--- a/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua Fri Sep 09 15:36:30 2011 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua Fri Sep 09 15:52:59 2011 +0200
@@ -73,7 +73,7 @@
-- delete explosives in DeleteFarFlungBarrel rather than explode them on map boundaries to save on performance
-- utilized the improved AddCaption to tint / prevent overrides
-- temporarily disabled bugged sort that displays teams according to their score
--- reluctantly changed the colour of the bonus circ to purple
+-- reluctantly changed the colour of the bonus circ to purple
-- standarized point notation
-- added some missing locs
-- commented out remaining WriteLnToConsoles for the meanwhile with the prefix "nw"
@@ -128,7 +128,7 @@
capgrpAmmostate
-----------------
AddCaption( chainLength .. LOC_NOT("-chain! +") .. chainLength*2 .. LOC_NOT(" points!"),0xffba00ff,capgrpAmmostate)
-AddCaption(LOC_NOT("Multi-shot! +5 points!"),0xffba00ff,capgrpAmmostate)
+AddCaption(LOC_NOT("Multi-shot! +5 points!"),0xffba00ff,capgrpAmmostate)
-----------------
capgrpAmmoinfo
@@ -145,7 +145,7 @@
AddCaption(LOC_NOT("Accuracy Bonus! +15 points!"),0xffba00ff,capgrpVolume)
-----------------
-capgrpMessage
+capgrpMessage
-----------------
AddCaption(LOC_NOT("Ammo Depleted!"),0xff0000ff,capgrpMessage)
AddCaption(LOC_NOT("Ammo: ") .. primShotsLeft)
@@ -165,7 +165,7 @@
AddCaption(LOC_NOT("Timed Kamikaze! +10 points!"),0xffba00ff,capgrpMessage)
-----------------
-capgrpMessage2
+capgrpMessage2
-----------------
AddCaption(LOC_NOT("Drone Hunter! +10 points!"),0xffba00ff,capgrpMessage2)
AddCaption(LOC_NOT("Ammo Maniac! +5 points!"),0xffba00ff,capgrpMessage2)
@@ -227,7 +227,7 @@
local SK = 0
local shieldMiser = true
local chainCounter = 0
-local chainLength = 0
+local chainLength = 0
local shotsFired = 0
local shotsHit = 0
@@ -315,24 +315,24 @@
end
function DrawTag(i)
-
+
zoomL = 1.3
xOffset = 40
if i == 0 then
- yOffset = 40
+ yOffset = 40
tCol = 0xffba00ff
tValue = TimeLeft
elseif i == 1 then
- zoomL = 1.1
- yOffset = 70
+ zoomL = 1.1
+ yOffset = 70
tCol = 0x00ff00ff
tValue = primShotsLeft
elseif i == 2 then
- zoomL = 1.1
+ zoomL = 1.1
xOffset = 40 + 35
- yOffset = 70
+ yOffset = 70
tCol = 0xa800ffff
tValue = shieldHealth - 80
end
@@ -340,7 +340,7 @@
DeleteVisualGear(vTag[i])
vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i])
- SetVisualGearValues (
+ SetVisualGearValues (
vTag[i], --id
-(ScreenWidth/2) + xOffset, --xoffset
ScreenHeight - yOffset, --yoffset
@@ -628,8 +628,8 @@
(GetX(gear) > 6200) or
(GetY(gear) < -3400)
then
- AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
- DeleteGear(gear)
+ AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+ DeleteGear(gear)
--SetHealth(gear, 0)
--WriteLnToConsole("I'm setting barrel ID " .. getGearValue(gear,"ID") .. " to 0 health because it's been flung too close to the map edges. at Game Time: " .. GameTime .. "; luaTicks: " .. luaGameTicks)
end
@@ -651,8 +651,8 @@
-- Fire Barrel
if (primShotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then
- shotsFired = shotsFired +1
-
+ shotsFired = shotsFired +1
+
morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtExplosives, 0, 0, 0, 1)
primShotsLeft = primShotsLeft - 1
@@ -757,8 +757,8 @@
MinesNum = 0
Explosives = 0
- for i = 0, 3 do
- vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
+ for i = 0, 3 do
+ vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
end
HideTags()
@@ -852,7 +852,7 @@
tumbleStarted = false
SetMyCircles(false)
end
-
+
HideTags()
---------------
@@ -879,8 +879,8 @@
function onGameTick()
-
- --WriteLnToConsole("Start of GameTick")
+
+ --WriteLnToConsole("Start of GameTick")
luaGameTicks = luaGameTicks + 1 -- GameTime
HandleCircles()
@@ -972,9 +972,9 @@
if PlayerIsFine() == false then
TimeLeft = 0
end
-
+
--WriteLnToConsole("successfully checked playerIsFine")
-
+
if (TimeLeft == 0) then
if (stopMovement == false) then --time to stop the player
stopMovement = true
@@ -1002,16 +1002,16 @@
-------------------------------
-- Player is still in luck
-------------------------------
-
+
--WriteLnToConsole("about to do chainCounter checks")
if chainCounter > 0 then
- chainCounter = chainCounter -1
+ chainCounter = chainCounter -1
if chainCounter == 0 then
chainLength = 0
end
end
-
+
-- handle movement based on IO
moveTimer = moveTimer + 1
if moveTimer == 100 then -- 100
@@ -1582,7 +1582,7 @@
circsHit = circsHit + 1
if circsHit > 1 then
- AddCaption(loc("Multi-shot!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpAmmostate)
+ AddCaption(loc("Multi-shot!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpAmmostate)
end
shotsHit = shotsHit + 1
@@ -1879,12 +1879,12 @@
FadeAlpha = 255
end
- --new
+ --new
--if FadeAlpha == 1 then
- -- AddCaption("GOT IT")
+ -- AddCaption("GOT IT")
-- for i = 0,(vCCount-1) do
-- g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vCirc[i])
- -- vCircCol[i] = g10
+ -- vCircCol[i] = g10
-- end
--end