project_files/frontlib/model/weapon.c
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changeset 7857 2bc61f8841a1
parent 7497 7e1d72fc03c7
child 8132 f68b43cf510f
child 10017 de822cd3df3a
equal deleted inserted replaced
7855:ddcdedd3330b 7857:2bc61f8841a1
       
     1 /*
       
     2  * Hedgewars, a free turn based strategy game
       
     3  * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or
       
     6  * modify it under the terms of the GNU General Public License
       
     7  * as published by the Free Software Foundation; either version 2
       
     8  * of the License, or (at your option) any later version.
       
     9  *
       
    10  * This program is distributed in the hope that it will be useful,
       
    11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    13  * GNU General Public License for more details.
       
    14  *
       
    15  * You should have received a copy of the GNU General Public License
       
    16  * along with this program; if not, write to the Free Software
       
    17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
       
    18  */
       
    19 
       
    20 #include "weapon.h"
       
    21 
       
    22 #include "../util/inihelper.h"
       
    23 #include "../util/logging.h"
       
    24 #include "../util/util.h"
       
    25 #include "../util/list.h"
       
    26 
       
    27 #include <stdlib.h>
       
    28 #include <ctype.h>
       
    29 #include <string.h>
       
    30 
       
    31 static void setField(char field[WEAPONS_COUNT+1], const char *line, int lineLen, bool no9) {
       
    32 	if(lineLen>WEAPONS_COUNT) {
       
    33 		lineLen = WEAPONS_COUNT;
       
    34 	}
       
    35 
       
    36 	char min = '0';
       
    37 	char max = no9 ? '8' : '9';
       
    38 	for(int i=0; i<lineLen; i++) {
       
    39 		if(line[i] >= min && line[i] <= max) {
       
    40 			field[i] = line[i];
       
    41 		} else {
       
    42 			flib_log_w("Invalid character in weapon config string \"%.*s\", position %i", lineLen, line, i);
       
    43 			field[i] = '0';
       
    44 		}
       
    45 	}
       
    46 	for(int i=lineLen; i<WEAPONS_COUNT; i++) {
       
    47 		field[i] = '0';
       
    48 	}
       
    49 	field[WEAPONS_COUNT] = 0;
       
    50 }
       
    51 
       
    52 flib_weaponset *flib_weaponset_create(const char *name) {
       
    53 	flib_weaponset *result = NULL;
       
    54 	if(!log_badargs_if(name==NULL)) {
       
    55 		flib_weaponset *newSet = flib_calloc(1, sizeof(flib_weaponset));
       
    56 		if(newSet) {
       
    57 			newSet->name = flib_strdupnull(name);
       
    58 			if(newSet->name) {
       
    59 				setField(newSet->loadout, "", 0, false);
       
    60 				setField(newSet->crateprob, "", 0, false);
       
    61 				setField(newSet->crateammo, "", 0, false);
       
    62 				setField(newSet->delay, "", 0, false);
       
    63 				result = newSet;
       
    64 				newSet = NULL;
       
    65 			}
       
    66 		}
       
    67 		flib_weaponset_destroy(newSet);
       
    68 	}
       
    69 	return result;
       
    70 }
       
    71 
       
    72 void flib_weaponset_destroy(flib_weaponset *cfg) {
       
    73 	if(cfg) {
       
    74 		free(cfg->name);
       
    75 		free(cfg);
       
    76 	}
       
    77 }
       
    78 
       
    79 flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset) {
       
    80 	if(!weaponset) {
       
    81 		return NULL;
       
    82 	}
       
    83 
       
    84 	flib_weaponset *result = flib_weaponset_create(weaponset->name);
       
    85 	if(result) {
       
    86 		memcpy(result->loadout, weaponset->loadout, WEAPONS_COUNT+1);
       
    87 		memcpy(result->crateprob, weaponset->crateprob, WEAPONS_COUNT+1);
       
    88 		memcpy(result->delay, weaponset->delay, WEAPONS_COUNT+1);
       
    89 		memcpy(result->crateammo, weaponset->crateammo, WEAPONS_COUNT+1);
       
    90 	}
       
    91 
       
    92 	return result;
       
    93 }
       
    94 
       
    95 void flib_weaponsetlist_destroy(flib_weaponsetlist *list) {
       
    96 	if(list) {
       
    97 		for(int i=0; i<list->weaponsetCount; i++) {
       
    98 			flib_weaponset_destroy(list->weaponsets[i]);
       
    99 		}
       
   100 		free(list->weaponsets);
       
   101 		free(list);
       
   102 	}
       
   103 }
       
   104 
       
   105 flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring) {
       
   106 	flib_weaponset *result = NULL;
       
   107 	if(!log_badargs_if2(name==NULL, ammostring==NULL)) {
       
   108 		result = flib_weaponset_create(name);
       
   109 		if(result) {
       
   110 			int fieldlen = strlen(ammostring)/4;
       
   111 			setField(result->loadout, ammostring, fieldlen, false);
       
   112 			setField(result->crateprob, ammostring + fieldlen, fieldlen, true);
       
   113 			setField(result->delay, ammostring + 2*fieldlen, fieldlen, true);
       
   114 			setField(result->crateammo, ammostring + 3*fieldlen, fieldlen, true);
       
   115 		}
       
   116 	}
       
   117 	return result;
       
   118 }
       
   119 
       
   120 static int fillWeaponsetFromIni(flib_weaponsetlist *list, flib_ini *ini, int index) {
       
   121 	int result = -1;
       
   122 	char *keyname = flib_ini_get_keyname(ini, index);
       
   123 	char *decodedKeyname = flib_urldecode(keyname);
       
   124 	char *ammostring = NULL;
       
   125 	if(decodedKeyname && !flib_ini_get_str(ini, &ammostring, keyname)) {
       
   126 		flib_weaponset *set = flib_weaponset_from_ammostring(decodedKeyname, ammostring);
       
   127 		if(set) {
       
   128 			result = flib_weaponsetlist_insert(list, set, list->weaponsetCount);
       
   129 			if(result) {
       
   130 				flib_weaponset_destroy(set);
       
   131 			}
       
   132 		}
       
   133 	}
       
   134 	free(ammostring);
       
   135 	free(decodedKeyname);
       
   136 	free(keyname);
       
   137 	return result;
       
   138 }
       
   139 
       
   140 static int fillWeaponsetsFromIni(flib_weaponsetlist *list, flib_ini *ini) {
       
   141 	bool error = false;
       
   142 	int weaponsets = flib_ini_get_keycount(ini);
       
   143 
       
   144 	for(int i=0; i<weaponsets && !error; i++) {
       
   145 		error |= fillWeaponsetFromIni(list, ini, i);
       
   146 	}
       
   147 	return error;
       
   148 }
       
   149 
       
   150 flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename) {
       
   151 	flib_weaponsetlist *result = NULL;
       
   152 	if(!log_badargs_if(filename==NULL)) {
       
   153 		flib_ini *ini = flib_ini_load(filename);
       
   154 		if(!ini) {
       
   155 			flib_log_e("Missing file %s.", filename);
       
   156 		} else if(flib_ini_enter_section(ini, "General")) {
       
   157 			flib_log_e("Missing section \"General\" in file %s.", filename);
       
   158 		} else {
       
   159 			flib_weaponsetlist *tmpList = flib_weaponsetlist_create();
       
   160 			if(tmpList && !fillWeaponsetsFromIni(tmpList, ini)) {
       
   161 				result = tmpList;
       
   162 				tmpList = NULL;
       
   163 			}
       
   164 			flib_weaponsetlist_destroy(tmpList);
       
   165 		}
       
   166 		flib_ini_destroy(ini);
       
   167 	}
       
   168 	return result;
       
   169 }
       
   170 
       
   171 static bool needsEscape(char c) {
       
   172 	return !((c>='0' && c<='9') || (c>='a' && c <='z'));
       
   173 }
       
   174 
       
   175 static int writeWeaponsetToIni(flib_ini *ini, flib_weaponset *set) {
       
   176 	int result = -1;
       
   177 	char weaponstring[WEAPONS_COUNT*4+1];
       
   178 	strcpy(weaponstring, set->loadout);
       
   179 	strcat(weaponstring, set->crateprob);
       
   180 	strcat(weaponstring, set->delay);
       
   181 	strcat(weaponstring, set->crateammo);
       
   182 
       
   183 	char *escapedname = flib_urlencode_pred(set->name, needsEscape);
       
   184 	if(escapedname) {
       
   185 		result = flib_ini_set_str(ini, escapedname, weaponstring);
       
   186 	}
       
   187 	free(escapedname);
       
   188 	return result;
       
   189 }
       
   190 
       
   191 int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *list) {
       
   192 	int result = -1;
       
   193 	if(!log_badargs_if2(filename==NULL, list==NULL)) {
       
   194 		flib_ini *ini = flib_ini_create(NULL);
       
   195 		if(ini && !flib_ini_create_section(ini, "General")) {
       
   196 			bool error = false;
       
   197 			for(int i=0; i<list->weaponsetCount && !error; i++) {
       
   198 				error |= writeWeaponsetToIni(ini, list->weaponsets[i]);
       
   199 			}
       
   200 
       
   201 			if(!error) {
       
   202 				result = flib_ini_save(ini, filename);
       
   203 			}
       
   204 		}
       
   205 		flib_ini_destroy(ini);
       
   206 	}
       
   207 	return result;
       
   208 }
       
   209 
       
   210 flib_weaponsetlist *flib_weaponsetlist_create() {
       
   211 	return flib_calloc(1, sizeof(flib_weaponsetlist));
       
   212 }
       
   213 
       
   214 GENERATE_STATIC_LIST_INSERT(insertWeaponset, flib_weaponset*)
       
   215 GENERATE_STATIC_LIST_DELETE(deleteWeaponset, flib_weaponset*)
       
   216 
       
   217 int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *set, int pos) {
       
   218 	if(!log_badargs_if2(list==NULL, set==NULL)
       
   219 			&& !insertWeaponset(&list->weaponsets, &list->weaponsetCount, set, pos)) {
       
   220 		return 0;
       
   221 	}
       
   222 	return -1;
       
   223 }
       
   224 
       
   225 int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos) {
       
   226 	if(!log_badargs_if(list==NULL)) {
       
   227 		flib_weaponset *elem = list->weaponsets[pos];
       
   228 		if(!deleteWeaponset(&list->weaponsets, &list->weaponsetCount, pos)) {
       
   229 			flib_weaponset_destroy(elem);
       
   230 			return 0;
       
   231 		}
       
   232 	}
       
   233 	return -1;
       
   234 }