project_files/frontlib/model/weapon.c
branchhedgeroid
changeset 7857 2bc61f8841a1
parent 7497 7e1d72fc03c7
child 8132 f68b43cf510f
child 10017 de822cd3df3a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/weapon.c	Sun Oct 28 15:12:37 2012 +0100
@@ -0,0 +1,234 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ */
+
+#include "weapon.h"
+
+#include "../util/inihelper.h"
+#include "../util/logging.h"
+#include "../util/util.h"
+#include "../util/list.h"
+
+#include <stdlib.h>
+#include <ctype.h>
+#include <string.h>
+
+static void setField(char field[WEAPONS_COUNT+1], const char *line, int lineLen, bool no9) {
+	if(lineLen>WEAPONS_COUNT) {
+		lineLen = WEAPONS_COUNT;
+	}
+
+	char min = '0';
+	char max = no9 ? '8' : '9';
+	for(int i=0; i<lineLen; i++) {
+		if(line[i] >= min && line[i] <= max) {
+			field[i] = line[i];
+		} else {
+			flib_log_w("Invalid character in weapon config string \"%.*s\", position %i", lineLen, line, i);
+			field[i] = '0';
+		}
+	}
+	for(int i=lineLen; i<WEAPONS_COUNT; i++) {
+		field[i] = '0';
+	}
+	field[WEAPONS_COUNT] = 0;
+}
+
+flib_weaponset *flib_weaponset_create(const char *name) {
+	flib_weaponset *result = NULL;
+	if(!log_badargs_if(name==NULL)) {
+		flib_weaponset *newSet = flib_calloc(1, sizeof(flib_weaponset));
+		if(newSet) {
+			newSet->name = flib_strdupnull(name);
+			if(newSet->name) {
+				setField(newSet->loadout, "", 0, false);
+				setField(newSet->crateprob, "", 0, false);
+				setField(newSet->crateammo, "", 0, false);
+				setField(newSet->delay, "", 0, false);
+				result = newSet;
+				newSet = NULL;
+			}
+		}
+		flib_weaponset_destroy(newSet);
+	}
+	return result;
+}
+
+void flib_weaponset_destroy(flib_weaponset *cfg) {
+	if(cfg) {
+		free(cfg->name);
+		free(cfg);
+	}
+}
+
+flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset) {
+	if(!weaponset) {
+		return NULL;
+	}
+
+	flib_weaponset *result = flib_weaponset_create(weaponset->name);
+	if(result) {
+		memcpy(result->loadout, weaponset->loadout, WEAPONS_COUNT+1);
+		memcpy(result->crateprob, weaponset->crateprob, WEAPONS_COUNT+1);
+		memcpy(result->delay, weaponset->delay, WEAPONS_COUNT+1);
+		memcpy(result->crateammo, weaponset->crateammo, WEAPONS_COUNT+1);
+	}
+
+	return result;
+}
+
+void flib_weaponsetlist_destroy(flib_weaponsetlist *list) {
+	if(list) {
+		for(int i=0; i<list->weaponsetCount; i++) {
+			flib_weaponset_destroy(list->weaponsets[i]);
+		}
+		free(list->weaponsets);
+		free(list);
+	}
+}
+
+flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring) {
+	flib_weaponset *result = NULL;
+	if(!log_badargs_if2(name==NULL, ammostring==NULL)) {
+		result = flib_weaponset_create(name);
+		if(result) {
+			int fieldlen = strlen(ammostring)/4;
+			setField(result->loadout, ammostring, fieldlen, false);
+			setField(result->crateprob, ammostring + fieldlen, fieldlen, true);
+			setField(result->delay, ammostring + 2*fieldlen, fieldlen, true);
+			setField(result->crateammo, ammostring + 3*fieldlen, fieldlen, true);
+		}
+	}
+	return result;
+}
+
+static int fillWeaponsetFromIni(flib_weaponsetlist *list, flib_ini *ini, int index) {
+	int result = -1;
+	char *keyname = flib_ini_get_keyname(ini, index);
+	char *decodedKeyname = flib_urldecode(keyname);
+	char *ammostring = NULL;
+	if(decodedKeyname && !flib_ini_get_str(ini, &ammostring, keyname)) {
+		flib_weaponset *set = flib_weaponset_from_ammostring(decodedKeyname, ammostring);
+		if(set) {
+			result = flib_weaponsetlist_insert(list, set, list->weaponsetCount);
+			if(result) {
+				flib_weaponset_destroy(set);
+			}
+		}
+	}
+	free(ammostring);
+	free(decodedKeyname);
+	free(keyname);
+	return result;
+}
+
+static int fillWeaponsetsFromIni(flib_weaponsetlist *list, flib_ini *ini) {
+	bool error = false;
+	int weaponsets = flib_ini_get_keycount(ini);
+
+	for(int i=0; i<weaponsets && !error; i++) {
+		error |= fillWeaponsetFromIni(list, ini, i);
+	}
+	return error;
+}
+
+flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename) {
+	flib_weaponsetlist *result = NULL;
+	if(!log_badargs_if(filename==NULL)) {
+		flib_ini *ini = flib_ini_load(filename);
+		if(!ini) {
+			flib_log_e("Missing file %s.", filename);
+		} else if(flib_ini_enter_section(ini, "General")) {
+			flib_log_e("Missing section \"General\" in file %s.", filename);
+		} else {
+			flib_weaponsetlist *tmpList = flib_weaponsetlist_create();
+			if(tmpList && !fillWeaponsetsFromIni(tmpList, ini)) {
+				result = tmpList;
+				tmpList = NULL;
+			}
+			flib_weaponsetlist_destroy(tmpList);
+		}
+		flib_ini_destroy(ini);
+	}
+	return result;
+}
+
+static bool needsEscape(char c) {
+	return !((c>='0' && c<='9') || (c>='a' && c <='z'));
+}
+
+static int writeWeaponsetToIni(flib_ini *ini, flib_weaponset *set) {
+	int result = -1;
+	char weaponstring[WEAPONS_COUNT*4+1];
+	strcpy(weaponstring, set->loadout);
+	strcat(weaponstring, set->crateprob);
+	strcat(weaponstring, set->delay);
+	strcat(weaponstring, set->crateammo);
+
+	char *escapedname = flib_urlencode_pred(set->name, needsEscape);
+	if(escapedname) {
+		result = flib_ini_set_str(ini, escapedname, weaponstring);
+	}
+	free(escapedname);
+	return result;
+}
+
+int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *list) {
+	int result = -1;
+	if(!log_badargs_if2(filename==NULL, list==NULL)) {
+		flib_ini *ini = flib_ini_create(NULL);
+		if(ini && !flib_ini_create_section(ini, "General")) {
+			bool error = false;
+			for(int i=0; i<list->weaponsetCount && !error; i++) {
+				error |= writeWeaponsetToIni(ini, list->weaponsets[i]);
+			}
+
+			if(!error) {
+				result = flib_ini_save(ini, filename);
+			}
+		}
+		flib_ini_destroy(ini);
+	}
+	return result;
+}
+
+flib_weaponsetlist *flib_weaponsetlist_create() {
+	return flib_calloc(1, sizeof(flib_weaponsetlist));
+}
+
+GENERATE_STATIC_LIST_INSERT(insertWeaponset, flib_weaponset*)
+GENERATE_STATIC_LIST_DELETE(deleteWeaponset, flib_weaponset*)
+
+int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *set, int pos) {
+	if(!log_badargs_if2(list==NULL, set==NULL)
+			&& !insertWeaponset(&list->weaponsets, &list->weaponsetCount, set, pos)) {
+		return 0;
+	}
+	return -1;
+}
+
+int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos) {
+	if(!log_badargs_if(list==NULL)) {
+		flib_weaponset *elem = list->weaponsets[pos];
+		if(!deleteWeaponset(&list->weaponsets, &list->weaponsetCount, pos)) {
+			flib_weaponset_destroy(elem);
+			return 0;
+		}
+	}
+	return -1;
+}