1 HedgewarsScriptLoad("/Scripts/Locale.lua") |
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2 HedgewarsScriptLoad("/Scripts/Animate.lua") |
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3 |
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4 -----------------------------Constants--------------------------------- |
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5 choiceAccept = 1 |
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6 choiceRefuse = 2 |
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7 choiceAttack = 3 |
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8 |
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9 leaksPos = {2067, 509} |
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10 densePos = {1882, 503} |
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11 waterPos = {3100, 930} |
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12 buffaloPos = {2609, 494} |
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13 chiefPos = {2538, 617} |
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14 cannibalPos = {{2219, 1339}, {2322, 1357}, {805, 784}, {3876, 1048}, |
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15 {1101, 916}, {2854, 1408}, {1974, 486}, {1103, 961}} |
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16 |
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17 HogNames = {loc("Olive"), loc("Brain Stu"), loc("Brainila"), loc("Salivaslurper"), |
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18 loc("Spleenlover"), loc("Thighlicker"), loc("NomNom"), loc("Mindy")} |
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19 |
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20 natives = {} |
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21 -----------------------------Variables--------------------------------- |
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22 cannibals = {} |
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23 cannibalDead = {} |
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24 cannibalHidden = {} |
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25 cratesSpawned = {} |
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26 healthCratesSpawned = {} |
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27 |
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28 sdrmv = 0 |
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29 denseDead = false |
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30 leaksDead = false |
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31 waterDead = false |
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32 buffaloDead = false |
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33 chiefDead = false |
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34 nativesDead = {} |
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35 |
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36 m2Choice = 0 |
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37 m2DenseDead = 0 |
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38 |
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39 startAnim = {} |
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40 wave2Anim = {} |
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41 finalAnim = {} |
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42 --------------------------Anim skip functions-------------------------- |
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43 function AfterHogDeadAnim() |
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44 freshDead = nil |
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45 TurnTimeLeft = TurnTime |
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46 end |
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47 |
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48 function AfterStartAnim() |
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49 local goal = loc("Defeat the cannibals!|") |
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50 local chiefgoal = loc("Try to protect the chief! You won't lose if he dies, but it is advised that he survives.") |
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51 TurnTimeLeft = TurnTime |
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52 ShowMission(loc("United We Stand"), loc("Invasion"), goal .. chiefgoal, 1, 6000) |
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53 end |
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54 |
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55 function SkipStartAnim() |
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56 AnimSetGearPosition(water, 2467, 754) |
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57 if cratesSpawned[1] ~= true then |
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58 SpawnCrates(1) |
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59 end |
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60 if healthCratesSpawned[1] ~= true then |
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61 SpawnHealthCrates(1) |
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62 end |
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63 if cannibalHidden[1] == true then |
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64 RestoreWave(1) |
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65 end |
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66 AnimSwitchHog(leaks) |
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67 end |
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68 |
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69 function SkipWave2Anim() |
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70 if cratesSpawned[2] ~= true then |
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71 SpawnCrates(2) |
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72 end |
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73 if healthCratesSpawned[2] ~= true then |
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74 SpawnHealthCrates(2) |
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75 end |
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76 if cannibalHidden[5] == true then |
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77 RestoreWave(2) |
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78 end |
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79 AnimSwitchHog(cannibals[5]) |
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80 end |
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81 |
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82 function AfterWave2Anim() |
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83 TurnTimeLeft = 0 |
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84 end |
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85 |
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86 function AfterFinalAnim() |
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87 if leaksDead == true then |
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88 SaveCampaignVar("M4LeaksDead", "1") |
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89 else |
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90 SaveCampaignVar("M4LeaksDead", "0") |
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91 end |
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92 if chiefDead == true then |
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93 SaveCampaignVar("M4ChiefDead", "1") |
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94 else |
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95 SaveCampaignVar("M4ChiefDead", "0") |
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96 end |
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97 if buffaloDead == true then |
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98 SaveCampaignVar("M4BuffaloDead", "1") |
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99 else |
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100 SaveCampaignVar("M4BuffaloDead", "0") |
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101 end |
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102 if waterDead == true then |
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103 SaveCampaignVar("M4WaterDead", "1") |
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104 else |
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105 SaveCampaignVar("M4WaterDead", "0") |
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106 end |
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107 if denseDead == true then |
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108 SaveCampaignVar("M4DenseDead", "1") |
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109 else |
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110 SaveCampaignVar("M4DenseDead", "0") |
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111 end |
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112 if progress and progress<4 then |
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113 SaveCampaignVar("Progress", "4") |
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114 end |
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115 ParseCommand("teamgone " .. loc("011101001")) |
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116 TurnTimeLeft = 0 |
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117 end |
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118 -----------------------------Animations-------------------------------- |
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119 function Wave2Reaction() |
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120 local i = 1 |
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121 local gearr = nil |
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122 while nativesDead[i] == true do |
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123 i = i + 1 |
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124 end |
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125 gearr = natives[i] |
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126 if denseDead ~= true and band(GetState(dense), gstDrowning) == 0 then |
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127 AnimInsertStepNext({func = AnimSay, args = {dense, loc("I'm so scared!"), SAY_SAY, 3000}}) |
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128 AnimInsertStepNext({func = AnimCustomFunction, args = {dense, EmitDenseClouds, {"Left"}}}) |
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129 AnimInsertStepNext({func = AnimTurn, args = {dense, "Left"}}) |
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130 end |
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131 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("There's more of them? When did they become so hungry?"), SAY_SHOUT, 8000}}) |
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132 end |
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133 |
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134 function EmitDenseClouds(dir) |
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135 local dif |
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136 if dir == "Left" then |
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137 dif = 10 |
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138 else |
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139 dif = -10 |
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140 end |
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141 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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142 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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143 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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144 AnimInsertStepNext({func = AnimWait, args = {dense, 800}}) |
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145 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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146 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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147 AnimInsertStepNext({func = AnimWait, args = {dense, 800}}) |
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148 AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) |
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149 end |
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150 |
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151 function AnimationSetup() |
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152 table.insert(startAnim, {func = AnimWait, args = {leaks, 4000}}) |
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153 table.insert(startAnim, {func = AnimCaption, args = {leaks, loc("Back in the village, after telling the villagers about the threat..."), 5000}}) |
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154 table.insert(startAnim, {func = AnimCaption, args = {leaks, loc("Their buildings were very primitive back then, even for an uncivilised island."), 7000}}) |
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155 table.insert(startAnim, {func = AnimSay, args = {chief, loc("Young one, you are telling us that they can instantly change location without a shaman?"), SAY_SAY, 8000}}) |
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156 table.insert(startAnim, {func = AnimSay, args = {chief, loc("That is, indeed, very weird..."), SAY_SAY, 3500}}) |
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157 table.insert(startAnim, {func = AnimSay, args = {buffalo, loc("If they try coming here, they can have a taste of my delicious knuckles!"), SAY_SHOUT, 8000}}) |
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158 table.insert(startAnim, {func = AnimSay, args = {buffalo, loc("Haha!"), SAY_SHOUT, 2000}}) |
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159 if denseDead == false then |
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160 table.insert(startAnim, {func = AnimSay, args = {dense, loc("I'm not sure about that!"), SAY_SAY, 3400}}) |
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161 table.insert(startAnim, {func = AnimSay, args = {dense, loc("They have weapons we've never seen before!"), SAY_SAY, 5000}}) |
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162 table.insert(startAnim, {func = AnimSay, args = {dense, loc("Luckily, I've managed to snatch some of them."), SAY_SAY, 5000}}) |
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163 table.insert(startAnim, {func = AnimCustomFunction, args = {dense, SpawnCrates, {1}}}) |
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164 table.insert(startAnim, {func = AnimSay, args = {dense, loc("Oops...I dropped them."), SAY_SAY, 3000}}) |
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165 else |
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166 table.insert(startAnim, {func = AnimSay, args = {leaks, loc("I'm not sure about that!"), SAY_SAY, 3400}}) |
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167 table.insert(startAnim, {func = AnimSay, args = {leaks, loc("They have weapons we've never seen before!"), SAY_SAY, 5000}}) |
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168 table.insert(startAnim, {func = AnimCustomFunction, args = {leaks, SpawnCrates, {1}}}) |
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169 table.insert(startAnim, {func = AnimWait, args = {leaks, 1000}}) |
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170 table.insert(startAnim, {func = AnimSay, args = {leaks, loc("They keep appearing like this. It's weird!"), SAY_SAY, 5000}}) |
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171 end |
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172 table.insert(startAnim, {func = AnimSay, args = {chief, loc("Did anyone follow you?"), SAY_SAY, 3000}}) |
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173 table.insert(startAnim, {func = AnimSay, args = {leaks, loc("No, we made sure of that!"), SAY_SAY, 3500}}) |
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174 table.insert(startAnim, {func = AnimCustomFunction, args = {leaks, SpawnHealthCrates, {1}}}) |
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175 table.insert(startAnim, {func = AnimWait, args = {leaks, 1000}}) |
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176 table.insert(startAnim, {func = AnimSay, args = {chief, loc("First aid kits?!"), SAY_SAY, 3000}}) |
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177 table.insert(startAnim, {func = AnimSay, args = {leaks, loc("I've seen this before. They just appear out of thin air."), SAY_SAY, 7000}}) |
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178 table.insert(startAnim, {func = AnimMove, args = {water, "Left", 3000, 0}}) |
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179 table.insert(startAnim, {func = AnimJump, args = {water, "long"}}) |
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180 table.insert(startAnim, {func = AnimMove, args = {water, "Left", 2655, 0}}) |
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181 table.insert(startAnim, {func = AnimTurn, args = {water, "Right"}}) |
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182 table.insert(startAnim, {func = AnimJump, args = {water, "back"}}) |
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183 table.insert(startAnim, {func = AnimJump, args = {water, "back"}}) |
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184 table.insert(startAnim, {func = AnimTurn, args = {water, "Left"}}) |
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185 table.insert(startAnim, {func = AnimMove, args = {water, "Left", 2467, 754}}) |
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186 table.insert(startAnim, {func = AnimSay, args = {water, loc("Hey guys!"), SAY_SAY, 2500}}) |
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187 table.insert(startAnim, {func = AnimSay, args = {chief, loc("..."), SAY_THINK, 1500}}) |
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188 table.insert(startAnim, {func = AnimSay, args = {chief, loc("Where have you been?"), SAY_SAY, 4000}}) |
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189 table.insert(startAnim, {func = AnimSay, args = {water, loc("Just on a walk."), SAY_SAY, 3000}}) |
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190 table.insert(startAnim, {func = AnimSay, args = {chief, loc("You have chosen the perfect moment to leave."), SAY_SAY, 6000}}) |
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191 table.insert(startAnim, {func = AnimCustomFunction, args = {chief, RestoreWave, {1}}}) |
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192 for i = 1, 4 do |
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193 table.insert(startAnim, {func = AnimOutOfNowhere, args = {cannibals[i], unpack(cannibalPos[i])}}) |
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194 end |
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195 table.insert(startAnim, {func = AnimWait, args = {chief, 1500}}) |
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196 table.insert(startAnim, {func = AnimSay, args = {leaks, loc("HOW DO THEY KNOW WHERE WE ARE???"), SAY_SHOUT, 5000}}) |
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197 table.insert(startAnim, {func = AnimSay, args = {chief, loc("We have to protect the village!"), SAY_SAY, 5000}}) |
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198 table.insert(startAnim, {func = AnimSwitchHog, args = {leaks}}) |
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199 AddSkipFunction(startAnim, SkipStartAnim, {}) |
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200 |
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201 table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, RestoreWave, {2}}, swh = false}) |
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202 for i = 5, 8 do |
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203 table.insert(wave2Anim, {func = AnimOutOfNowhere, args = {cannibals[i], unpack(cannibalPos[i])}}) |
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204 end |
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205 table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, Wave2Reaction, {}}, swh = false}) |
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206 table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, SpawnCrates, {2}}, swh = false}) |
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207 table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, SpawnHealthCrates, {2}}, swh = false}) |
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208 table.insert(wave2Anim, {func = AnimSwitchHog, args = {cannibals[5]}}) |
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209 AddSkipFunction(wave2Anim, SkipWave2Anim, {}) |
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210 end |
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211 |
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212 function SetupHogDeadAnim(gear) |
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213 hogDeadAnim = {} |
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214 if nativesNum == 0 then |
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215 return |
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216 end |
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217 local hogDeadStrings = {loc("They killed ") .. gear ..loc("! You bastards!"), |
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218 gear .. loc("! Why?!"), |
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219 loc("That was just mean!"), |
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220 loc("Oh no, not ") .. gear .. "!"} |
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221 table.insert(hogDeadAnim, {func = AnimSay, args = {CurrentHedgehog, hogDeadStrings[nativesNum], SAY_SHOUT, 4000}}) |
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222 end |
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223 |
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224 function SetupFinalAnim() |
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225 local found = 0 |
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226 local hogs = {} |
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227 local i = 1 |
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228 if nativesNum >= 2 then |
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229 while found < 2 do |
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230 if nativesDead[i] ~= true then |
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231 found = found + 1 |
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232 hogs[found] = natives[i] |
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233 end |
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234 i = i + 1 |
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235 end |
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236 if chiefDead ~= true then |
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237 hogs[2] = chief |
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238 end |
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239 table.insert(finalAnim, {func = AnimCustomFunction, args = {hogs[1], CondNeedToTurn, {hogs[1], hogs[2]}}}) |
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240 table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("We can't hold them up much longer!"), SAY_SAY, 5000}}) |
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241 table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("We need to move!"), SAY_SAY, 3000}}) |
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242 table.insert(finalAnim, {func = AnimSay, args = {hogs[2], loc("But where can we go?"), SAY_SAY, 3000}}) |
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243 table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("To the caves..."), SAY_SAY, 2500}}) |
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244 table.insert(finalAnim, {func = AnimSay, args = {hogs[2], loc("Good idea, they'll never find us there!"), SAY_SAY, 5000}}) |
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245 else |
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246 for i = 1, 5 do |
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247 if nativesDead[i] ~= true then |
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248 hogs[1] = natives[i] |
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249 end |
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250 end |
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251 table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("I need to move the tribe!"), SAY_THINK, 4000}}) |
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252 table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("The caves are well hidden, they won't find us there!"), SAY_THINK, 7000}}) |
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253 end |
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254 end |
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255 -----------------------------Misc-------------------------------------- |
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256 function RestoreWave(index) |
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257 for i = (index - 1) * 4 + 1, index * 4 do |
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258 RestoreHog(cannibals[i]) |
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259 cannibalHidden[i] = false |
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260 end |
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261 end |
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262 |
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263 function GetVariables() |
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264 m2DenseDead = tonumber(GetCampaignVar("M2DenseDead")) |
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265 if m2DenseDead == 1 then |
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266 denseDead = true |
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267 end |
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268 m2Choice = tonumber(GetCampaignVar("M2Choice")) |
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269 end |
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270 |
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271 function SetupPlace() |
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272 if m2DenseDead == 1 then |
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273 sdrmv = 1 |
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274 DeleteGear(dense) |
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275 end |
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276 for i = 1, 8 do |
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277 HideHog(cannibals[i]) |
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278 cannibalHidden[i] = true |
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279 end |
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280 HideHog(cyborg) |
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281 end |
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282 |
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283 function SetupEvents() |
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284 AddEvent(CheckWaveDead, {1}, DoWaveDead, {1}, 0) |
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285 AddEvent(CheckWaveDead, {2}, DoWaveDead, {2}, 0) |
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286 end |
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287 |
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288 function SetupAmmo() |
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289 AddAmmo(cannibals[1], amGrenade, 4) |
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290 AddAmmo(cannibals[1], amBazooka, 4) |
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291 AddAmmo(cannibals[1], amShotgun, 4) |
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292 AddAmmo(cannibals[1], amMine, 2) |
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293 AddAmmo(cannibals[5], amGrenade, 4) |
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294 AddAmmo(cannibals[5], amBazooka, 4) |
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295 AddAmmo(cannibals[5], amShotgun, 4) |
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296 AddAmmo(cannibals[5], amMine, 2) |
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297 AddAmmo(cannibals[5], amMolotov, 2) |
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298 AddAmmo(cannibals[5], amFlamethrower, 3) |
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299 end |
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300 |
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301 function AddHogs() |
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302 AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
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303 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
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304 dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood") |
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305 water = AddHog(loc("Fiery Water"), 0, 100, "pirate_jack") |
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306 buffalo = AddHog(loc("Raging Buffalo"), 0, 100, "zoo_Bunny") |
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307 chief = AddHog(loc("Righteous Beard"), 0, 100, "IndianChief") |
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308 natives = {leaks, dense, water, buffalo, chief} |
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309 nativesNum = 5 |
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310 |
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311 AddTeam(loc("Light Cannfantry"), 14483456, "Skull", "Island", "Pirate", "cm_vampire") |
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312 for i = 1, 4 do |
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313 cannibals[i] = AddHog(HogNames[i], 2, 40, "Zombi") |
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314 end |
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315 |
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316 AddTeam(loc("Heavy Cannfantry"), 14483456, "Skull", "Island", "Pirate", "cm_vampire") |
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317 for i = 5, 8 do |
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318 cannibals[i] = AddHog(HogNames[i], 2, 55, "vampirichog") |
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319 end |
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320 |
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321 AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star") |
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322 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
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323 |
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324 AnimSetGearPosition(leaks, unpack(leaksPos)) |
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325 AnimSetGearPosition(dense, unpack(densePos)) |
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326 AnimSetGearPosition(water, unpack(waterPos)) |
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327 HogTurnLeft(water, true) |
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328 AnimSetGearPosition(buffalo, unpack(buffaloPos)) |
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329 HogTurnLeft(buffalo, true) |
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330 AnimSetGearPosition(chief, unpack(chiefPos)) |
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331 HogTurnLeft(chief, true) |
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332 AnimSetGearPosition(cyborg, 0, 0) |
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333 for i = 1, 8 do |
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334 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
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335 end |
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336 end |
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337 |
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338 function CondNeedToTurn(hog1, hog2) |
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339 xl, xd = GetX(hog1), GetX(hog2) |
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340 if xl > xd then |
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341 AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}}) |
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342 AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}}) |
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343 elseif xl < xd then |
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344 AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}}) |
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345 AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}}) |
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346 end |
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347 end |
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348 |
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349 function SpawnHealthCrates(index) |
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350 SetHealth(SpawnHealthCrate(0, 0), 25) |
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351 SetHealth(SpawnHealthCrate(0, 0), 25) |
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352 SetHealth(SpawnHealthCrate(0, 0), 25) |
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353 healthCratesSpawned[index] = true |
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354 end |
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355 |
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356 function SpawnCrates(index) |
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357 if index == 1 then |
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358 SpawnAmmoCrate(1943, 408, amBazooka) |
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359 SpawnAmmoCrate(1981, 464, amGrenade) |
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360 SpawnAmmoCrate(1957, 459, amShotgun) |
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361 SpawnAmmoCrate(1902, 450, amDynamite) |
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362 SpawnUtilityCrate(1982, 405, amPickHammer) |
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363 SpawnUtilityCrate(2028, 455, amRope) |
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364 SpawnUtilityCrate(2025, 464, amTeleport) |
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365 else |
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366 SpawnUtilityCrate(1982, 405, amBlowTorch) |
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367 SpawnAmmoCrate(2171, 428, amMolotov) |
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368 SpawnAmmoCrate(2364, 346, amFlamethrower) |
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369 SpawnAmmoCrate(2521, 303, amBazooka) |
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370 SpawnAmmoCrate(2223, 967, amGrenade) |
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371 SpawnAmmoCrate(1437, 371, amShotgun) |
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372 end |
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373 cratesSpawned[index] = true |
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374 end |
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375 |
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376 -----------------------------Events------------------------------------ |
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377 |
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378 function CheckWaveDead(index) |
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379 for i = (index - 1) * 4 + 1, index * 4 do |
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380 if cannibalDead[i] ~= true then |
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381 return false |
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382 end |
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383 end |
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384 return true |
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385 end |
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386 |
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387 function DoWaveDead(index) |
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388 SetGearMessage(CurrentHedgehog, 0) |
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389 SetState(CurrentHedgehog, 0) |
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390 if index == 1 then |
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391 AddAnim(wave2Anim) |
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392 AddFunction({func = AfterWave2Anim, args = {}}) |
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393 elseif index == 2 then |
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394 SetupFinalAnim() |
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395 AddAnim(finalAnim) |
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396 AddFunction({func = AfterFinalAnim, args = {}}) |
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397 end |
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398 end |
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399 |
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400 |
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401 -----------------------------Main Functions---------------------------- |
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402 |
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403 function onGameInit() |
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404 Seed = 1 |
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405 GameFlags = 0 |
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406 TurnTime = 60000 |
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407 CaseFreq = 0 |
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408 MinesNum = 0 |
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409 MinesTime = 3000 |
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410 Explosives = 2 |
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411 Delay = 10 |
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412 Map = "Hogville" |
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413 Theme = "Nature" |
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414 SuddenDeathTurns = 3000 |
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415 |
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416 AddHogs() |
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417 AnimInit() |
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418 end |
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419 |
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420 function onGameStart() |
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421 progress = tonumber(GetCampaignVar("Progress")) |
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422 GetVariables() |
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423 SetupAmmo() |
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424 SetupPlace() |
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425 AnimationSetup() |
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426 SetupEvents() |
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427 AddAnim(startAnim) |
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428 AddFunction({func = AfterStartAnim, args = {}}) |
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429 end |
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430 |
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431 function onGameTick() |
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432 AnimUnWait() |
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433 if ShowAnimation() == false then |
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434 return |
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435 end |
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436 ExecuteAfterAnimations() |
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437 CheckEvents() |
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438 end |
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439 |
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440 function onGearDelete(gear) |
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441 if gear == dense then |
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442 denseDead = true |
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443 nativesNum = nativesNum - 1 |
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444 nativesDead[2] = true |
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445 if sdrmv == 1 then |
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446 freshDead = nil |
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447 else |
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448 freshDead = loc("Dense Cloud") |
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449 end |
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450 elseif gear == leaks then |
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451 leaksDead = true |
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452 nativesNum = nativesNum - 1 |
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453 nativesDead[1] = true |
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454 freshDead = loc("Leaks A Lot") |
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455 elseif gear == chief then |
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456 chiefDead = true |
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457 nativesNum = nativesNum - 1 |
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458 nativesDead[5] = true |
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459 freshDead = loc("Righteous Beard") |
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460 elseif gear == water then |
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461 waterDead = true |
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462 nativesNum = nativesNum - 1 |
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463 nativesDead[3] = true |
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464 freshDead = loc("Fiery Water") |
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465 elseif gear == buffalo then |
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466 buffaloDead = true |
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467 nativesNum = nativesNum - 1 |
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468 nativesDead[4] = true |
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469 freshDead = loc("Raging Buffalo") |
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470 else |
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471 for i = 1, 8 do |
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472 if gear == cannibals[i] then |
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473 cannibalDead[i] = true |
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474 end |
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475 end |
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476 end |
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477 end |
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478 |
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479 function onAmmoStoreInit() |
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480 SetAmmo(amDEagle, 9, 0, 0, 0) |
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481 SetAmmo(amSniperRifle, 4, 0, 0, 0) |
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482 SetAmmo(amFirePunch, 9, 0, 0, 0) |
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483 SetAmmo(amWhip, 9, 0, 0, 0) |
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484 SetAmmo(amBaseballBat, 9, 0, 0, 0) |
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485 SetAmmo(amHammer, 9, 0, 0, 0) |
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486 SetAmmo(amLandGun, 9, 0, 0, 0) |
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487 SetAmmo(amSnowball, 8, 0, 0, 0) |
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488 SetAmmo(amGirder, 4, 0, 0, 2) |
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489 SetAmmo(amParachute, 4, 0, 0, 2) |
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490 SetAmmo(amSwitch, 8, 0, 0, 2) |
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491 SetAmmo(amSkip, 8, 0, 0, 0) |
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492 SetAmmo(amRope, 5, 0, 0, 3) |
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493 SetAmmo(amBlowTorch, 3, 0, 0, 3) |
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494 SetAmmo(amPickHammer, 0, 0, 0, 3) |
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495 SetAmmo(amLowGravity, 0, 0, 0, 2) |
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496 SetAmmo(amDynamite, 0, 0, 0, 3) |
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497 SetAmmo(amBazooka, 0, 0, 0, 4) |
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498 SetAmmo(amGrenade, 0, 0, 0, 5) |
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499 SetAmmo(amMine, 0, 0, 0, 2) |
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500 SetAmmo(amMolotov, 0, 0, 0, 3) |
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501 SetAmmo(amFlamethrower, 0, 0, 0, 3) |
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502 SetAmmo(amShotgun, 0, 0, 0, 3) |
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503 SetAmmo(amTeleport, 0, 0, 0, 2) |
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504 SetAmmo(amFlamethrower, 0, 0, 0, 3) |
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505 end |
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506 |
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507 function onNewTurn() |
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508 if AnimInProgress() then |
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509 TurnTimeLeft = -1 |
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510 return |
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511 end |
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512 if freshDead ~= nil and GetHogTeamName(CurrentHedgehog) == loc("Natives") then |
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513 SetupHogDeadAnim(freshDead) |
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514 AddAnim(hogDeadAnim) |
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515 AddFunction({func = AfterHogDeadAnim, args = {}}) |
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516 end |
|
517 end |
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518 |
|
519 function onPrecise() |
|
520 if GameTime > 2500 then |
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521 SetAnimSkip(true) |
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522 end |
|
523 end |
|
524 |
|