equal
deleted
inserted
replaced
1 message(STATUS "Performing standalone bundle creation...") |
1 message(STATUS "Performing standalone bundle creation...") |
2 |
2 |
3 execute_process(COMMAND ls ${frameworks_dir} RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET) |
3 execute_process(COMMAND ls ${frameworks_dir} RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET) |
4 |
4 |
5 execute_process(COMMAND mkdir -p ${frameworks_dir}) |
5 execute_process(COMMAND mkdir -p ${frameworks_dir}) |
|
6 # macdeployqt will convert safely any absolute path library for 'hedgewars' |
6 execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/${bundle_name} OUTPUT_QUIET ERROR_QUIET) |
7 execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/${bundle_name} OUTPUT_QUIET ERROR_QUIET) |
|
8 # but macdeployqt will not work for 'hwengine'; luckily the dylibs were already updated before |
|
9 execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVCODEC} @executable_path/../Frameworks/libavcodec.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) |
|
10 execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVFORMAT} @executable_path/../Frameworks/libavformat.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) |
|
11 execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVUTIL} @executable_path/../Frameworks/libavutil.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) |
7 |
12 |
8 if(doBundle EQUAL 1) |
13 if(doBundle EQUAL 1) |
9 execute_process(COMMAND cp -pPR ${sdl_dir} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL.framework) |
14 execute_process(COMMAND cp -pPR ${sdl_dir} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL.framework) |
10 execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_image.framework) |
15 execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_image.framework) |
11 execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_net.framework) |
16 execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_net.framework) |