equal
deleted
inserted
replaced
502 |
502 |
503 int size = GameSchemes->model()->columnCount(); |
503 int size = GameSchemes->model()->columnCount(); |
504 for(int i = 0; i < size; ++i) |
504 for(int i = 0; i < size; ++i) |
505 sl << schemeData(i).toString(); |
505 sl << schemeData(i).toString(); |
506 |
506 |
507 emit paramChanged("SCHEME", sl); |
507 if (sl.size()!=1) emit paramChanged("SCHEME", sl); // this is a stupid hack for the fact that SCHEME is being sent once, empty. Still need to find out why. |
508 |
508 |
509 if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) |
509 if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) |
510 { |
510 { |
511 QString schemeName = GameSchemes->itemText(index); |
511 QString schemeName = GameSchemes->itemText(index); |
512 for (int i = 0; i < WeaponsName->count(); i++) |
512 for (int i = 0; i < WeaponsName->count(); i++) |