equal
deleted
inserted
replaced
2025 NameTex: nil; |
2025 NameTex: nil; |
2026 Probability: 100; |
2026 Probability: 100; |
2027 NumberInCase: 1; |
2027 NumberInCase: 1; |
2028 Ammo: (Propz: ammoprop_NoCrosshair or |
2028 Ammo: (Propz: ammoprop_NoCrosshair or |
2029 ammoprop_NeedTarget or |
2029 ammoprop_NeedTarget or |
2030 ammoprop_NoTargetAfter or |
2030 // NoTargetAfter is handled manually in doStepPiano |
2031 ammoprop_AttackingPut or |
2031 ammoprop_AttackingPut or |
2032 ammoprop_DontHold or |
2032 ammoprop_DontHold or |
2033 ammoprop_NotBorder or |
2033 ammoprop_NotBorder or |
2034 ammoprop_ForceTurnEnd; |
2034 ammoprop_ForceTurnEnd; |
2035 Count: 1; |
2035 Count: 1; |
2036 NumPerTurn: 0; |
2036 NumPerTurn: 0; |
2037 Timer: 0; |
2037 Timer: 0; |
2038 Pos: 0; |
2038 Pos: 0; |
2039 AmmoType: amPiano; |
2039 AmmoType: amPiano; |
2040 AttackVoice: sndIncoming; |
2040 AttackVoice: sndNone; // handled in doStepPiano |
2041 Bounciness: defaultBounciness); |
2041 Bounciness: defaultBounciness); |
2042 Slot: 5; |
2042 Slot: 5; |
2043 TimeAfterTurn: 0; |
2043 TimeAfterTurn: 0; |
2044 minAngle: 0; |
2044 minAngle: 0; |
2045 maxAngle: 0; |
2045 maxAngle: 0; |