--- a/hedgewars/uLandUtils.pas Tue Dec 13 21:21:55 2022 +0100
+++ b/hedgewars/uLandUtils.pas Mon Jan 02 15:59:26 2023 +0100
@@ -2,11 +2,41 @@
interface
procedure ResizeLand(width, height: LongWord);
+procedure DisposeLand();
procedure InitWorldEdges();
+function LandGet(y, x: LongInt): Word;
+procedure LandSet(y, x: LongInt; value: Word);
+
+procedure FillLand(x, y: LongInt; border, value: Word);
+
implementation
uses uUtils, uConsts, uVariables, uTypes;
+const LibFutureName = 'hwengine_future';
+function create_game_field(width, height: Longword): pointer; cdecl; external LibFutureName;
+procedure dispose_game_field(game_field: pointer); cdecl; external LibFutureName;
+function land_get(game_field: pointer; x, y: LongInt): Word; cdecl; external LibFutureName;
+procedure land_set(game_field: pointer; x, y: LongInt; value: Word); cdecl; external LibFutureName;
+procedure land_fill(game_field: pointer; x, y: LongInt; border, fill: Word); cdecl; external LibFutureName;
+
+var gameField: pointer;
+
+function LandGet(y, x: LongInt): Word;
+begin
+ LandGet:= land_get(gameField, x, y)
+end;
+
+procedure LandSet(y, x: LongInt; value: Word);
+begin
+ land_set(gameField, x, y, value)
+end;
+
+procedure FillLand(x, y: LongInt; border, value: Word);
+begin
+ land_fill(gameField, x, y, border, value)
+end;
+
procedure ResizeLand(width, height: LongWord);
var potW, potH: LongInt;
begin
@@ -24,7 +54,7 @@
else
SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
- SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
+ gameField:= create_game_field(LAND_WIDTH, LAND_HEIGHT);
SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
// 0.5 is already approaching on unplayable
if (width div 4096 >= 2) or (height div 2048 >= 2) then cMaxZoomLevel:= cMaxZoomLevel/2;
@@ -33,6 +63,11 @@
initScreenSpaceVars();
end;
+procedure DisposeLand();
+begin
+ dispose_game_field(gameField)
+end;
+
procedure InitWorldEdges();
var cy, cx, lx, ly: LongInt;
found: boolean;
@@ -70,7 +105,7 @@
for cx:= 0 to lx do
begin
for cy:= ly downto 0 do
- if Land[cy, cx] <> 0 then
+ if LandGet(cy, cx) <> 0 then
begin
leftX:= max(0, cx - cWorldEdgeDist);
// break out of both loops
@@ -85,7 +120,7 @@
for cx:= lx downto 0 do
begin
for cy:= ly downto 0 do
- if Land[cy, cx] <> 0 then
+ if LandGet(cy, cx) <> 0 then
begin
rightX:= min(lx, cx + cWorldEdgeDist);
// break out of both loops