HedgewarsScriptLoad("/Scripts/Params.lua")
local overrideFeatureSize = true
local mazeScale = 0
function onPreviewInit()
onGameInit()
end
function onParameters()
parseParams()
if params["scalemap"] ~= nil then
overrideFeatureSize = false
end
if params["mazescale"] ~= nil then
mazeScale = tonumber(params["mazescale"])
end
end
function onGameInit()
local step
local width
MapGen = mgDrawn
TemplateFilter = 0
if mazeScale > 0 then
step = 80 + 10 * mazeScale
width = 1 + div(math.max(0, mazeScale-12), 6)
else
step = 80 + 10 * MapFeatureSize
width = 1 + div(math.max(0, MapFeatureSize-12), 6)
end
-- reset feature size after use, to disable scaling
if overrideFeatureSize then MapFeatureSize = 12 end
-- center maze
local xoff = div((4000 % step), 2)
for y = 48,2048,step do
for x = 48+xoff,4048-step,step do
if GetRandom(2) == 0 then
AddPoint(x,y,width)
AddPoint(x+step,y+step)
else
AddPoint(x,y+step,width)
AddPoint(x+step,y)
end
end
end
FlushPoints()
end