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1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or |
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6 * modify it under the terms of the GNU General Public License |
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7 * as published by the Free Software Foundation; either version 2 |
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8 * of the License, or (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program; if not, write to the Free Software |
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17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 */ |
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19 |
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20 #include "weapon.h" |
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21 |
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22 #include "../util/inihelper.h" |
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23 #include "../util/logging.h" |
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24 #include "../util/util.h" |
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25 #include "../util/list.h" |
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26 |
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27 #include <stdlib.h> |
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28 #include <ctype.h> |
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29 #include <string.h> |
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30 |
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31 static void setField(char field[WEAPONS_COUNT+1], const char *line, int lineLen, bool no9) { |
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32 if(lineLen>WEAPONS_COUNT) { |
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33 lineLen = WEAPONS_COUNT; |
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34 } |
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35 |
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36 char min = '0'; |
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37 char max = no9 ? '8' : '9'; |
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38 for(int i=0; i<lineLen; i++) { |
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39 if(line[i] >= min && line[i] <= max) { |
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40 field[i] = line[i]; |
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41 } else { |
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42 flib_log_w("Invalid character in weapon config string \"%.*s\", position %i", lineLen, line, i); |
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43 field[i] = '0'; |
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44 } |
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45 } |
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46 for(int i=lineLen; i<WEAPONS_COUNT; i++) { |
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47 field[i] = '0'; |
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48 } |
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49 field[WEAPONS_COUNT] = 0; |
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50 } |
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51 |
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52 flib_weaponset *flib_weaponset_create(const char *name) { |
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53 flib_weaponset *result = NULL; |
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54 if(!log_badargs_if(name==NULL)) { |
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55 flib_weaponset *newSet = flib_calloc(1, sizeof(flib_weaponset)); |
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56 if(newSet) { |
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57 newSet->name = flib_strdupnull(name); |
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58 if(newSet->name) { |
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59 setField(newSet->loadout, "", 0, false); |
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60 setField(newSet->crateprob, "", 0, false); |
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61 setField(newSet->crateammo, "", 0, false); |
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62 setField(newSet->delay, "", 0, false); |
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63 result = newSet; |
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64 newSet = NULL; |
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65 } |
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66 } |
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67 flib_weaponset_destroy(newSet); |
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68 } |
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69 return result; |
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70 } |
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71 |
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72 void flib_weaponset_destroy(flib_weaponset *cfg) { |
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73 if(cfg) { |
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74 free(cfg->name); |
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75 free(cfg); |
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76 } |
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77 } |
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78 |
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79 flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset) { |
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80 if(!weaponset) { |
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81 return NULL; |
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82 } |
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83 |
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84 flib_weaponset *result = flib_weaponset_create(weaponset->name); |
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85 if(result) { |
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86 memcpy(result->loadout, weaponset->loadout, WEAPONS_COUNT+1); |
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87 memcpy(result->crateprob, weaponset->crateprob, WEAPONS_COUNT+1); |
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88 memcpy(result->delay, weaponset->delay, WEAPONS_COUNT+1); |
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89 memcpy(result->crateammo, weaponset->crateammo, WEAPONS_COUNT+1); |
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90 } |
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91 |
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92 return result; |
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93 } |
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94 |
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95 void flib_weaponsetlist_destroy(flib_weaponsetlist *list) { |
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96 if(list) { |
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97 for(int i=0; i<list->weaponsetCount; i++) { |
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98 flib_weaponset_destroy(list->weaponsets[i]); |
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99 } |
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100 free(list->weaponsets); |
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101 free(list); |
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102 } |
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103 } |
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104 |
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105 flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring) { |
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106 flib_weaponset *result = NULL; |
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107 if(!log_badargs_if2(name==NULL, ammostring==NULL)) { |
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108 result = flib_weaponset_create(name); |
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109 if(result) { |
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110 int fieldlen = strlen(ammostring)/4; |
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111 setField(result->loadout, ammostring, fieldlen, false); |
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112 setField(result->crateprob, ammostring + fieldlen, fieldlen, true); |
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113 setField(result->delay, ammostring + 2*fieldlen, fieldlen, true); |
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114 setField(result->crateammo, ammostring + 3*fieldlen, fieldlen, true); |
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115 } |
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116 } |
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117 return result; |
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118 } |
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119 |
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120 static int fillWeaponsetFromIni(flib_weaponsetlist *list, flib_ini *ini, int index) { |
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121 int result = -1; |
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122 char *keyname = flib_ini_get_keyname(ini, index); |
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123 char *decodedKeyname = flib_urldecode(keyname); |
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124 char *ammostring = NULL; |
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125 if(decodedKeyname && !flib_ini_get_str(ini, &ammostring, keyname)) { |
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126 flib_weaponset *set = flib_weaponset_from_ammostring(decodedKeyname, ammostring); |
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127 if(set) { |
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128 result = flib_weaponsetlist_insert(list, set, list->weaponsetCount); |
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129 if(result) { |
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130 flib_weaponset_destroy(set); |
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131 } |
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132 } |
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133 } |
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134 free(ammostring); |
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135 free(decodedKeyname); |
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136 free(keyname); |
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137 return result; |
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138 } |
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139 |
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140 static int fillWeaponsetsFromIni(flib_weaponsetlist *list, flib_ini *ini) { |
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141 bool error = false; |
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142 int weaponsets = flib_ini_get_keycount(ini); |
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143 |
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144 for(int i=0; i<weaponsets && !error; i++) { |
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145 error |= fillWeaponsetFromIni(list, ini, i); |
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146 } |
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147 return error; |
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148 } |
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149 |
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150 flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename) { |
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151 flib_weaponsetlist *result = NULL; |
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152 if(!log_badargs_if(filename==NULL)) { |
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153 flib_ini *ini = flib_ini_load(filename); |
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154 if(!ini) { |
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155 flib_log_e("Missing file %s.", filename); |
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156 } else if(flib_ini_enter_section(ini, "General")) { |
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157 flib_log_e("Missing section \"General\" in file %s.", filename); |
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158 } else { |
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159 flib_weaponsetlist *tmpList = flib_weaponsetlist_create(); |
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160 if(tmpList && !fillWeaponsetsFromIni(tmpList, ini)) { |
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161 result = tmpList; |
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162 tmpList = NULL; |
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163 } |
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164 flib_weaponsetlist_destroy(tmpList); |
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165 } |
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166 flib_ini_destroy(ini); |
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167 } |
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168 return result; |
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169 } |
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170 |
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171 static bool needsEscape(char c) { |
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172 return !((c>='0' && c<='9') || (c>='a' && c <='z')); |
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173 } |
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174 |
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175 static int writeWeaponsetToIni(flib_ini *ini, flib_weaponset *set) { |
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176 int result = -1; |
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177 char weaponstring[WEAPONS_COUNT*4+1]; |
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178 strcpy(weaponstring, set->loadout); |
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179 strcat(weaponstring, set->crateprob); |
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180 strcat(weaponstring, set->delay); |
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181 strcat(weaponstring, set->crateammo); |
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182 |
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183 char *escapedname = flib_urlencode_pred(set->name, needsEscape); |
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184 if(escapedname) { |
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185 result = flib_ini_set_str(ini, escapedname, weaponstring); |
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186 } |
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187 free(escapedname); |
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188 return result; |
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189 } |
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190 |
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191 int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *list) { |
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192 int result = -1; |
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193 if(!log_badargs_if2(filename==NULL, list==NULL)) { |
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194 flib_ini *ini = flib_ini_create(NULL); |
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195 if(ini && !flib_ini_create_section(ini, "General")) { |
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196 bool error = false; |
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197 for(int i=0; i<list->weaponsetCount && !error; i++) { |
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198 error |= writeWeaponsetToIni(ini, list->weaponsets[i]); |
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199 } |
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200 |
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201 if(!error) { |
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202 result = flib_ini_save(ini, filename); |
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203 } |
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204 } |
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205 flib_ini_destroy(ini); |
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206 } |
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207 return result; |
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208 } |
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209 |
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210 flib_weaponsetlist *flib_weaponsetlist_create() { |
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211 return flib_calloc(1, sizeof(flib_weaponsetlist)); |
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212 } |
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213 |
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214 GENERATE_STATIC_LIST_INSERT(insertWeaponset, flib_weaponset*) |
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215 GENERATE_STATIC_LIST_DELETE(deleteWeaponset, flib_weaponset*) |
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216 |
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217 int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *set, int pos) { |
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218 if(!log_badargs_if2(list==NULL, set==NULL) |
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219 && !insertWeaponset(&list->weaponsets, &list->weaponsetCount, set, pos)) { |
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220 return 0; |
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221 } |
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222 return -1; |
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223 } |
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224 |
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225 int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos) { |
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226 if(!log_badargs_if(list==NULL)) { |
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227 flib_weaponset *elem = list->weaponsets[pos]; |
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228 if(!deleteWeaponset(&list->weaponsets, &list->weaponsetCount, pos)) { |
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229 flib_weaponset_destroy(elem); |
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230 return 0; |
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231 } |
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232 } |
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233 return -1; |
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234 } |