share/hedgewars/Data/Shaders/default.vs
author unc0rr
Wed, 30 Apr 2014 15:26:50 +0400
changeset 10235 bafca1686867
parent 8334 abb48dd39e26
child 11317 62287d4044e7
permissions -rw-r--r--
Drawn maps optimizer - first steps: - Break paths into segments



attribute vec2 vertex;
attribute vec2 texcoord;
attribute vec4 colors;

varying vec2 tex;

uniform mat4 mvp;

void main()
{
    vec4 p = mvp * vec4(vertex, 0.0, 1.0);
    gl_Position = p;
    tex = texcoord;
}