project_files/HedgewarsMobile/SDL-50560ca58f80.patch
author sheepluva
Sun, 30 Oct 2011 17:56:19 +0100
changeset 6243 9777d802be1a
parent 6207 cbc80c22691c
child 6259 02765411a912
permissions -rw-r--r--
whoops, I'm a nerd

diff -r 50560ca58f80 Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
--- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Mon Oct 24 23:18:53 2011 -0400
+++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Tue Oct 25 22:13:19 2011 +0200
@@ -1596,9 +1596,12 @@
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
 				GCC_C_LANGUAGE_STANDARD = c99;
 				GCC_DEBUGGING_SYMBOLS = full;
+				GCC_OPTIMIZATION_LEVEL = 0;
+				GCC_THUMB_SUPPORT = NO;
+				GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
 				GCC_WARN_ABOUT_RETURN_TYPE = YES;
 				GCC_WARN_UNUSED_VARIABLE = NO;
-				IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
+				IPHONEOS_DEPLOYMENT_TARGET = 3.0;
 				ONLY_ACTIVE_ARCH = NO;
 				PREBINDING = NO;
 				SDKROOT = iphoneos;
@@ -1613,9 +1616,12 @@
 				ARCHS = "$(ARCHS_STANDARD_32_BIT)";
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
 				GCC_C_LANGUAGE_STANDARD = c99;
+				GCC_FAST_MATH = YES;
+				GCC_THUMB_SUPPORT = NO;
+				GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
 				GCC_WARN_ABOUT_RETURN_TYPE = YES;
 				GCC_WARN_UNUSED_VARIABLE = NO;
-				IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
+				IPHONEOS_DEPLOYMENT_TARGET = 3.0;
 				PREBINDING = NO;
 				SDKROOT = iphoneos;
 				TARGETED_DEVICE_FAMILY = "1,2";
diff -r 50560ca58f80 include/SDL_config_iphoneos.h
--- a/include/SDL_config_iphoneos.h	Mon Oct 24 23:18:53 2011 -0400
+++ b/include/SDL_config_iphoneos.h	Tue Oct 25 22:13:19 2011 +0200
@@ -106,7 +106,7 @@
 /* enable iPhone version of Core Audio driver */
 #define SDL_AUDIO_DRIVER_COREAUDIO 1
 /* Enable the dummy audio driver (src/audio/dummy/\*.c) */
-#define SDL_AUDIO_DRIVER_DUMMY	1
+#define SDL_AUDIO_DRIVER_DUMMY	0
 
 /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
 #define SDL_HAPTIC_DISABLED	1
@@ -132,16 +132,16 @@
 /* enable OpenGL ES */
 #define SDL_VIDEO_OPENGL_ES	1
 #define SDL_VIDEO_RENDER_OGL_ES	1
-#define SDL_VIDEO_RENDER_OGL_ES2	1
+#define SDL_VIDEO_RENDER_OGL_ES2	0
 
 /* Enable system power support */
-#define SDL_POWER_UIKIT 1
+#define SDL_POWER_UIKIT 0
 
 /* enable iPhone keyboard support */
 #define SDL_IPHONE_KEYBOARD 1
 
 /* enable joystick subsystem */
-#define SDL_JOYSTICK_DISABLED 0
+#define SDL_JOYSTICK_DISABLED 1
 
 /* Set max recognized G-force from accelerometer
    See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed
diff -r 50560ca58f80 src/video/uikit/SDL_uikitopenglview.m
--- a/src/video/uikit/SDL_uikitopenglview.m	Mon Oct 24 23:18:53 2011 -0400
+++ b/src/video/uikit/SDL_uikitopenglview.m	Tue Oct 25 22:13:19 2011 +0200
@@ -114,8 +114,8 @@
 
         // !!! FIXME: use the screen this is on!
         /* Use the main screen scale (for retina display support) */
-        if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
-            self.contentScaleFactor = [UIScreen mainScreen].scale;
+        if ([self respondsToSelector:@selector(contentScaleFactor)])
+            self.contentScaleFactor = [[UIScreen mainScreen] scale];
 
         self.autoresizingMask = 0;  // don't allow autoresize, since we need to do some magic in -(void)updateFrame.
     }
@@ -144,8 +144,8 @@
 
     // !!! FIXME: use the screen this is on!
     /* Use the main screen scale (for retina display support) */
-    if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
-        self.contentScaleFactor = [UIScreen mainScreen].scale;
+    if ([self respondsToSelector:@selector(contentScaleFactor)])
+        self.contentScaleFactor = [[UIScreen mainScreen] scale];
 }
 
 - (void)setCurrentContext
diff -r 50560ca58f80 src/video/uikit/SDL_uikitviewcontroller.m
--- a/src/video/uikit/SDL_uikitviewcontroller.m	Mon Oct 24 23:18:53 2011 -0400
+++ b/src/video/uikit/SDL_uikitviewcontroller.m	Tue Oct 25 22:13:19 2011 +0200
@@ -145,7 +145,7 @@
     frame.origin.x = 0;
     frame.origin.y = 0;
 
-    [uiwindow setFrame:frame];
+    [uiwindow setFrame:[[UIScreen mainScreen] bounds]];
     [data->view updateFrame];
     SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
 }