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add basic ECS benchmark
14 months ago, by alfadur
and this one
14 months ago, by nemo
also these
14 months ago, by nemo
switch server
14 months ago, by nemo
This is yet another (empty) testing commit for the world to admire.
14 months ago, by sheepluva
add a client moderator flag just to commit something
14 months ago, by alfadur
This is an empty commit, for testing purposes.
14 months ago, by sheepluva
Fix water level, add medium template
transitional_engine
15 months ago, by unC0Rr
expand theme definition
16 months ago, by alfadur
Format the code, apply clippy fixes
transitional_engine
16 months ago, by unC0Rr
Allow defining compatible edges for grid, add few more templates
transitional_engine
16 months ago, by unC0Rr
Some bug fixes, build fixes and code formatting
transitional_engine
16 months ago, by unC0Rr
Get wavefront collapse generator to work in engine
transitional_engine
16 months ago, by unC0Rr
Refactor mapgen to allow for easy switching between generators
transitional_engine
16 months ago, by unC0Rr
Refactor landgen package structure
transitional_engine
16 months ago, by unC0Rr
Extract tile loading into separate method
transitional_engine
16 months ago, by unC0Rr
Fix some bugs
transitional_engine
16 months ago, by unC0Rr
Fix several issues with transformations, more work on getting generated image
transitional_engine
16 months ago, by unC0Rr
Add WIP for generation of rules
transitional_engine
16 months ago, by unC0Rr
Rework how rules are defined, add transformations for tiles
transitional_engine
16 months ago, by unC0Rr
Add loading of tiles from png
transitional_engine
16 months ago, by unC0Rr
Fix mapgen
transitional_engine
16 months ago, by unC0Rr
Switch to Vec2D in wavefront algorithm
transitional_engine
16 months ago, by unC0Rr
Add basics of wavefront collapse algorithm
transitional_engine
16 months ago, by unC0Rr
fix typo
16 months ago, by jpr
update credits
16 months ago, by alfadur
update spanish engine translation
16 months ago, by alfadur
merge to trunk
16 months ago, by nemo
forbid hiding already hidden hogs
1.0.0
16 months ago, by nemo
Fixed a memory leak
17 months ago, by Sergey Alirzaev
Fix fill points getting out of bounds when the map is mirrored
transitional_engine
17 months ago, by unC0Rr
Split generation and painting phases, paint by old engine, use template filters
transitional_engine
17 months ago, by unC0Rr
Use rust land generator in hwengine
transitional_engine
17 months ago, by unC0Rr
Update mapgen to take into account actual values for 'zero' and 'basic' colors
transitional_engine
17 months ago, by unC0Rr
Update lfprng for better distribution, make it conform 'rand' package traits
transitional_engine
17 months ago, by unC0Rr
Use LandPixels array allocate in hwengine-future library
transitional_engine
17 months ago, by unC0Rr
Introduce hwengine-future library, use Land allocated in it
transitional_engine
17 months ago, by unC0Rr
Fix infinite loop in rendering of laser sight
18 months ago, by unc0rr
Optimize doStepSnowflake a bit, losing backwards compatibility
18 months ago, by unC0Rr
Improve performance of CheckGearNear
18 months ago, by unC0Rr
Optimize hwFloat multiplication a bit
18 months ago, by unC0Rr
Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly
draft
18 months ago, by S.D.
Fix camera move control in qmlfrontend
19 months ago, by unC0Rr
Code formatting, enable c++17 for qmlfrontend
19 months ago, by unC0Rr
Implement generation of c header from rust interface, adapt qmlfrontend
19 months ago, by unC0Rr
Adapt hwrunner to the changed API
19 months ago, by unc0rr
Allow passing data_path from QML
19 months ago, by unc0rr
Implement data path
19 months ago, by unc0rr
GameServer: bump network dependency
19 months ago, by Sergey Alirzaev
Remove stray debugging
19 months ago, by unc0rr
Don't show chat messages from ignored users in the game (same as in the frontend), but still save them for the demo
draft
19 months ago, by S.D.
Fix commit a323e1954a6f, allow exiting Confirm state by keypress in addition to mousepress without aborting the ready timer
draft
19 months ago, by S.D.
- Run engine and socket listener in parallel to avoid ping timeouts
19 months ago, by unc0rr
merge branch
19 months ago, by nemo
cfgdir needs a default value to avoid writing stubs to current path
1.0.0
19 months ago, by nemo
bump version
19 months ago, by nemo
Make direct messages (/msg) look nicer for the next version clients
draft
20 months ago, by S.D.
Add Drawing mode, which allows drawing some graphics private to the members of a clan
draft
20 months ago, by S.D.
Don't abort ready timer if the game is in Confirm state
draft
20 months ago, by S.D.
Simplify code
20 months ago, by unC0Rr
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