1 message(STATUS "Performing standalone bundle creation...") |
1 message(STATUS "Performing standalone bundle creation...") |
2 |
2 |
3 execute_process(COMMAND ls ${frameworks_dir} RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET) |
3 execute_process(COMMAND ls ${frameworks_dir} RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET) |
4 |
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5 execute_process(COMMAND mkdir -p ${frameworks_dir}) |
4 execute_process(COMMAND mkdir -p ${frameworks_dir}) |
6 # macdeployqt will convert safely any absolute path library for 'hedgewars' |
5 # macdeployqt will convert safely any absolute path library for 'hedgewars' |
7 execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/${bundle_name} OUTPUT_QUIET ERROR_QUIET) |
6 execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/${bundle_name} OUTPUT_QUIET ERROR_QUIET) |
8 # but macdeployqt will not work for 'hwengine'; luckily the dylibs were already updated before |
7 |
9 execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVCODEC} @executable_path/../Frameworks/libavcodec.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) |
8 if(NOT ${NOVIDEOREC}) |
10 execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVFORMAT} @executable_path/../Frameworks/libavformat.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) |
9 # but macdeployqt will not work for 'hwengine'; luckily the dylibs were already updated before |
11 execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVUTIL} @executable_path/../Frameworks/libavutil.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) |
10 execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVCODEC} @executable_path/../Frameworks/libavcodec.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) |
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11 execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVFORMAT} @executable_path/../Frameworks/libavformat.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) |
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12 execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVUTIL} @executable_path/../Frameworks/libavutil.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) |
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13 endif() |
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14 |
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15 if(NOT ${NOPNG}) |
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16 #same here, for libpng and hwengine, let's assume the version pulled by macdeployqt is the same |
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17 #(yes libpng is pulled by macdeployqt even when NOVIDEOREC is active) |
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18 execute_process(COMMAND install_name_tool -change ${PNG_LIBRARY} @executable_path/../Frameworks/${PNG_LIBNAME} ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) |
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19 endif() |
12 |
20 |
13 if(doBundle EQUAL 1) |
21 if(doBundle EQUAL 1) |
14 execute_process(COMMAND cp -pPR ${sdl_dir} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL.framework) |
22 execute_process(COMMAND cp -pPR ${sdl_dir} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL.framework) |
15 execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_image.framework) |
23 execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_image.framework) |
16 execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_net.framework) |
24 execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_net.framework) |