equal
deleted
inserted
replaced
|
1 // !!!just testing!!! |
|
2 // This is not GLSL 1.3+ compatible, as its using the compatibility profile! |
|
3 varying vec4 tint; |
|
4 |
|
5 void main() |
|
6 { |
|
7 gl_Position = ftransform(); |
|
8 gl_TexCoord[0] = gl_MultiTexCoord0; |
|
9 tint = gl_Color; |
|
10 } |