project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/WeaponsetCreatorActivity.java
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
package org.hedgewars.hedgeroid;
import android.support.v4.app.FragmentActivity;
// TODO
public class WeaponsetCreatorActivity extends FragmentActivity {
public static final String PARAMETER_EXISTING_WEAPONSETNAME="existingWeaponsetName";
}