1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> |
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4 * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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5 * |
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6 * This program is free software; you can redistribute it and/or modify |
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7 * it under the terms of the GNU General Public License as published by |
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8 * the Free Software Foundation; version 2 of the License |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program; if not, write to the Free Software |
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17 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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18 */ |
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19 |
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20 #ifndef _SELECT_WEAPON_INCLUDED |
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21 #define _SELECT_WEAPON_INCLUDED |
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22 |
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23 #include <QFrame> |
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24 #include <QMap> |
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25 #include <QList> |
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26 |
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27 class QGridLayout; |
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28 class WeaponItem; |
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29 class QLineEdit; |
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30 class QSettings; |
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31 |
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32 class SelWeaponItem : public QWidget |
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33 { |
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34 Q_OBJECT |
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35 |
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36 public: |
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37 SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent=0); |
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38 |
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39 unsigned char getItemsNum() const; |
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40 void setItemsNum(const unsigned char num); |
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41 void setEnabled(bool value); |
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42 |
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43 private: |
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44 WeaponItem* item; |
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45 }; |
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46 |
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47 class SelWeaponWidget : public QFrame |
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48 { |
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49 Q_OBJECT |
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50 |
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51 public: |
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52 SelWeaponWidget(int numItems, QWidget* parent=0); |
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53 QString getWeaponsString(const QString& name) const; |
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54 QStringList getWeaponNames() const; |
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55 |
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56 public slots: |
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57 void setDefault(); |
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58 void setWeapons(const QString& ammo); |
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59 //sets the name of the current set |
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60 void setWeaponsName(const QString& name); |
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61 void deleteWeaponsName(); |
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62 void newWeaponsName(); |
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63 void save(); |
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64 void copy(); |
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65 |
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66 signals: |
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67 void weaponsChanged(); |
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68 void weaponsDeleted(); |
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69 |
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70 private: |
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71 //the name of the current weapon set |
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72 QString curWeaponsName; |
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73 |
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74 QLineEdit* m_name; |
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75 |
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76 //storage for all the weapons sets |
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77 QSettings* wconf; |
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78 |
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79 const int m_numItems; |
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80 int operator [] (unsigned int weaponIndex) const; |
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81 |
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82 typedef QList<SelWeaponItem*> ItemsList; |
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83 typedef QMap<int, ItemsList> twi; |
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84 twi weaponItems; |
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85 //layout element for each tab: |
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86 QGridLayout* p1Layout; |
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87 QGridLayout* p2Layout; |
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88 QGridLayout* p3Layout; |
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89 QGridLayout* p4Layout; |
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90 }; |
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91 |
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92 #endif // _SELECT_WEAPON_INCLUDED |
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