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don't load key binds for AI hedgehogs
2011-09-12, by sheepluva
nemo's molotov burst effect; with a slight color modification added
2011-09-12, by sheepluva
fix side-effects of nemo's bottle-turnin'
2011-09-12, by sheepluva
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-11, by nemo
Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11, by nemo
smoke for molotov
2011-09-12, by sheepluva
make it more sekret
2011-09-11, by nemo
cyclops hat by Randy
2011-09-11, by sheepluva
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
2011-09-11, by nemo
aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-11, by nemo
Save demo when loaded from save game finishes
2011-09-11, by unc0rr
Remove some transparencies, fix some files
2011-09-11, by nemo
Man, checking it at end of turn was just tidier :(
2011-09-11, by nemo
better?
2011-09-11, by nemo
fix for disconnect reason not being shown
2011-09-11, by sheepluva
omg how could I forget
2011-09-11, by sheepluva
added some changes I remembered/saw in the logs to the changelog
2011-09-11, by sheepluva
hand drawn map editor: allow "undo" after "clear"
2011-09-11, by sheepluva
Also this
2011-09-11, by nemo
Should prevent a crasher when drowning while firing
2011-09-11, by nemo
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11, by nemo
small de update
2011-09-11, by sheepluva
whoops, I didn't want to commit that line
2011-09-11, by sheepluva
tweak
2011-09-11, by nemo
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-11, by nemo
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
2011-09-11, by sheepluva
fix for issue #269
2011-09-11, by sheepluva
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-11, by nemo
fix for issue #276
2011-09-10, by sheepluva
german lua translations
2011-09-11, by sheepluva
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
2011-09-11, by mikade
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
2011-09-10, by nemo
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-09-10, by nemo
fix timebox (differently), support for more players, remove version numbers,
2011-09-11, by mikade
some portal love for deagle/etc shots
2011-09-11, by sheepluva
tone flash waaaaay down when zoomed out
2011-09-10, by nemo
fix: let's use less random code for drawing the bullet trajectory
2011-09-10, by sheepluva
This condition should have been removed when I was changing targetting
2011-09-10, by nemo
translation fail/typo
2011-09-10, by sheepluva
some sniper training improvements and few german lua translations
2011-09-10, by sheepluva
actual rope fix for hogs getting stuck on walls
2011-09-10, by sheepluva
rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-10, by sheepluva
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
2011-09-10, by sheepluva
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09, by nemo
monkey task: always log to userpath
2011-09-09, by sheepluva
move hedgehogs out of walls
2011-09-09, by sheepluva
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-09, by unc0rr
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
2011-09-16, by Xeli
we don't need trailing whitespaces... I guess :P
2011-09-09, by sheepluva
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
2011-09-14, by Xeli
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09, by sheepluva
merge
hedgeroid
2011-09-09, by Xeli
merge
2011-09-09, by mikade
merge
2011-09-09, by mikade
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
2011-09-09, by mikade
er. let's reference the right gear, shall we?
2011-09-08, by nemo
Add support for more players.
2011-09-09, by mikade
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-09-08, by nemo
For now, don't spawn anything other than health crates.
2011-09-09, by mikade
"fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-09, by sheepluva
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