project_files/HedgewarsMobile/SDL-50560ca58f80.patch
author sheepluva
Sun, 30 Oct 2011 17:56:19 +0100
changeset 6243 9777d802be1a
parent 6207 cbc80c22691c
child 6259 02765411a912
permissions -rw-r--r--
whoops, I'm a nerd
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diff -r 50560ca58f80 Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
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--- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Mon Oct 24 23:18:53 2011 -0400
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+++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj	Tue Oct 25 22:13:19 2011 +0200
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@@ -1596,9 +1596,12 @@
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 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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 				GCC_C_LANGUAGE_STANDARD = c99;
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 				GCC_DEBUGGING_SYMBOLS = full;
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+				GCC_OPTIMIZATION_LEVEL = 0;
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+				GCC_THUMB_SUPPORT = NO;
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+				GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
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 				GCC_WARN_ABOUT_RETURN_TYPE = YES;
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 				GCC_WARN_UNUSED_VARIABLE = NO;
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-				IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
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+				IPHONEOS_DEPLOYMENT_TARGET = 3.0;
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 				ONLY_ACTIVE_ARCH = NO;
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 				PREBINDING = NO;
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 				SDKROOT = iphoneos;
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@@ -1613,9 +1616,12 @@
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 				ARCHS = "$(ARCHS_STANDARD_32_BIT)";
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 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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 				GCC_C_LANGUAGE_STANDARD = c99;
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+				GCC_FAST_MATH = YES;
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+				GCC_THUMB_SUPPORT = NO;
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+				GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
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 				GCC_WARN_ABOUT_RETURN_TYPE = YES;
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 				GCC_WARN_UNUSED_VARIABLE = NO;
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-				IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
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+				IPHONEOS_DEPLOYMENT_TARGET = 3.0;
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 				PREBINDING = NO;
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 				SDKROOT = iphoneos;
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 				TARGETED_DEVICE_FAMILY = "1,2";
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diff -r 50560ca58f80 include/SDL_config_iphoneos.h
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--- a/include/SDL_config_iphoneos.h	Mon Oct 24 23:18:53 2011 -0400
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+++ b/include/SDL_config_iphoneos.h	Tue Oct 25 22:13:19 2011 +0200
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@@ -106,7 +106,7 @@
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 /* enable iPhone version of Core Audio driver */
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 #define SDL_AUDIO_DRIVER_COREAUDIO 1
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 /* Enable the dummy audio driver (src/audio/dummy/\*.c) */
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-#define SDL_AUDIO_DRIVER_DUMMY	1
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+#define SDL_AUDIO_DRIVER_DUMMY	0
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 /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
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 #define SDL_HAPTIC_DISABLED	1
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@@ -132,16 +132,16 @@
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 /* enable OpenGL ES */
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 #define SDL_VIDEO_OPENGL_ES	1
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 #define SDL_VIDEO_RENDER_OGL_ES	1
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-#define SDL_VIDEO_RENDER_OGL_ES2	1
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+#define SDL_VIDEO_RENDER_OGL_ES2	0
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 /* Enable system power support */
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-#define SDL_POWER_UIKIT 1
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+#define SDL_POWER_UIKIT 0
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 /* enable iPhone keyboard support */
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 #define SDL_IPHONE_KEYBOARD 1
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 /* enable joystick subsystem */
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-#define SDL_JOYSTICK_DISABLED 0
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+#define SDL_JOYSTICK_DISABLED 1
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 /* Set max recognized G-force from accelerometer
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    See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed
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diff -r 50560ca58f80 src/video/uikit/SDL_uikitopenglview.m
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--- a/src/video/uikit/SDL_uikitopenglview.m	Mon Oct 24 23:18:53 2011 -0400
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+++ b/src/video/uikit/SDL_uikitopenglview.m	Tue Oct 25 22:13:19 2011 +0200
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@@ -114,8 +114,8 @@
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         // !!! FIXME: use the screen this is on!
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         /* Use the main screen scale (for retina display support) */
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-        if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
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-            self.contentScaleFactor = [UIScreen mainScreen].scale;
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+        if ([self respondsToSelector:@selector(contentScaleFactor)])
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+            self.contentScaleFactor = [[UIScreen mainScreen] scale];
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         self.autoresizingMask = 0;  // don't allow autoresize, since we need to do some magic in -(void)updateFrame.
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     }
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@@ -144,8 +144,8 @@
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     // !!! FIXME: use the screen this is on!
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     /* Use the main screen scale (for retina display support) */
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-    if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
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-        self.contentScaleFactor = [UIScreen mainScreen].scale;
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+    if ([self respondsToSelector:@selector(contentScaleFactor)])
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+        self.contentScaleFactor = [[UIScreen mainScreen] scale];
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 }
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 - (void)setCurrentContext
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diff -r 50560ca58f80 src/video/uikit/SDL_uikitviewcontroller.m
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--- a/src/video/uikit/SDL_uikitviewcontroller.m	Mon Oct 24 23:18:53 2011 -0400
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+++ b/src/video/uikit/SDL_uikitviewcontroller.m	Tue Oct 25 22:13:19 2011 +0200
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@@ -145,7 +145,7 @@
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     frame.origin.x = 0;
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     frame.origin.y = 0;
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-    [uiwindow setFrame:frame];
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+    [uiwindow setFrame:[[UIScreen mainScreen] bounds]];
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     [data->view updateFrame];
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     SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
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 }