--- a/QTfrontend/selectWeapon.h Fri Oct 28 17:41:39 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,92 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
- * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#ifndef _SELECT_WEAPON_INCLUDED
-#define _SELECT_WEAPON_INCLUDED
-
-#include <QFrame>
-#include <QMap>
-#include <QList>
-
-class QGridLayout;
-class WeaponItem;
-class QLineEdit;
-class QSettings;
-
-class SelWeaponItem : public QWidget
-{
- Q_OBJECT
-
-public:
- SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent=0);
-
- unsigned char getItemsNum() const;
- void setItemsNum(const unsigned char num);
- void setEnabled(bool value);
-
- private:
- WeaponItem* item;
-};
-
-class SelWeaponWidget : public QFrame
-{
- Q_OBJECT
-
- public:
- SelWeaponWidget(int numItems, QWidget* parent=0);
- QString getWeaponsString(const QString& name) const;
- QStringList getWeaponNames() const;
-
- public slots:
- void setDefault();
- void setWeapons(const QString& ammo);
- //sets the name of the current set
- void setWeaponsName(const QString& name);
- void deleteWeaponsName();
- void newWeaponsName();
- void save();
- void copy();
-
- signals:
- void weaponsChanged();
- void weaponsDeleted();
-
- private:
- //the name of the current weapon set
- QString curWeaponsName;
-
- QLineEdit* m_name;
-
- //storage for all the weapons sets
- QSettings* wconf;
-
- const int m_numItems;
- int operator [] (unsigned int weaponIndex) const;
-
- typedef QList<SelWeaponItem*> ItemsList;
- typedef QMap<int, ItemsList> twi;
- twi weaponItems;
- //layout element for each tab:
- QGridLayout* p1Layout;
- QGridLayout* p2Layout;
- QGridLayout* p3Layout;
- QGridLayout* p4Layout;
-};
-
-#endif // _SELECT_WEAPON_INCLUDED