misc/libtremor/tremor/registry.h
author nemo
Sun, 21 Apr 2013 16:39:36 -0400
changeset 8934 a4ec39eac0be
parent 7859 519d5bc91dd3
permissions -rw-r--r--
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.

/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   *
 *                                                                  *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002    *
 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  *
 *                                                                  *
 ********************************************************************

 function: registry for time, floor, res backends and channel mappings

 ********************************************************************/

#ifndef _V_REG_H_
#define _V_REG_H_

#define VI_TRANSFORMB 1
#define VI_WINDOWB 1
#define VI_TIMEB 1
#define VI_FLOORB 2
#define VI_RESB 3
#define VI_MAPB 1

#include "backends.h"

#if defined(_WIN32) && defined(VORBISDLL_IMPORT)
# define EXTERN __declspec(dllimport) extern
#else
# define EXTERN extern
#endif

EXTERN vorbis_func_floor     *_floor_P[];
EXTERN vorbis_func_residue   *_residue_P[];
EXTERN vorbis_func_mapping   *_mapping_P[];

#endif