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26 #include <QTableView> |
26 #include <QTableView> |
27 #include <QPushButton> |
27 #include <QPushButton> |
28 |
28 |
29 #include "gamecfgwidget.h" |
29 #include "gamecfgwidget.h" |
30 #include "igbox.h" |
30 #include "igbox.h" |
31 #include "HWDataManager.h" |
31 #include "DataManager.h" |
32 #include "hwconsts.h" |
32 #include "hwconsts.h" |
33 #include "ammoSchemeModel.h" |
33 #include "ammoSchemeModel.h" |
34 #include "proto.h" |
34 #include "proto.h" |
35 |
35 |
36 GameCFGWidget::GameCFGWidget(QWidget* parent) : |
36 GameCFGWidget::GameCFGWidget(QWidget* parent) : |
62 for (int i = 0; i < scriptList->size(); ++i) |
62 for (int i = 0; i < scriptList->size(); ++i) |
63 { |
63 { |
64 QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive); |
64 QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive); |
65 QList<QVariant> scriptInfo; |
65 QList<QVariant> scriptInfo; |
66 scriptInfo.push_back(script); |
66 scriptInfo.push_back(script); |
67 QFile scriptCfgFile(HWDataManager::instance().findFileForRead( |
67 QFile scriptCfgFile(DataManager::instance().findFileForRead( |
68 QString("Scripts/Multiplayer/%2.cfg").arg(script))); |
68 QString("Scripts/Multiplayer/%2.cfg").arg(script))); |
69 if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) |
69 if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) |
70 { |
70 { |
71 QString scheme; |
71 QString scheme; |
72 QString weapons; |
72 QString weapons; |