misc/libtremor/tremor/registry.h
author nemo
Sun, 21 Apr 2013 16:39:36 -0400
changeset 8934 a4ec39eac0be
parent 7859 519d5bc91dd3
permissions -rw-r--r--
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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/********************************************************************
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 *                                                                  *
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 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   *
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 *                                                                  *
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 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
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 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
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 *                                                                  *
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 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002    *
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 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  *
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 *                                                                  *
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 ********************************************************************
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 function: registry for time, floor, res backends and channel mappings
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 ********************************************************************/
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#ifndef _V_REG_H_
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#define _V_REG_H_
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#define VI_TRANSFORMB 1
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#define VI_WINDOWB 1
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#define VI_TIMEB 1
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#define VI_FLOORB 2
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#define VI_RESB 3
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#define VI_MAPB 1
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#include "backends.h"
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#if defined(_WIN32) && defined(VORBISDLL_IMPORT)
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# define EXTERN __declspec(dllimport) extern
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#else
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# define EXTERN extern
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#endif
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EXTERN vorbis_func_floor     *_floor_P[];
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EXTERN vorbis_func_residue   *_residue_P[];
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EXTERN vorbis_func_mapping   *_mapping_P[];
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#endif