So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
*** 20020517: 1.0.2 ***
Playback bugfix to floor1; mode mistakenly used for sizing instead
of blockflag
*** 20020515: 1.0.1 ***
Added complete API documentation to source tarball. No code
changes.
*** 20020412: 1.0.1 ***
Fixed a clipping bug that affected ARM processors; negative
overflows were being properly clipped, but then clobbered to
positive by the positive overflow chec (asm_arm.h:CLIP_TO_15)
*** 20020403: 1.0.0 ***
Initial version