removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uUtils;
interface
uses uTypes, uFloat;
procedure SplitBySpace(var a, b: shortstring);
procedure SplitByChar(var a, b: shortstring; c: char);
procedure SplitByChar(var a, b: ansistring; c: char);
function EnumToStr(const en : TGearType) : shortstring; overload;
function EnumToStr(const en : TVisualGearType) : shortstring; overload;
function EnumToStr(const en : TSound) : shortstring; overload;
function EnumToStr(const en : TAmmoType) : shortstring; overload;
function EnumToStr(const en : TStatInfoType) : shortstring; overload;
function EnumToStr(const en : THogEffect) : shortstring; overload;
function EnumToStr(const en : TCapGroup) : shortstring; overload;
function Min(a, b: LongInt): LongInt; inline;
function Max(a, b: LongInt): LongInt; inline;
function IntToStr(n: LongInt): shortstring;
function StrToInt(s: shortstring): LongInt;
function FloatToStr(n: hwFloat): shortstring;
function DxDy2Angle(const _dY, _dX: hwFloat): real; inline;
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;
function DxDy2AttackAnglef(const _dY, _dX: extended): LongInt;
procedure SetLittle(var r: hwFloat);
function Str2PChar(const s: shortstring): PChar;
function DecodeBase64(s: shortstring): shortstring;
function isPowerOf2(i: Longword): boolean;
function toPowerOf2(i: Longword): Longword; inline;
function endian(independent: LongWord): LongWord; inline;
function CheckCJKFont(s: ansistring; font: THWFont): THWFont;
procedure AddFileLog(s: shortstring);
procedure AddFileLogRaw(s: pchar); cdecl;
function CheckNoTeamOrHH: boolean; inline;
function GetLaunchX(at: TAmmoType; dir: LongInt; angle: LongInt): LongInt;
function GetLaunchY(at: TAmmoType; angle: LongInt): LongInt;
procedure Write(var f: textfile; s: shortstring);
procedure WriteLn(var f: textfile; s: shortstring);
function isPhone: Boolean; inline;
{$IFDEF IPHONEOS}
procedure startLoadingIndicator; cdecl; external;
procedure stopLoadingIndicator; cdecl; external;
procedure saveFinishedSynching; cdecl; external;
function isApplePhone: Boolean; cdecl; external;
procedure AudioServicesPlaySystemSound(num: LongInt); cdecl; external;
{$ENDIF}
function sanitizeForLog(s: shortstring): shortstring;
function sanitizeCharForLog(c: char): shortstring;
procedure initModule(isNotPreview: boolean);
procedure freeModule;
implementation
uses typinfo, Math, uConsts, uVariables, SysUtils;
{$IFDEF DEBUGFILE}
var f: textfile;
{$IFDEF USE_VIDEO_RECORDING}
logMutex: TRTLCriticalSection; // mutex for debug file
{$ENDIF}
{$ENDIF}
var CharArray: array[byte] of Char;
procedure SplitBySpace(var a,b: shortstring);
begin
SplitByChar(a,b,' ');
end;
// should this include "strtolower()" for the split string?
procedure SplitByChar(var a, b: shortstring; c : char);
var i, t: LongInt;
begin
i:= Pos(c, a);
if i > 0 then
begin
for t:= 1 to Pred(i) do
if (a[t] >= 'A')and(a[t] <= 'Z') then
Inc(a[t], 32);
b:= copy(a, i + 1, Length(a) - i);
a[0]:= char(Pred(i))
end
else
b:= '';
end;
procedure SplitByChar(var a, b: ansistring; c: char);
var i: LongInt;
begin
i:= Pos(c, a);
if i > 0 then
begin
b:= copy(a, i + 1, Length(a) - i);
setlength(a, Pred(i));
end else b:= '';
end;
function EnumToStr(const en : TGearType) : shortstring; overload;
begin
EnumToStr:= GetEnumName(TypeInfo(TGearType), ord(en))
end;
function EnumToStr(const en : TVisualGearType) : shortstring; overload;
begin
EnumToStr:= GetEnumName(TypeInfo(TVisualGearType), ord(en))
end;
function EnumToStr(const en : TSound) : shortstring; overload;
begin
EnumToStr:= GetEnumName(TypeInfo(TSound), ord(en))
end;
function EnumToStr(const en : TAmmoType) : shortstring; overload;
begin
EnumToStr:= GetEnumName(TypeInfo(TAmmoType), ord(en))
end;
function EnumToStr(const en : TStatInfoType) : shortstring; overload;
begin
EnumToStr:= GetEnumName(TypeInfo(TStatInfoType), ord(en))
end;
function EnumToStr(const en: THogEffect) : shortstring; overload;
begin
EnumToStr := GetEnumName(TypeInfo(THogEffect), ord(en))
end;
function EnumToStr(const en: TCapGroup) : shortstring; overload;
begin
EnumToStr := GetEnumName(TypeInfo(TCapGroup), ord(en))
end;
function Min(a, b: LongInt): LongInt;
begin
if a < b then
Min:= a
else
Min:= b
end;
function Max(a, b: LongInt): LongInt;
begin
if a > b then
Max:= a
else
Max:= b
end;
function IntToStr(n: LongInt): shortstring;
begin
str(n, IntToStr)
end;
function StrToInt(s: shortstring): LongInt;
var c: LongInt;
begin
val(s, StrToInt, c);
{$IFDEF DEBUGFILE}
if c <> 0 then
writeln(f, 'Error at position ' + IntToStr(c) + ' : ' + s[c])
{$ENDIF}
end;
function FloatToStr(n: hwFloat): shortstring;
begin
FloatToStr:= cstr(n) + '_' + inttostr(Lo(n.QWordValue))
end;
function DxDy2Angle(const _dY, _dX: hwFloat): real; inline;
var dY, dX: Extended;
begin
dY:= hwFloat2Float(_dY);
dX:= hwFloat2Float(_dX);
DxDy2Angle:= arctan2(dY, dX) * 180 / pi
end;
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;
const _16divPI: Extended = 16/pi;
var dY, dX: Extended;
begin
dY:= hwFloat2Float(_dY);
dX:= hwFloat2Float(_dX);
DxDy2Angle32:= trunc(arctan2(dY, dX) * _16divPI) and $1f
end;
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;
const MaxAngleDivPI: Extended = cMaxAngle/pi;
var dY, dX: Extended;
begin
dY:= hwFloat2Float(_dY);
dX:= hwFloat2Float(_dX);
DxDy2AttackAngle:= trunc(arctan2(dY, dX) * MaxAngleDivPI)
end;
function DxDy2AttackAnglef(const _dY, _dX: extended): LongInt; inline;
begin
DxDy2AttackAnglef:= trunc(arctan2(_dY, _dX) * (cMaxAngle/pi))
end;
procedure SetLittle(var r: hwFloat);
begin
r:= SignAs(cLittle, r)
end;
function isPowerOf2(i: Longword): boolean;
begin
isPowerOf2:= (i and (i - 1)) = 0
end;
function toPowerOf2(i: Longword): Longword;
begin
toPowerOf2:= 1;
while (toPowerOf2 < i) do toPowerOf2:= toPowerOf2 shl 1
end;
function DecodeBase64(s: shortstring): shortstring;
const table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
var i, t, c: Longword;
begin
c:= 0;
for i:= 1 to Length(s) do
begin
t:= Pos(s[i], table);
if s[i] = '=' then
inc(c);
if t > 0 then
s[i]:= char(t - 1)
else
s[i]:= #0
end;
i:= 1;
t:= 1;
while i <= length(s) do
begin
DecodeBase64[t ]:= char((byte(s[i ]) shl 2) or (byte(s[i + 1]) shr 4));
DecodeBase64[t + 1]:= char((byte(s[i + 1]) shl 4) or (byte(s[i + 2]) shr 2));
DecodeBase64[t + 2]:= char((byte(s[i + 2]) shl 6) or (byte(s[i + 3]) ));
inc(t, 3);
inc(i, 4)
end;
if c < 3 then
t:= t - c;
DecodeBase64[0]:= char(t - 1)
end;
function Str2PChar(const s: shortstring): PChar;
begin
CharArray:= s;
CharArray[Length(s)]:= #0;
Str2PChar:= @CharArray
end;
function endian(independent: LongWord): LongWord; inline;
begin
{$IFDEF ENDIAN_LITTLE}
endian:= independent;
{$ELSE}
endian:= (((independent and $FF000000) shr 24) or
((independent and $00FF0000) shr 8) or
((independent and $0000FF00) shl 8) or
((independent and $000000FF) shl 24))
{$ENDIF}
end;
procedure AddFileLog(s: shortstring);
begin
s:= s;
{$IFDEF DEBUGFILE}
{$IFDEF USE_VIDEO_RECORDING}
EnterCriticalSection(logMutex);
{$ENDIF}
writeln(f, inttostr(GameTicks) + ': ' + s);
flush(f);
{$IFDEF USE_VIDEO_RECORDING}
LeaveCriticalSection(logMutex);
{$ENDIF}
{$ENDIF}
end;
procedure AddFileLogRaw(s: pchar); cdecl;
begin
s:= s;
{$IFDEF DEBUGFILE}
{$IFDEF USE_VIDEO_RECORDING}
EnterCriticalSection(logMutex);
{$ENDIF}
write(f, s);
flush(f);
{$IFDEF USE_VIDEO_RECORDING}
LeaveCriticalSection(logMutex);
{$ENDIF}
{$ENDIF}
end;
function CheckCJKFont(s: ansistring; font: THWFont): THWFont;
var l, i : LongInt;
u: WideChar;
tmpstr: array[0..256] of WideChar;
begin
CheckCJKFont:= font;
{$IFNDEF MOBILE}
// remove chinese fonts for now
if (font >= CJKfnt16) or (length(s) = 0) then
{$ENDIF}
exit;
l:= Utf8ToUnicode(@tmpstr, Str2PChar(s), length(s))-1;
i:= 0;
while i < l do
begin
u:= tmpstr[i];
if (#$1100 <= u) and (
(u <= #$11FF ) or // Hangul Jamo
((#$2E80 <= u) and (u <= #$2FDF)) or // CJK Radicals Supplement / Kangxi Radicals
((#$2FF0 <= u) and (u <= #$31FF)) or // Ideographic Description Characters / CJK Radicals Supplement / Hiragana / Hangul Compatibility Jamo / Katakana
((#$31C0 <= u) and (u <= #$31EF)) or // CJK Strokes
((#$3200 <= u) and (u <= #$4DBF)) or // Enclosed CJK Letters and Months / CJK Compatibility / CJK Unified Ideographs Extension A / Circled Katakana
((#$4E00 <= u) and (u <= #$9FFF)) or // CJK Unified Ideographs
((#$AC00 <= u) and (u <= #$D7AF)) or // Hangul Syllables
((#$F900 <= u) and (u <= #$FAFF)) or // CJK Compatibility Ideographs
((#$FE30 <= u) and (u <= #$FE4F)) or // CJK Compatibility Forms
((#$FF66 <= u) and (u <= #$FF9D))) // halfwidth katakana
then
begin
CheckCJKFont:= THWFont( ord(font) + ((ord(High(THWFont))+1) div 2) );
exit;
end;
inc(i)
end;
(* two more to check. pascal WideChar is only 16 bit though
((#$20000 <= u) and (u >= #$2A6DF)) or // CJK Unified Ideographs Extension B
((#$2F800 <= u) and (u >= #$2FA1F))) // CJK Compatibility Ideographs Supplement *)
end;
function GetLaunchX(at: TAmmoType; dir: LongInt; angle: LongInt): LongInt;
begin
GetLaunchX:= 0
(*
if (Ammoz[at].ejectX <> 0) or (Ammoz[at].ejectY <> 0) then
GetLaunchX:= sign(dir) * (8 + hwRound(AngleSin(angle) * Ammoz[at].ejectX) + hwRound(AngleCos(angle) * Ammoz[at].ejectY))
else
GetLaunchX:= 0 *)
end;
function GetLaunchY(at: TAmmoType; angle: LongInt): LongInt;
begin
GetLaunchY:= 0
(*
if (Ammoz[at].ejectX <> 0) or (Ammoz[at].ejectY <> 0) then
GetLaunchY:= hwRound(AngleSin(angle) * Ammoz[at].ejectY) - hwRound(AngleCos(angle) * Ammoz[at].ejectX) - 2
else
GetLaunchY:= 0*)
end;
function CheckNoTeamOrHH: boolean;
begin
CheckNoTeamOrHH:= (CurrentTeam = nil) or (CurrentHedgehog^.Gear = nil);
end;
procedure Write(var f: textfile; s: shortstring);
begin
system.write(f, s)
end;
procedure WriteLn(var f: textfile; s: shortstring);
begin
system.writeln(f, s)
end;
// this function is just to determine whether we are running on a limited screen device
function isPhone: Boolean; inline;
begin
isPhone:= false;
{$IFDEF IPHONEOS}
isPhone:= isApplePhone();
{$ENDIF}
{$IFDEF ANDROID}
//nasty nasty hack. TODO: implement callback to java to have a unified way of determining if it is a tablet
if (cScreenWidth < 1000) and (cScreenHeight < 500) then
isPhone:= true;
{$ENDIF}
end;
function sanitizeForLog(s: shortstring): shortstring;
var i: byte;
r: shortstring;
begin
r[0]:= s[0];
for i:= 1 to length(s) do
if (s[i] < #32) or (s[i] > #127) then
r[i]:= '?'
else
r[i]:= s[i];
sanitizeForLog:= r
end;
function sanitizeCharForLog(c: char): shortstring;
var r: shortstring;
begin
if (c < #32) or (c > #127) then
r:= '#' + inttostr(byte(c))
else
r:= c;
sanitizeCharForLog:= r
end;
procedure initModule(isNotPreview: boolean);
{$IFDEF DEBUGFILE}
var logfileBase: shortstring;
i: LongInt;
{$ENDIF}
begin
{$IFDEF DEBUGFILE}
if isNotPreview then
begin
if GameType = gmtRecord then
logfileBase:= 'rec'
else
logfileBase:= 'game';
end
else
logfileBase:= 'preview';
{$IFDEF USE_VIDEO_RECORDING}
InitCriticalSection(logMutex);
{$ENDIF}
{$I-}
f:= stderr; // if everything fails, write to stderr
if (UserPathPrefix <> '') then
begin
// create directory if it doesn't exist
if not FileExists(UserPathPrefix + '/Logs/') then
CreateDir(UserPathPrefix + '/Logs/');
// if log is locked, write to the next one
i:= 0;
while(i < 7) do
begin
assign(f, UserPathPrefix + '/Logs/' + logfileBase + inttostr(i) + '.log');
if IOResult = 0 then
break;
inc(i)
end;
end;
Rewrite(f);
{$I+}
{$ENDIF}
//mobile stuff
{$IFDEF IPHONEOS}
mobileRecord.PerformRumble:= @AudioServicesPlaySystemSound;
mobileRecord.GameLoading:= @startLoadingIndicator;
mobileRecord.GameLoaded:= @stopLoadingIndicator;
mobileRecord.SaveLoadingEnded:= @saveFinishedSynching;
{$ELSE}
mobileRecord.PerformRumble:= nil;
mobileRecord.GameLoading:= nil;
mobileRecord.GameLoaded:= nil;
mobileRecord.SaveLoadingEnded:= nil;
{$ENDIF}
end;
procedure freeModule;
begin
{$IFDEF DEBUGFILE}
writeln(f, 'halt at ' + inttostr(GameTicks) + ' ticks. TurnTimeLeft = ' + inttostr(TurnTimeLeft));
flush(f);
close(f);
{$IFDEF USE_VIDEO_RECORDING}
DoneCriticalSection(logMutex);
{$ENDIF}
{$ENDIF}
end;
end.