves in some cases
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-09-18 unc0rr Fix THandle -> TThreadID
2007-07-08 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
2007-07-02 unc0rr Fix some warnings
2007-07-01 unc0rr Fix AI jumping to wrong direction on the turn start
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-17 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
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