189 g:= AddGoal(g, gfResetHealth, gidResetHealth); |
189 g:= AddGoal(g, gfResetHealth, gidResetHealth); |
190 g:= AddGoal(g, gfAISurvival, gidAISurvival); |
190 g:= AddGoal(g, gfAISurvival, gidAISurvival); |
191 g:= AddGoal(g, gfInfAttack, gidInfAttack); |
191 g:= AddGoal(g, gfInfAttack, gidInfAttack); |
192 g:= AddGoal(g, gfResetWeps, gidResetWeps); |
192 g:= AddGoal(g, gfResetWeps, gidResetWeps); |
193 g:= AddGoal(g, gfPerHogAmmo, gidPerHogAmmo); |
193 g:= AddGoal(g, gfPerHogAmmo, gidPerHogAmmo); |
|
194 g:= AddGoal(g, gfMoreWind, gidMoreWind); |
194 |
195 |
195 // modified damage modificator? |
196 // modified damage modificator? |
196 if cDamagePercent <> 100 then |
197 if cDamagePercent <> 100 then |
197 g:= AddGoal(g, gfAny, gidDamageModifier, cDamagePercent); |
198 g:= AddGoal(g, gfAny, gidDamageModifier, cDamagePercent); |
198 |
199 |