share/hedgewars/Data/Missions/Scenario/User_Mission_-_Bamboo_Thicket.lua
changeset 13061 8d2087c85b8d
parent 12933 e65aa3c3d4e6
child 13501 cbda0f842364
equal deleted inserted replaced
13060:aed0374bbd8a 13061:8d2087c85b8d
    19 	Map = "Bamboo" 
    19 	Map = "Bamboo" 
    20 	Theme = "Bamboo"
    20 	Theme = "Bamboo"
    21 	-- Disable Sudden Death
    21 	-- Disable Sudden Death
    22 	HealthDecrease = 0
    22 	HealthDecrease = 0
    23 	WaterRise = 0
    23 	WaterRise = 0
       
    24 	GameFlags = gfDisableWind
    24 
    25 
    25 	AddTeam(loc("Pathetic Resistance"), 14483456, "Plinko", "Island", "Default", "cm_yinyang")
    26 	AddTeam(loc("Pathetic Resistance"), 14483456, "Plinko", "Island", "Default", "cm_yinyang")
    26 	player = AddHog(loc("Ikeda"), 0, 10, "StrawHat")
    27 	player = AddHog(loc("Ikeda"), 0, 10, "StrawHat")
    27 			
    28 			
    28 	AddTeam(loc("Cybernetic Empire"), 	1175851, "ring", "Island", "Robot", "cm_cyborg")
    29 	AddTeam(loc("Cybernetic Empire"), 	1175851, "ring", "Island", "Robot", "cm_cyborg")
    31 	SetGearPosition(player,142,656)
    32 	SetGearPosition(player,142,656)
    32 	SetGearPosition(enemy,1824,419)
    33 	SetGearPosition(enemy,1824,419)
    33 
    34 
    34 end
    35 end
    35 
    36 
    36 
       
    37 function onGameStart()
    37 function onGameStart()
    38 
    38 
    39 	ShowMission(loc("Bamboo Thicket"), loc("Scenario"), loc("Eliminate the enemy."), -amBazooka, 0)
    39 	ShowMission(loc("Bamboo Thicket"), loc("Scenario"), loc("Eliminate the enemy."), -amBazooka, 0)
    40 
    40 
    41 	-- CRATE LIST.
    41 	-- CRATE LIST.
    43 	SpawnSupplyCrate(962,117,amBlowTorch)
    43 	SpawnSupplyCrate(962,117,amBlowTorch)
    44 
    44 
    45 	SpawnSupplyCrate(403,503,amParachute)
    45 	SpawnSupplyCrate(403,503,amParachute)
    46 
    46 
    47 	AddAmmo(enemy, amGrenade, 100)
    47 	AddAmmo(enemy, amGrenade, 100)
       
    48 
       
    49 	SetWind(100)
    48 		
    50 		
    49 end
    51 end
    50 
    52 
    51 function onNewTurn()
    53 function onNewTurn()
    52 	SetWind(100)
       
    53 	turnNumber = turnNumber + 1
    54 	turnNumber = turnNumber + 1
    54 end
    55 end
    55 
    56 
    56 function onAmmoStoreInit()
    57 function onAmmoStoreInit()
    57 	SetAmmo(amSkip, 9, 0, 0, 0)
    58 	SetAmmo(amSkip, 9, 0, 0, 0)