changeset 5827 | a416f1070fdf |
parent 5825 | a6eab1b7c00d |
child 5894 | 86c59c34cdd5 |
5825:a6eab1b7c00d | 5827:a416f1070fdf |
---|---|
71 -- switched most of the explosions/smoke effects back to non-critical vgears (with a few exceptions) |
71 -- switched most of the explosions/smoke effects back to non-critical vgears (with a few exceptions) |
72 -- tumbletime is now based off turntime and is variable |
72 -- tumbletime is now based off turntime and is variable |
73 -- delete explosives in DeleteFarFlungBarrel rather than explode them on map boundaries to save on performance |
73 -- delete explosives in DeleteFarFlungBarrel rather than explode them on map boundaries to save on performance |
74 -- utilized the improved AddCaption to tint / prevent overrides |
74 -- utilized the improved AddCaption to tint / prevent overrides |
75 -- temporarily disabled bugged sort that displays teams according to their score |
75 -- temporarily disabled bugged sort that displays teams according to their score |
76 -- reluctantly changed the colour of the bonus circ to purple |
76 -- reluctantly changed the colour of the bonus circ to purple |
77 -- standarized point notation |
77 -- standarized point notation |
78 -- added some missing locs |
78 -- added some missing locs |
79 -- commented out remaining WriteLnToConsoles for the meanwhile with the prefix "nw" |
79 -- commented out remaining WriteLnToConsoles for the meanwhile with the prefix "nw" |
80 |
80 |
81 -- ACHIEIVEMENTS added |
81 -- ACHIEIVEMENTS added |
126 |
126 |
127 ----------------- |
127 ----------------- |
128 capgrpAmmostate |
128 capgrpAmmostate |
129 ----------------- |
129 ----------------- |
130 AddCaption( chainLength .. LOC_NOT("-chain! +") .. chainLength*2 .. LOC_NOT(" points!"),0xffba00ff,capgrpAmmostate) |
130 AddCaption( chainLength .. LOC_NOT("-chain! +") .. chainLength*2 .. LOC_NOT(" points!"),0xffba00ff,capgrpAmmostate) |
131 AddCaption(LOC_NOT("Multi-shot! +5 points!"),0xffba00ff,capgrpAmmostate) |
131 AddCaption(LOC_NOT("Multi-shot! +5 points!"),0xffba00ff,capgrpAmmostate) |
132 |
132 |
133 ----------------- |
133 ----------------- |
134 capgrpAmmoinfo |
134 capgrpAmmoinfo |
135 ----------------- |
135 ----------------- |
136 AddCaption(LOC_NOT("Shield Miser! +20 points!"),0xffba00ff,capgrpAmmoinfo) |
136 AddCaption(LOC_NOT("Shield Miser! +20 points!"),0xffba00ff,capgrpAmmoinfo) |
143 AddCaption(LOC_NOT("BOOM! +50 points!"),0xffba00ff,capgrpVolume) |
143 AddCaption(LOC_NOT("BOOM! +50 points!"),0xffba00ff,capgrpVolume) |
144 AddCaption(LOC_NOT("BOOM! BOOM! BOOM! +100 points!"),0xffba00ff,capgrpVolume) |
144 AddCaption(LOC_NOT("BOOM! BOOM! BOOM! +100 points!"),0xffba00ff,capgrpVolume) |
145 AddCaption(LOC_NOT("Accuracy Bonus! +15 points!"),0xffba00ff,capgrpVolume) |
145 AddCaption(LOC_NOT("Accuracy Bonus! +15 points!"),0xffba00ff,capgrpVolume) |
146 |
146 |
147 ----------------- |
147 ----------------- |
148 capgrpMessage |
148 capgrpMessage |
149 ----------------- |
149 ----------------- |
150 AddCaption(LOC_NOT("Ammo Depleted!"),0xff0000ff,capgrpMessage) |
150 AddCaption(LOC_NOT("Ammo Depleted!"),0xff0000ff,capgrpMessage) |
151 AddCaption(LOC_NOT("Ammo: ") .. primShotsLeft) |
151 AddCaption(LOC_NOT("Ammo: ") .. primShotsLeft) |
152 AddCaption("Shield Depleted",0xff0000ff,capgrpMessage) |
152 AddCaption("Shield Depleted",0xff0000ff,capgrpMessage) |
153 AddCaption( LOC_NOT("Shield ON:") .. " " .. shieldHealth - 80 .. " " .. LOC_NOT("Power Remaining") ) |
153 AddCaption( LOC_NOT("Shield ON:") .. " " .. shieldHealth - 80 .. " " .. LOC_NOT("Power Remaining") ) |
163 AddCaption(LOC_NOT("Kamikaze Expert! +15 points!"),0xffba00ff,capgrpMessage) |
163 AddCaption(LOC_NOT("Kamikaze Expert! +15 points!"),0xffba00ff,capgrpMessage) |
164 AddCaption(LOC_NOT("Depleted Kamikaze! +5 points!"),0xffba00ff,capgrpMessage) |
164 AddCaption(LOC_NOT("Depleted Kamikaze! +5 points!"),0xffba00ff,capgrpMessage) |
165 AddCaption(LOC_NOT("Timed Kamikaze! +10 points!"),0xffba00ff,capgrpMessage) |
165 AddCaption(LOC_NOT("Timed Kamikaze! +10 points!"),0xffba00ff,capgrpMessage) |
166 |
166 |
167 ----------------- |
167 ----------------- |
168 capgrpMessage2 |
168 capgrpMessage2 |
169 ----------------- |
169 ----------------- |
170 AddCaption(LOC_NOT("Drone Hunter! +10 points!"),0xffba00ff,capgrpMessage2) |
170 AddCaption(LOC_NOT("Drone Hunter! +10 points!"),0xffba00ff,capgrpMessage2) |
171 AddCaption(LOC_NOT("Ammo Maniac! +5 points!"),0xffba00ff,capgrpMessage2) |
171 AddCaption(LOC_NOT("Ammo Maniac! +5 points!"),0xffba00ff,capgrpMessage2) |
172 AddCaption(LOC_NOT("Shield Seeker! +10 points!"),0xffba00ff,capgrpMessage2) |
172 AddCaption(LOC_NOT("Shield Seeker! +10 points!"),0xffba00ff,capgrpMessage2) |
173 AddCaption(LOC_NOT("Boss Slayer! +25 points!"),0xffba00ff,capgrpMessage2) |
173 AddCaption(LOC_NOT("Boss Slayer! +25 points!"),0xffba00ff,capgrpMessage2) |
225 local BK = 0 |
225 local BK = 0 |
226 local OK = 0 |
226 local OK = 0 |
227 local SK = 0 |
227 local SK = 0 |
228 local shieldMiser = true |
228 local shieldMiser = true |
229 local chainCounter = 0 |
229 local chainCounter = 0 |
230 local chainLength = 0 |
230 local chainLength = 0 |
231 local shotsFired = 0 |
231 local shotsFired = 0 |
232 local shotsHit = 0 |
232 local shotsHit = 0 |
233 |
233 |
234 --------------------- |
234 --------------------- |
235 -- tumbler goods |
235 -- tumbler goods |
313 end |
313 end |
314 |
314 |
315 end |
315 end |
316 |
316 |
317 function DrawTag(i) |
317 function DrawTag(i) |
318 |
318 |
319 zoomL = 1.3 |
319 zoomL = 1.3 |
320 |
320 |
321 xOffset = 40 |
321 xOffset = 40 |
322 |
322 |
323 if i == 0 then |
323 if i == 0 then |
324 yOffset = 40 |
324 yOffset = 40 |
325 tCol = 0xffba00ff |
325 tCol = 0xffba00ff |
326 tValue = TimeLeft |
326 tValue = TimeLeft |
327 elseif i == 1 then |
327 elseif i == 1 then |
328 zoomL = 1.1 |
328 zoomL = 1.1 |
329 yOffset = 70 |
329 yOffset = 70 |
330 tCol = 0x00ff00ff |
330 tCol = 0x00ff00ff |
331 tValue = primShotsLeft |
331 tValue = primShotsLeft |
332 elseif i == 2 then |
332 elseif i == 2 then |
333 zoomL = 1.1 |
333 zoomL = 1.1 |
334 xOffset = 40 + 35 |
334 xOffset = 40 + 35 |
335 yOffset = 70 |
335 yOffset = 70 |
336 tCol = 0xa800ffff |
336 tCol = 0xa800ffff |
337 tValue = shieldHealth - 80 |
337 tValue = shieldHealth - 80 |
338 end |
338 end |
339 |
339 |
340 DeleteVisualGear(vTag[i]) |
340 DeleteVisualGear(vTag[i]) |
341 vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false) |
341 vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false) |
342 g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i]) |
342 g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i]) |
343 SetVisualGearValues ( |
343 SetVisualGearValues ( |
344 vTag[i], --id |
344 vTag[i], --id |
345 -(ScreenWidth/2) + xOffset, --xoffset |
345 -(ScreenWidth/2) + xOffset, --xoffset |
346 ScreenHeight - yOffset, --yoffset |
346 ScreenHeight - yOffset, --yoffset |
347 0, --dx |
347 0, --dx |
348 0, --dy |
348 0, --dy |
626 if GetGearType(gear) == gtExplosives then |
626 if GetGearType(gear) == gtExplosives then |
627 if (GetX(gear) < -1900) or |
627 if (GetX(gear) < -1900) or |
628 (GetX(gear) > 6200) or |
628 (GetX(gear) > 6200) or |
629 (GetY(gear) < -3400) |
629 (GetY(gear) < -3400) |
630 then |
630 then |
631 AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false) |
631 AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false) |
632 DeleteGear(gear) |
632 DeleteGear(gear) |
633 --SetHealth(gear, 0) |
633 --SetHealth(gear, 0) |
634 --WriteLnToConsole("I'm setting barrel ID " .. getGearValue(gear,"ID") .. " to 0 health because it's been flung too close to the map edges. at Game Time: " .. GameTime .. "; luaTicks: " .. luaGameTicks) |
634 --WriteLnToConsole("I'm setting barrel ID " .. getGearValue(gear,"ID") .. " to 0 health because it's been flung too close to the map edges. at Game Time: " .. GameTime .. "; luaTicks: " .. luaGameTicks) |
635 end |
635 end |
636 |
636 |
637 end |
637 end |
649 --WriteLnToConsole("onPrecise event handler at Game Time: " .. GameTime .. "; luaTicks: " .. luaGameTicks) |
649 --WriteLnToConsole("onPrecise event handler at Game Time: " .. GameTime .. "; luaTicks: " .. luaGameTicks) |
650 |
650 |
651 -- Fire Barrel |
651 -- Fire Barrel |
652 if (primShotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then |
652 if (primShotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then |
653 |
653 |
654 shotsFired = shotsFired +1 |
654 shotsFired = shotsFired +1 |
655 |
655 |
656 morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtExplosives, 0, 0, 0, 1) |
656 morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtExplosives, 0, 0, 0, 1) |
657 |
657 |
658 primShotsLeft = primShotsLeft - 1 |
658 primShotsLeft = primShotsLeft - 1 |
659 |
659 |
660 if primShotsLeft == 0 then |
660 if primShotsLeft == 0 then |
755 CaseFreq = 0 |
755 CaseFreq = 0 |
756 HealthCaseProb = 0 |
756 HealthCaseProb = 0 |
757 MinesNum = 0 |
757 MinesNum = 0 |
758 Explosives = 0 |
758 Explosives = 0 |
759 |
759 |
760 for i = 0, 3 do |
760 for i = 0, 3 do |
761 vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false) |
761 vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false) |
762 end |
762 end |
763 |
763 |
764 HideTags() |
764 HideTags() |
765 |
765 |
766 end |
766 end |
850 gameBegun = false |
850 gameBegun = false |
851 stopMovement = true |
851 stopMovement = true |
852 tumbleStarted = false |
852 tumbleStarted = false |
853 SetMyCircles(false) |
853 SetMyCircles(false) |
854 end |
854 end |
855 |
855 |
856 HideTags() |
856 HideTags() |
857 |
857 |
858 --------------- |
858 --------------- |
859 --------------- |
859 --------------- |
860 --AddCaption("num g: " .. numGears() ) |
860 --AddCaption("num g: " .. numGears() ) |
877 end |
877 end |
878 |
878 |
879 |
879 |
880 function onGameTick() |
880 function onGameTick() |
881 |
881 |
882 |
882 |
883 --WriteLnToConsole("Start of GameTick") |
883 --WriteLnToConsole("Start of GameTick") |
884 luaGameTicks = luaGameTicks + 1 -- GameTime |
884 luaGameTicks = luaGameTicks + 1 -- GameTime |
885 |
885 |
886 HandleCircles() |
886 HandleCircles() |
887 |
887 |
888 Timer100 = Timer100 + 1 |
888 Timer100 = Timer100 + 1 |
970 ------------------------------- |
970 ------------------------------- |
971 -- checks in FloatyThings |
971 -- checks in FloatyThings |
972 if PlayerIsFine() == false then |
972 if PlayerIsFine() == false then |
973 TimeLeft = 0 |
973 TimeLeft = 0 |
974 end |
974 end |
975 |
975 |
976 --WriteLnToConsole("successfully checked playerIsFine") |
976 --WriteLnToConsole("successfully checked playerIsFine") |
977 |
977 |
978 if (TimeLeft == 0) then |
978 if (TimeLeft == 0) then |
979 if (stopMovement == false) then --time to stop the player |
979 if (stopMovement == false) then --time to stop the player |
980 stopMovement = true |
980 stopMovement = true |
981 beam = false |
981 beam = false |
982 upOn = false |
982 upOn = false |
1000 end |
1000 end |
1001 else -- remove this if you want tumbler to fall slowly on death |
1001 else -- remove this if you want tumbler to fall slowly on death |
1002 ------------------------------- |
1002 ------------------------------- |
1003 -- Player is still in luck |
1003 -- Player is still in luck |
1004 ------------------------------- |
1004 ------------------------------- |
1005 |
1005 |
1006 |
1006 |
1007 --WriteLnToConsole("about to do chainCounter checks") |
1007 --WriteLnToConsole("about to do chainCounter checks") |
1008 if chainCounter > 0 then |
1008 if chainCounter > 0 then |
1009 chainCounter = chainCounter -1 |
1009 chainCounter = chainCounter -1 |
1010 if chainCounter == 0 then |
1010 if chainCounter == 0 then |
1011 chainLength = 0 |
1011 chainLength = 0 |
1012 end |
1012 end |
1013 end |
1013 end |
1014 |
1014 |
1015 -- handle movement based on IO |
1015 -- handle movement based on IO |
1016 moveTimer = moveTimer + 1 |
1016 moveTimer = moveTimer + 1 |
1017 if moveTimer == 100 then -- 100 |
1017 if moveTimer == 100 then -- 100 |
1018 --nw WriteLnToConsole("Start of Player MoveTimer") |
1018 --nw WriteLnToConsole("Start of Player MoveTimer") |
1019 moveTimer = 0 |
1019 moveTimer = 0 |
1580 |
1580 |
1581 CircleDamaged(i) |
1581 CircleDamaged(i) |
1582 |
1582 |
1583 circsHit = circsHit + 1 |
1583 circsHit = circsHit + 1 |
1584 if circsHit > 1 then |
1584 if circsHit > 1 then |
1585 AddCaption(loc("Multi-shot!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpAmmostate) |
1585 AddCaption(loc("Multi-shot!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpAmmostate) |
1586 end |
1586 end |
1587 |
1587 |
1588 shotsHit = shotsHit + 1 |
1588 shotsHit = shotsHit + 1 |
1589 |
1589 |
1590 end |
1590 end |
1877 FadeAlpha = FadeAlpha + 1 |
1877 FadeAlpha = FadeAlpha + 1 |
1878 if FadeAlpha >= 255 then |
1878 if FadeAlpha >= 255 then |
1879 FadeAlpha = 255 |
1879 FadeAlpha = 255 |
1880 end |
1880 end |
1881 |
1881 |
1882 --new |
1882 --new |
1883 --if FadeAlpha == 1 then |
1883 --if FadeAlpha == 1 then |
1884 -- AddCaption("GOT IT") |
1884 -- AddCaption("GOT IT") |
1885 -- for i = 0,(vCCount-1) do |
1885 -- for i = 0,(vCCount-1) do |
1886 -- g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vCirc[i]) |
1886 -- g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vCirc[i]) |
1887 -- vCircCol[i] = g10 |
1887 -- vCircCol[i] = g10 |
1888 -- end |
1888 -- end |
1889 --end |
1889 --end |
1890 |
1890 |
1891 end |
1891 end |
1892 |
1892 |