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1 HedgewarsScriptLoad("/Scripts/Locale.lua") |
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2 HedgewarsScriptLoad("/Scripts/Animate.lua") |
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3 |
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4 |
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5 --------------------------------------------Constants------------------------------------ |
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6 choiceAccepted = 1 |
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7 choiceRefused = 2 |
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8 choiceAttacked = 3 |
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9 |
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10 choiceEliminate = 1 |
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11 choiceSpare = 2 |
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12 |
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13 leaksNum = 1 |
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14 denseNum = 2 |
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15 waterNum = 3 |
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16 buffaloNum = 4 |
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17 chiefNum = 5 |
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18 girlNum = 6 |
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19 wiseNum = 7 |
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20 ramonNum = 8 |
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21 spikyNum = 9 |
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22 |
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23 denseScene = 1 |
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24 princessScene = 2 |
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25 waterScene = 3 |
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26 cyborgScene = 4 |
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27 |
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28 nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"), |
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29 loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"), |
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30 loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese") |
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31 } |
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32 |
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33 nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief", |
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34 "tiara", "AkuAku", "rasta", "hair_yellow"} |
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35 |
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36 nativePos = {{1259, 120}, {2378, 796}, {424, 1299}, {3322, 260}, {1022, 1550}} |
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37 nativeDir = {"Right", "Left", "Right", "Left", "Right"} |
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38 |
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39 cannibalNames = {loc("Honest Lee"), loc("Vegan Jack"), loc("Sirius Lee"), |
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40 loc("Brutal Lily")} |
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41 cannibalPos = {{162, 266}, {2159, 1517}, {3311, 1621}, {1180, 1560}} |
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42 cannibalDir = {"Right", "Left", "Left", "Right"} |
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43 cannibalsNum = 4 |
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44 |
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45 playersDir = {"Right", "Left", "Right", "Left", "Right", "Right", "Left", "Left", "Right"} |
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46 playersAntiDir = {"Left", "Right", "Left", "Right", "Left", "Left", "Right", "Right", "Left"} |
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47 |
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48 cyborgNames = {loc("Smith 0.97"), loc("Smith 0.98"), loc("Smith 0.99a"), |
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49 loc("Smith 0.99b"), loc("Smith 0.99f"), loc("Smith 1.0")} |
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50 cyborgPos = {{2162, 20}, {2458, 564}, {542, 1133}, {3334, 1427}} |
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51 cyborgDir = "Right" |
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52 cyborgsNum = 6 |
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53 cyborgsPos = {{1490, 330}, {1737, 1005}, {2972, 922}, {1341, 1571}, |
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54 {751, 543}, {3889, 907}} |
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55 cyborgsDir = {"Right", "Right", "Left", "Right", "Right", "Left"} |
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56 |
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57 leaderPos = {3474, 151} |
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58 leaderDir = "Left" |
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59 |
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60 -----------------------------Variables--------------------------------- |
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61 natives = {} |
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62 origNatives = {} |
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63 |
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64 cyborgs = {} |
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65 cyborg = nil |
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66 |
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67 cannibals = {} |
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68 players = {} |
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69 leader = nil |
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70 |
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71 gearDead = {} |
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72 hedgeHidden = {} |
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73 |
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74 startAnim = {} |
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75 finalAnim = {} |
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76 -----------------------------Animations-------------------------------- |
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77 function CondNeedToTurn(hog1, hog2) |
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78 xl, xd = GetX(hog1), GetX(hog2) |
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79 if xl > xd then |
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80 AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}}) |
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81 AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}}) |
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82 elseif xl < xd then |
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83 AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}}) |
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84 AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}}) |
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85 end |
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86 end |
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87 |
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88 function CondNeedToTurn2(hog1, hog2) |
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89 xl, xd = GetX(hog1), GetX(hog2) |
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90 if xl > xd then |
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91 AnimTurn(hog1, "Left") |
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92 AnimTurn(hog2, "Right") |
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93 elseif xl < xd then |
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94 AnimTurn(hog2, "Left") |
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95 AnimTurn(hog1, "Right") |
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96 end |
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97 end |
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98 |
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99 function EmitDenseClouds(dir) |
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100 local dif |
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101 if dir == "Left" then |
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102 dif = 10 |
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103 else |
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104 dif = -10 |
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105 end |
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106 if dir == nil then |
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107 dx, dy = GetGearVelocity(dense) |
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108 if dx < 0 then |
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109 dif = 10 |
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110 else |
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111 dif = -10 |
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112 end |
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113 end |
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114 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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115 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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116 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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117 AnimInsertStepNext({func = AnimWait, args = {dense, 800}}) |
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118 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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119 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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120 AnimInsertStepNext({func = AnimWait, args = {dense, 800}}) |
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121 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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122 end |
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123 |
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124 function RestoreNatives(cgi) |
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125 for i = 1, playersNum do |
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126 RestoreHedge(players[i]) |
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127 AnimOutOfNowhere(players[i], GetGearPosition(players[i])) |
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128 end |
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129 end |
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130 |
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131 function AnimationSetup() |
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132 SetupCyborgStartAnim() |
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133 SetupPeopleStartAnim() |
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134 SetupEnemyStartAnim() |
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135 AddSkipFunction(startAnim, SkipStartAnim, {}) |
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136 end |
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137 |
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138 function SetupCyborgStartAnim() |
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139 table.insert(startAnim, {func = AnimWait, args = {cyborg, 3000}}) |
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140 table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Left"}}) |
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141 table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}}) |
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142 table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Right"}}) |
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143 table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}}) |
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144 table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Left"}}) |
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145 table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}}) |
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146 table.insert(startAnim, {func = AnimTeleportGear, args = {cyborg, unpack(cyborgPos[2])}}) |
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147 table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}}) |
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148 table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Right"}}) |
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149 table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}}) |
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150 table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Left"}}) |
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151 table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}}) |
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152 table.insert(startAnim, {func = AnimTeleportGear, args = {cyborg, unpack(cyborgPos[3])}}) |
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153 table.insert(startAnim, {func = AnimWait, args = {cyborg, 1800}}) |
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154 table.insert(startAnim, {func = AnimTeleportGear, args = {cyborg, unpack(cyborgPos[4])}}) |
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155 table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}}) |
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156 table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("Everything looks OK..."), SAY_THINK, 2500}}) |
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157 table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("This will be fun!"), SAY_THINK, 2500}}) |
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158 table.insert(startAnim, {func = AnimJump, args = {cyborg, "high"}}) |
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159 table.insert(startAnim, {func = AnimCustomFunction, args = {cyborg, RestoreNatives, {true}}}) |
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160 table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("HAHA!"), SAY_SHOUT, 2000}}) |
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161 table.insert(startAnim, {func = AnimSwitchHog, args = {players[1]}}) |
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162 table.insert(startAnim, {func = AnimDisappear, swh = false, args = {cyborg, unpack(cyborgPos[4])}}) |
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163 table.insert(startAnim, {func = HideHedge, swh = false, args = {cyborg}}) |
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164 end |
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165 |
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166 function SetupPeopleStartAnim() |
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167 for i = 1, playersNum do |
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168 table.insert(startAnim, {func = AnimTurn, swh = false, args = {players[i], playersAntiDir[i]}}) |
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169 end |
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170 table.insert(startAnim, {func = AnimWait, args = {players[1], 800}}) |
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171 for i = 1, playersNum do |
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172 table.insert(startAnim, {func = AnimTurn, swh = false, args = {players[i], playersDir[i]}}) |
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173 end |
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174 table.insert(startAnim, {func = AnimWait, args = {players[1], 800}}) |
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175 table.insert(startAnim, {func = AnimSay, args = {players[1], loc("What is this place?"), SAY_SHOUT, 2500}}) |
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176 if m5LeaksDead == 1 then |
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177 table.insert(startAnim, {func = AnimSay, args = {players[1], loc("And how am I alive?!"), SAY_SAY, 3000}}) |
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178 end |
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179 table.insert(startAnim, {func = AnimCustomFunction, args = {players[1], CondNeedToTurn, {players[1], players[2]}}}) |
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180 table.insert(startAnim, {func = AnimSay, args = {players[2], loc("It must be the cyborgs again!"), SAY_SAY, 4000}}) |
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181 table.insert(startAnim, {func = AnimSay, args = {players[3], loc("Looks like the whole world is falling apart!"), SAY_SAY, 6000}}) |
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182 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("Look out! We're surrounded by cannibals!"), SAY_SHOUT, 6000}}) |
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183 table.insert(startAnim, {func = AnimCustomFunction, args = {players[4], CondNeedToTurn, {players[4], cannibals[1]}}}) |
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184 table.insert(startAnim, {func = AnimCustomFunction, args = {players[4], CondNeedToTurn, {players[1], cannibals[1]}}}) |
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185 table.insert(startAnim, {func = AnimSay, args = {players[4], loc("Cannibals?! You're the cannibals!"), SAY_SHOUT, 4000}}) |
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186 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("WHAT?! You're the ones attacking us!"), SAY_SHOUT, 5000}}) |
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187 table.insert(startAnim, {func = AnimSay, args = {players[4], loc("You have kidnapped our whole tribe!"), SAY_SHOUT, 4000}}) |
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188 table.insert(startAnim, {func = AnimSay, args = {players[1], loc("You've been assaulting us, we have been just defending ourselves!"), SAY_SHOUT, 8000}}) |
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189 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("I can't believe this!"), SAY_SHOUT, 3000}}) |
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190 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("Have we ever attacked you first?"), SAY_SHOUT, 5000}}) |
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191 table.insert(startAnim, {func = AnimSay, args = {players[4], loc("Yes!"), SAY_SHOUT, 2000}}) |
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192 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("When?"), SAY_SHOUT, 2000}}) |
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193 table.insert(startAnim, {func = AnimSay, args = {players[4], loc("Uhmm...ok no."), SAY_SHOUT, 2000}}) |
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194 table.insert(startAnim, {func = AnimSay, args = {players[1], loc("But you're cannibals. It's what you do."), SAY_SHOUT, 5000}}) |
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195 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("Again with the 'cannibals' thing!"), SAY_SHOUT, 4000}}) |
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196 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("Where do you get that?!"), SAY_SHOUT, 3000}}) |
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197 table.insert(startAnim, {func = AnimSay, args = {players[4], loc("Everyone knows this."), SAY_SHOUT, 2500}}) |
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198 table.insert(startAnim, {func = AnimSay, args = {players[1], loc("I didn't until about a month ago."), SAY_SHOUT, 4000}}) |
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199 table.insert(startAnim, {func = AnimSay, args = {players[4], loc("Hmmm...actually...I didn't either."), SAY_SHOUT, 4000}}) |
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200 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("About a month ago, a cyborg came and told us that you're the cannibals!"), SAY_SHOUT, 8000}}) |
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201 table.insert(startAnim, {func = AnimSay, args = {players[1], loc("A cy-what?"), SAY_SHOUT, 2000}}) |
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202 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("Cyborg. It's what the aliens call themselves."), SAY_SHOUT, 5000}}) |
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203 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("They told us to wear these clothes. They said that this is the newest trend."), SAY_SHOUT, 8000}}) |
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204 table.insert(startAnim, {func = AnimSay, args = {players[1], loc("They've been manipulating us all this time!"), SAY_SHOUT, 5000}}) |
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205 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("They must be trying to weaken us!"), SAY_SHOUT, 5000}}) |
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206 table.insert(startAnim, {func = AnimSay, args = {players[1], loc("We have to unite and defeat those cylergs!"), SAY_SHOUT, 5000}}) |
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207 table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("We can't let them take over our little island!"), SAY_SHOUT, 5000}}) |
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208 end |
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209 |
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210 function RestoreCyborgs(cgi) |
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211 if cyborgsRestored == true then |
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212 return |
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213 end |
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214 for i = 1, cyborgsNum do |
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215 RestoreHedge(cyborgs[i]) |
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216 if cgi == true then |
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217 AnimOutOfNowhere(cyborgs[i], unpack(cyborgsPos[i])) |
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218 end |
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219 end |
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220 RestoreHedge(leader) |
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221 AnimOutOfNowhere(leader, unpack(leaderPos)) |
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222 cyborgsRestored = true |
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223 end |
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224 |
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225 function SetupEnemyStartAnim() |
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226 local gear |
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227 table.insert(startAnim, {func = AnimCustomFunction, args = {cannibals[1], RestoreCyborgs, {true}}}) |
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228 if m8EnemyFled == 1 then |
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229 gear = leader |
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230 else |
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231 gear = cyborgs[2] |
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232 end |
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233 table.insert(startAnim, {func = AnimCustomFunction, args = {players[1], CondNeedToTurn, {players[4], gear}}}) |
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234 table.insert(startAnim, {func = AnimCustomFunction, args = {players[1], CondNeedToTurn, {players[1], gear}}}) |
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235 table.insert(startAnim, {func = AnimSay, args = {gear, loc("You have finally figured it out!"), SAY_SHOUT, 4500}}) |
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236 table.insert(startAnim, {func = AnimSay, args = {gear, loc("You meatbags are pretty slow, you know!"), SAY_SHOUT, 5500}}) |
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237 table.insert(startAnim, {func = AnimSay, args = {players[1], loc("Why do you want to take over our island?"), SAY_SHOUT, 5500}}) |
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238 table.insert(startAnim, {func = AnimSay, args = {gear, loc("Do you have any idea how valuable grass is?"), SAY_SHOUT, 5500}}) |
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239 table.insert(startAnim, {func = AnimSay, args = {gear, loc("This island is the only place left on Earth with grass on it!"), SAY_SHOUT, 7000}}) |
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240 table.insert(startAnim, {func = AnimSay, args = {gear, loc("It's worth more than wood!"), SAY_SHOUT, 4000}}) |
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241 table.insert(startAnim, {func = AnimSay, args = {gear, loc("That makes it almost invaluable!"), SAY_SHOUT, 4500}}) |
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242 table.insert(startAnim, {func = AnimSay, args = {players[1], loc("We have nowhere else to live!"), SAY_SHOUT, 4500}}) |
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243 table.insert(startAnim, {func = AnimSay, args = {gear, loc("That's not our problem!"), SAY_SHOUT, 4500}}) |
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244 table.insert(startAnim, {func = AnimSay, args = {players[1], loc("We'll give you a problem then!"), SAY_SHOUT, 5000}}) |
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245 table.insert(startAnim, {func = AnimSwitchHog, args = {gear}}) |
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246 end |
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247 |
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248 function SetupFinalAnim() |
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249 finalAnim = { |
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250 {func = AnimGearWait, args = {cyborg, 1000}}, |
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251 {func = AnimSay, args = {cyborg, loc("Nicely done, meatbags!"), SAY_SAY, 3000}}, |
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252 {func = AnimSay, args = {cyborg, loc("You have won the game by proving true cooperative skills!"), SAY_SAY, 7000}}, |
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253 {func = AnimSay, args = {cyborg, loc("You have proven yourselves worthy!"), SAY_SAY, 4000}}, |
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254 {func = AnimSay, args = {players[1], loc("Game? Was this a game to you?!"), SAY_SAY, 4000}}, |
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255 {func = AnimSay, args = {cyborg, loc("Well, yes. This was a cyborg television show."), SAY_SAY, 5500}}, |
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256 {func = AnimSay, args = {cyborg, loc("It is called 'Hogs of Steel'."), SAY_SAY, 4000}}, |
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257 {func = AnimSay, args = {players[1], loc("Are you saying that many of us have died for your entertainment?"), SAY_SAY, 8000}}, |
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258 {func = AnimSay, args = {players[1], loc("Our tribe, our beautiful island!"), SAY_SAY, 4000}}, |
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259 {func = AnimSay, args = {players[1], loc("All gone...everything!"), SAY_SAY, 3000}}, |
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260 {func = AnimSay, args = {cyborg, loc("But the ones alive are stronger in their heart!"), SAY_SAY, 6000}}, |
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261 {func = AnimSay, args = {cyborg, loc("Just kidding, none of you have died!"), SAY_SAY, 5000}}, |
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262 {func = AnimSay, args = {cyborg, loc("I mean, none of you ceased to live."), SAY_SAY, 5000}}, |
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263 {func = AnimSay, args = {cyborg, loc("You'll see what I mean!"), SAY_SAY, 4000}}, |
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264 {func = AnimSay, args = {cyborg, loc("They are all waiting back in the village, haha."), SAY_SAY, 7000}}, |
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265 {func = AnimSay, args = {players[1], loc("You are playing with our lives here!"), SAY_SAY, 6000}}, |
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266 {func = AnimSay, args = {players[1], loc("Do you think you're some kind of god?"), SAY_SAY, 6000}}, |
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267 {func = AnimSay, args = {cyborg, loc("Interesting idea, haha!"), SAY_SAY, 2000}}, |
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268 {func = AnimSwitchHog, args = {players[1]}}, |
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269 {func = AnimWait, args = {players[1], 1}}, |
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270 {func = AnimDisappear, swh = false, args = {cyborg, unpack(cyborgPos[4])}}, |
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271 {func = HideHedge, swh = false, args = {cyborg}}, |
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272 {func = AnimSay, args = {players[1], loc("What a douche!"), SAY_SAY, 2000}}, |
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273 } |
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274 end |
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275 --------------------------Anim skip functions-------------------------- |
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276 function SkipStartAnim() |
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277 RestoreNatives() |
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278 RestoreCyborgs() |
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279 SetGearMessage(CurrentHedgehog, 0) |
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280 AnimSwitchHog(cyborgs[1]) |
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281 AnimWait(cyborg, 1) |
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282 AddFunction({func = HideHedge, args = {cyborg}}) |
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283 end |
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284 |
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285 function AfterStartAnim() |
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286 ShowMission(loc("The Enemy Of My Enemy"), loc("The Union"), loc("Defeat the cyborgs!"), 1, 0) |
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287 PutWeaponCrates() |
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288 PutHealthCrates() |
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289 TurnTimeLeft = 0 |
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290 end |
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291 |
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292 function PutHealthCrates() |
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293 for i = 1, 10 do |
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294 SpawnHealthCrate(0, 0) |
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295 end |
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296 end |
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297 |
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298 function PutWeaponCrates() |
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299 SpawnAmmoCrate(2399, 622, amNapalm, 2) |
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300 SpawnAmmoCrate(2199, -18, amBee, 2) |
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301 SpawnAmmoCrate(2088, 430, amBee, 2) |
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302 SpawnAmmoCrate(237, 20, amMortar, 4) |
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303 SpawnAmmoCrate(312, 1107, amMolotov, 3) |
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304 SpawnAmmoCrate(531, 1123, amWatermelon, 2) |
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305 SpawnAmmoCrate(1253, 1444, amFlamethrower, 5) |
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306 SpawnAmmoCrate(994, 1364, amBaseballBat, 3) |
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307 SpawnAmmoCrate(1104, 1553, amMine, 6) |
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308 SpawnAmmoCrate(2277, 803, amDynamite, 2) |
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309 SpawnAmmoCrate(1106, 184, amRCPlane, 3) |
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310 SpawnAmmoCrate(1333, 28, amSMine, 4) |
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311 SpawnAmmoCrate(90, 279, amAirAttack, 2) |
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312 SpawnAmmoCrate(288, 269, amBee, 2) |
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313 SpawnAmmoCrate(818, 1633, amBaseballBat, 2) |
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314 end |
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315 -----------------------------Events------------------------------------ |
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316 function CheckNativesDead() |
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317 return nativesLeft == 0 |
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318 end |
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319 |
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320 function CheckCannibalsDead() |
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321 return cannibalsLeft == 0 |
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322 end |
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323 |
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324 function CheckPlayersDead() |
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325 return playersLeft == 0 |
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326 end |
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327 |
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328 function CheckCyborgsDead() |
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329 return (cyborgsLeft == 0 and (leader == nil or gearDead[leader] == true)) |
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330 end |
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331 |
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332 function DoNativesDead() |
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333 nativesDeadFresh = true |
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334 TurnTimeLeft = 0 |
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335 end |
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336 |
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337 function DoCannibalsDead() |
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338 cannibalsDeadFresh = true |
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339 TurnTimeLeft = 0 |
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340 end |
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341 |
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342 function DoPlayersDead() |
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343 RemoveEventFunc(CheckNativesDead) |
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344 RemoveEventFunc(CheckCannibalsDead) |
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345 RemoveEventFunc(CheckCyborgsDead) |
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346 playersDeadFresh = true |
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347 TurnTimeLeft = 0 |
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348 end |
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349 |
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350 function DoCyborgsDead() |
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351 -- RemoveEventFunc(CheckNativesDead) |
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352 -- RemoveEventFunc(CheckCannibalsDead) |
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353 cyborgsDeadFresh= true |
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354 TurnTimeLeft = 0 |
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355 end |
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356 |
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357 function CheckGearsDead(gearList) |
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358 for i = 1, # gearList do |
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359 if gearDead[gearList[i]] ~= true then |
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360 return false |
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361 end |
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362 end |
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363 return true |
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364 end |
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365 |
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366 function CheckGearDead(gear) |
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367 return gearDead[gear] |
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368 end |
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369 |
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370 function FailedMission() |
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371 RestoreHedge(cyborg) |
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372 AnimOutOfNowhere(cyborg, unpack(cyborgPos[1])) |
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373 if CheckCyborgsDead() then |
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374 AnimSay(cyborg, loc("Hmmm...it's a draw. How unfortunate!"), SAY_THINK, 6000) |
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375 elseif leader ~= nil then |
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376 CondNeedToTurn2(cyborg, leader) |
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377 AddAnim({{func = AnimSay, args = {leader, loc("Yay, we won!"), SAY_SAY, 2000}}, |
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378 {func = AnimSay, args = {cyborg, loc("Nice work!"), SAY_SAY, 2000}}}) |
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379 else |
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380 CondNeedToTurn2(cyborg, cyborgs[1]) |
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381 AddAnim({{func = AnimSay, args = {cyborgs[1], loc("Yay, we won!"), SAY_SAY, 2000}}, |
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382 {func = AnimSay, args = {cyborg, loc("Nice work!"), SAY_SAY, 2000}}}) |
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383 end |
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384 AddFunction({func = LoseMission, args = {}}) |
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385 end |
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386 |
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387 function LoseMission() |
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388 ParseCommand("teamgone " .. loc("Natives")) |
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389 ParseCommand("teamgone " .. loc("Cannibals")) |
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390 ParseCommand("teamgone " .. loc("011101001")) |
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391 TurnTimeLeft = 0 |
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392 end |
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393 |
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394 function WonMission() |
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395 RestoreHedge(cyborg) |
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396 CondNeedToTurn2(cyborg, players[1]) |
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397 SetupFinalAnim() |
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398 AddAnim(finalAnim) |
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399 AddFunction({func = WinMission, args = {}}) |
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400 end |
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401 |
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402 function WinMission() |
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403 if progress and progress<9 then |
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404 SaveCampaignVar("Progress", "9") |
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405 end |
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406 ParseCommand("teamgone " .. loc("011101001")) |
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407 TurnTimeLeft = 0 |
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408 end |
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409 -----------------------------Misc-------------------------------------- |
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410 function HideHedge(hedge) |
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411 if hedgeHidden[hedge] ~= true then |
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412 HideHog(hedge) |
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413 hedgeHidden[hedge] = true |
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414 end |
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415 end |
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416 |
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417 function RestoreHedge(hedge) |
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418 if hedgeHidden[hedge] == true then |
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419 RestoreHog(hedge) |
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420 hedgeHidden[hedge] = false |
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421 end |
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422 end |
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423 |
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424 function GetVariables() |
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425 progress = tonumber(GetCampaignVar("Progress")) |
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426 m5DeployedNum = tonumber(GetCampaignVar("M5DeployedNum")) |
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427 m2Choice = tonumber(GetCampaignVar("M2Choice")) |
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428 m5Choice = tonumber(GetCampaignVar("M5Choice")) |
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429 m2DenseDead = tonumber(GetCampaignVar("M2DenseDead")) |
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430 m4DenseDead = tonumber(GetCampaignVar("M4DenseDead")) |
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431 m5DenseDead = tonumber(GetCampaignVar("M5DenseDead")) |
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432 m4LeaksDead = tonumber(GetCampaignVar("M4LeaksDead")) |
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433 m5LeaksDead = tonumber(GetCampaignVar("M5LeaksDead")) |
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434 m4ChiefDead = tonumber(GetCampaignVar("M4ChiefDead")) |
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435 m5ChiefDead = tonumber(GetCampaignVar("M5ChiefDead")) |
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436 m4WaterDead = tonumber(GetCampaignVar("M4WaterDead")) |
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437 m5WaterDead = tonumber(GetCampaignVar("M5WaterDead")) |
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438 m4BuffaloDead = tonumber(GetCampaignVar("M4BuffaloDead")) |
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439 m5BuffaloDead = tonumber(GetCampaignVar("M5BuffaloDead")) |
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440 m5WiseDead = tonumber(GetCampaignVar("M5WiseDead")) |
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441 m5GirlDead = tonumber(GetCampaignVar("M5GirlDead")) |
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442 m8DeployedDead = tonumber(GetCampaignVar("M8DeployedDead")) |
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443 m8PrincessDead = tonumber(GetCampaignVar("M8PrincessDead")) |
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444 m8RamonDead = tonumber(GetCampaignVar("M8RamonDead")) |
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445 m8SpikyDead = tonumber(GetCampaignVar("M8SpikyDead")) |
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446 m8DeployedLeader = tonumber(GetCampaignVar("M8DeployedLeader")) |
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447 m8PrincessLeader = tonumber(GetCampaignVar("M8PrincessLeader")) |
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448 m8EnemyFled = tonumber(GetCampaignVar("M8EnemyFled")) |
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449 m8Scene = tonumber(GetCampaignVar("M8Scene")) |
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450 end |
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451 |
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452 function SetupPlace() |
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453 for i = 1, playersNum do |
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454 HideHedge(players[i]) |
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455 end |
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456 for i = 1, cyborgsNum do |
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457 HideHedge(cyborgs[i]) |
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458 end |
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459 if leader ~= nil then |
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460 HideHedge(leader) |
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461 end |
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462 end |
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463 |
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464 function SetupEvents() |
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465 AddNewEvent(CheckPlayersDead, {}, DoPlayersDead, {}, 0) |
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466 AddNewEvent(CheckNativesDead, {}, DoNativesDead, {}, 0) |
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467 AddNewEvent(CheckCannibalsDead, {}, DoCannibalsDead, {}, 0) |
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468 AddNewEvent(CheckCyborgsDead, {}, DoCyborgsDead, {}, 0) |
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469 end |
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470 |
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471 function SetupAmmo() |
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472 AddAmmo(cyborgs[1], amClusterBomb, 100) |
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473 AddAmmo(cyborgs[1], amMortar, 100) |
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474 AddAmmo(cyborgs[1], amDynamite, 2) |
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475 AddAmmo(cyborgs[1], amAirAttack, 2) |
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476 AddAmmo(cyborgs[1], amTeleport, 100) |
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477 |
|
478 if leader ~= nil then |
|
479 AddAmmo(leader, amClusterBomb, 100) |
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480 AddAmmo(leader, amMortar, 100) |
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481 AddAmmo(leader, amDynamite, 100) |
|
482 AddAmmo(leader, amAirAttack, 3) |
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483 AddAmmo(leader, amTeleport, 100) |
|
484 end |
|
485 end |
|
486 |
|
487 function AddHogs() |
|
488 AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star") |
|
489 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
|
490 |
|
491 AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
|
492 natives[1] = AddHog(nativeNames[leaksNum], 0, 100, nativeHats[leaksNum]) |
|
493 if m5DeployedNum ~= leaksNum and m8DeployedLeader == 0 then |
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494 natives[2] = AddHog(nativeNames[m5DeployedNum], 0, 100, nativeHats[m5DeployedNum]) |
|
495 end |
|
496 table.insert(natives, AddHog(nativeNames[ramonNum], 0, 100, nativeHats[ramonNum])) |
|
497 table.insert(natives, AddHog(nativeNames[spikyNum], 0, 100, nativeHats[spikyNum])) |
|
498 if m8PrincessLeader == 0 then |
|
499 table.insert(natives, AddHog(loc("Fell From Heaven"), 0, 100, "tiara")) |
|
500 end |
|
501 nativesNum = #natives |
|
502 nativesLeft = nativesNum |
|
503 cannibalsLeft = cannibalsNum |
|
504 for i = 1, nativesNum do |
|
505 table.insert(players, natives[i]) |
|
506 end |
|
507 |
|
508 AddTeam(loc("Cannibals"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
|
509 for i = 1, cannibalsNum do |
|
510 cannibals[i] = AddHog(cannibalNames[i], 0, 100, "Zombi") |
|
511 table.insert(players, cannibals[i]) |
|
512 end |
|
513 playersNum = #players |
|
514 playersLeft = playersNum |
|
515 |
|
516 AddTeam(loc("Hedge-cogs"), 14483455, "ring", "UFO", "Robot", "cm_star") |
|
517 for i = 1, cyborgsNum do |
|
518 cyborgs[i] = AddHog(cyborgNames[i], 2, 80, "cyborg2") |
|
519 end |
|
520 |
|
521 if m8EnemyFled == 1 then |
|
522 AddTeam(loc("Leader"), 14483455, "ring", "UFO", "Robot", "cm_star") |
|
523 if m8Scene == denseScene then |
|
524 leader = AddHog(loc("Dense Cloud"), 2, 200, nativeHats[denseNum]) |
|
525 elseif m8Scene == waterScene then |
|
526 leader = AddHog(loc("Fiery Water"), 2, 200, nativeHats[waterNum]) |
|
527 elseif m8Scene == princessScene then |
|
528 leader = AddHog(loc("Fell From Heaven"), 2, 200, "tiara") |
|
529 else |
|
530 leader = AddHog(loc("Nancy Screw"), 2, 200, "cyborg2") |
|
531 end |
|
532 end |
|
533 |
|
534 cyborgsLeft = cyborgsNum |
|
535 |
|
536 for i = 1, nativesNum do |
|
537 AnimSetGearPosition(natives[i], unpack(nativePos[i])) |
|
538 AnimTurn(natives[i], nativeDir[i]) |
|
539 end |
|
540 for i = 1, cannibalsNum do |
|
541 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
|
542 AnimTurn(cannibals[i], cannibalDir[i]) |
|
543 end |
|
544 for i = 1, cyborgsNum do |
|
545 AnimSetGearPosition(cyborgs[i], unpack(cyborgsPos[i])) |
|
546 AnimTurn(cyborgs[i], cyborgsDir[i]) |
|
547 end |
|
548 AnimSetGearPosition(cyborg, unpack(cyborgPos[1])) |
|
549 AnimTurn(cyborg, cyborgDir) |
|
550 if leader ~= nil then |
|
551 AnimSetGearPosition(leader, unpack(leaderPos)) |
|
552 AnimTurn(leader, leaderDir[i]) |
|
553 end |
|
554 end |
|
555 |
|
556 -----------------------------Main Functions---------------------------- |
|
557 |
|
558 function onGameInit() |
|
559 Seed = 0 |
|
560 GameFlags = gfSolidLand |
|
561 TurnTime = 60000 |
|
562 CaseFreq = 0 |
|
563 MinesNum = 0 |
|
564 MinesTime = 3000 |
|
565 Explosives = 0 |
|
566 Delay = 10 |
|
567 Map = "Islands" |
|
568 Theme = "EarthRise" |
|
569 SuddenDeathTurns = 20 |
|
570 |
|
571 GetVariables() |
|
572 AnimInit() |
|
573 AddHogs() |
|
574 end |
|
575 |
|
576 function onGameStart() |
|
577 SetupAmmo() |
|
578 SetupPlace() |
|
579 AnimationSetup() |
|
580 SetupEvents() |
|
581 AddAnim(startAnim) |
|
582 AddFunction({func = AfterStartAnim, args = {}}) |
|
583 end |
|
584 |
|
585 function onGameTick() |
|
586 AnimUnWait() |
|
587 if ShowAnimation() == false then |
|
588 return |
|
589 end |
|
590 ExecuteAfterAnimations() |
|
591 CheckEvents() |
|
592 end |
|
593 |
|
594 function onGearDelete(gear) |
|
595 gearDead[gear] = true |
|
596 if GetGearType(gear) == gtHedgehog then |
|
597 if GetHogTeamName(gear) == loc("Natives") then |
|
598 for i = 1, nativesLeft do |
|
599 if natives[i] == gear then |
|
600 table.remove(natives, i) |
|
601 table.remove(players, i) |
|
602 nativesLeft = nativesLeft - 1 |
|
603 playersLeft = playersLeft - 1 |
|
604 end |
|
605 end |
|
606 elseif GetHogTeamName(gear) == loc("Cannibals") then |
|
607 for i = 1, cannibalsLeft do |
|
608 if cannibals[i] == gear then |
|
609 table.remove(cannibals, i) |
|
610 table.remove(players, nativesLeft + i) |
|
611 cannibalsLeft = cannibalsLeft - 1 |
|
612 playersLeft = playersLeft - 1 |
|
613 end |
|
614 end |
|
615 elseif GetHogTeamName(gear) == loc("Hedge-cogs") then |
|
616 for i = 1, cyborgsLeft do |
|
617 if cyborgs[i] == gear then |
|
618 table.remove(cyborgs, i) |
|
619 end |
|
620 end |
|
621 cyborgsLeft = cyborgsLeft - 1 |
|
622 end |
|
623 end |
|
624 end |
|
625 |
|
626 function onAmmoStoreInit() |
|
627 SetAmmo(amSkip, 9, 0, 0, 0) |
|
628 SetAmmo(amSwitch, 9, 0, 0, 0) |
|
629 SetAmmo(amDEagle, 9, 0, 0, 0) |
|
630 SetAmmo(amSniperRifle, 9, 0, 0, 0) |
|
631 SetAmmo(amBazooka, 8, 0, 0, 0) |
|
632 SetAmmo(amGrenade, 7, 0, 0, 0) |
|
633 SetAmmo(amFirePunch, 9, 0, 0, 0) |
|
634 SetAmmo(amShotgun, 9, 0, 0, 0) |
|
635 |
|
636 SetAmmo(amParachute, 9, 0, 0, 0) |
|
637 SetAmmo(amRope, 9, 0, 0, 0) |
|
638 SetAmmo(amPickHammer, 9, 0, 0, 0) |
|
639 SetAmmo(amBlowTorch, 9, 0, 0, 0) |
|
640 end |
|
641 |
|
642 function onNewTurn() |
|
643 if AnimInProgress() then |
|
644 TurnTimeLeft = -1 |
|
645 return |
|
646 end |
|
647 if playersDeadFresh then |
|
648 playersDeadFresh = false |
|
649 FailedMission() |
|
650 elseif cyborgsDeadFresh then |
|
651 cyborgsDeadFresh = false |
|
652 WonMission() |
|
653 elseif nativesDeadFresh and GetHogTeamName(CurrentHedgehog) == loc("Cannibals") then |
|
654 AnimSay(CurrentHedgehog, loc("Your deaths will be avenged, cannibals!"), SAY_SHOUT, 0) |
|
655 nativesDeadFresh = false |
|
656 elseif cannibalsDeadFresh and GetHogTeamName(CurrentHedgehog) == loc("Natives") then |
|
657 AnimSay(CurrentHedgehog, loc("Your deaths will be avenged, cannibals!"), SAY_SHOUT, 0) |
|
658 cannibalsDeadFresh = false |
|
659 end |
|
660 end |
|
661 |
|
662 function onPrecise() |
|
663 if GameTime > 3000 and AnimInProgress() then |
|
664 SetAnimSkip(true) |
|
665 end |
|
666 end |