12230
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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local playerHog
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local playerTeamName = loc("Pro Killers")
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local enemyTeamName = loc("Galaxy Guardians")
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local enemyTeam1 = {
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{name=loc("Rocket"), x=796, y=1184},
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{name=loc("Star"), x=733, y=1525},
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{name=loc("Asteroid"), x=738, y=1855},
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{name=loc("Comet"), x=937, y=1318},
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{name=loc("Sunflame"), x=3424, y=1536},
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{name=loc("Eclipse"), x=3417, y=1081},
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{name=loc("Jetpack"), x=2256, y=1246},
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{name=loc("Void"), x=1587, y=1231},
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}
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local gameStarted = false
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local turnNo = 0
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local toleranceTimer = nil
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local enemyHogsLeft = #enemyTeam1
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local pendingDeaths = {}
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local enemyHogs = {}
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local gameEnded = false
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local waitGears = 0
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local hasAttacked = false
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local minePlaced = false
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local delayGear = nil
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function onGameInit()
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Seed = "{7e34a56b-ee7b-4fe1-8f30-352a998f3f6a}"
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GameFlags = gfDisableWind + gfDisableLandObjects
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TurnTime= 45000
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CaseFreq = 0
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MinesNum = 0
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Explosives = 0
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Theme = "EarthRise"
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MapGen = mgRandom
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MapFeatureSize = 12
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-- Disable Sudden Death
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WaterRise = 0
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HealthDecrease = 0
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AddTeam(playerTeamName, 0xFF0000, "Bone", "Island", "Classic", "cm_scout")
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playerHog = AddHog(loc("Ultrasoldier"), 0, 100, "Terminator_Glasses")
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SetGearPosition(playerHog, 543, 1167)
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AddTeam(enemyTeamName, 0xF5F808, "Earth", "Island", "Classic", "cm_galaxy")
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for i=1,8 do
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local hogID = AddHog(enemyTeam1[i].name, 0, 100, "NoHat")
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table.insert(enemyHogs, hogID)
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SetGearPosition(hogID, enemyTeam1[i].x, enemyTeam1[i].y)
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end
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end
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function onAmmoStoreInit()
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SetAmmo(amGrenade, 9, 0, 0, 1)
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SetAmmo(amClusterBomb, 9, 0, 0, 1)
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SetAmmo(amBazooka, 9, 0, 0, 1)
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SetAmmo(amBee, 9, 0, 0, 1)
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SetAmmo(amShotgun, 9, 0, 0, 1)
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SetAmmo(amPickHammer, 9, 0, 0, 1)
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SetAmmo(amSkip, 9, 0, 0, 1)
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SetAmmo(amRope, 9, 0, 0, 1)
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SetAmmo(amMine, 9, 0, 0, 1)
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SetAmmo(amDEagle, 9, 0, 0, 1)
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SetAmmo(amDynamite, 9, 0, 0, 1)
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SetAmmo(amFirePunch, 9, 0, 0, 1)
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SetAmmo(amWhip, 9, 0, 0, 1)
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SetAmmo(amBaseballBat, 9, 0, 0, 1)
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SetAmmo(amParachute, 9, 0, 0, 1)
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SetAmmo(amAirAttack, 9, 0, 0, 1)
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SetAmmo(amMineStrike, 9, 0, 0, 1)
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SetAmmo(amBlowTorch, 9, 0, 0, 1)
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SetAmmo(amGirder, 9, 0, 0, 1)
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SetAmmo(amTeleport, 9, 0, 0, 1)
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SetAmmo(amSwitch, 9, 0, 0, 1)
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SetAmmo(amMortar, 9, 0, 0, 1)
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SetAmmo(amKamikaze, 9, 0, 0, 1)
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SetAmmo(amCake, 9, 0, 0, 1)
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SetAmmo(amSeduction, 9, 0, 0, 1)
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SetAmmo(amWatermelon, 9, 0, 0, 1)
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SetAmmo(amHellishBomb, 9, 0, 0, 1)
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SetAmmo(amNapalm, 9, 0, 0, 1)
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SetAmmo(amDrill, 9, 0, 0, 1)
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SetAmmo(amBallgun, 9, 0, 0, 1)
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SetAmmo(amRCPlane, 9, 0, 0, 1)
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SetAmmo(amLowGravity, 9, 0, 0, 1)
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SetAmmo(amExtraDamage, 9, 0, 0, 1)
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SetAmmo(amInvulnerable, 9, 0, 0, 1)
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SetAmmo(amLaserSight, 9, 0, 0, 1)
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SetAmmo(amVampiric, 9, 0, 0, 1)
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SetAmmo(amSniperRifle, 9, 0, 0, 1)
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SetAmmo(amJetpack, 9, 0, 0, 1)
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SetAmmo(amMolotov, 9, 0, 0, 1)
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SetAmmo(amBirdy, 9, 0, 0, 1)
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SetAmmo(amPortalGun, 9, 0, 0, 1)
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SetAmmo(amPiano, 9, 0, 0, 1)
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SetAmmo(amGasBomb, 9, 0, 0, 1)
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SetAmmo(amSineGun, 9, 0, 0, 1)
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SetAmmo(amFlamethrower, 9, 0, 0, 1)
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SetAmmo(amSMine, 9, 0, 0, 1)
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SetAmmo(amHammer, 9, 0, 0, 1)
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SetAmmo(amResurrector, 9, 0, 0, 1)
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SetAmmo(amDrillStrike, 9, 0, 0, 1)
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SetAmmo(amSnowball, 9, 0, 0, 1)
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SetAmmo(amTardis, 9, 0, 0, 1)
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SetAmmo(amLandGun, 9, 0, 0, 1)
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SetAmmo(amIceGun, 9, 0, 0, 1)
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SetAmmo(amKnife, 9, 0, 0, 1)
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SetAmmo(amRubber, 9, 0, 0, 1)
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SetAmmo(amAirMine, 9, 0, 0, 1)
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SetAmmo(amDuck, 9, 0, 0, 1)
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SetAmmo(amExtraTime, 2, 0, 0, 0)
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end
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function onGameStart()
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SendHealthStatsOff()
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ShowMission(loc("Big Armory"), loc("Scenario"), loc("Kill all enemy hedgehogs in a single turn."), -amBazooka, 0)
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SetWind(15)
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end
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function onGameTick20()
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if not gameStarted and turnNo == 1 and TurnTimeLeft < TurnTime then
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gameStarted = true
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elseif gameStarted and not gameEnded then
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if isPlayerAlive() then
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if enemyHogsLeft - countPending() <= 0 then
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TurnTimeLeft = 0
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if delayGear then
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DeleteGear(delayGear)
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end
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return
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elseif (enemyHogsLeft > 0) and TurnTimeLeft < 40 then
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if not toleranceTimer and waitGears <= 0 then
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SetInputMask(0)
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SetGearMessage(playerHog, 0)
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if not minePlaced then
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TurnTimeLeft = 10000000
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end
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if hasAttacked then
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if minePlaced then
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toleranceTimer = 12000
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else
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toleranceTimer = 7500
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end
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else
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PlaySound(sndBoring, playerHog)
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toleranceTimer = 5020
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end
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return
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end
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end
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if toleranceTimer ~= nil then
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if toleranceTimer % 1000 == 0 and toleranceTimer > 0 and toleranceTimer <= 5000 then
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AddCaption(string.format(loc("Mission failure in %d s"), div(toleranceTimer, 1000)), 0xFFFFFFFF, capgrpGameState)
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end
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if toleranceTimer == 4000 then
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PlaySound(sndCountdown4)
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elseif toleranceTimer == 3000 then
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PlaySound(sndCountdown3)
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elseif toleranceTimer == 2000 then
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PlaySound(sndCountdown2)
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elseif toleranceTimer == 1000 then
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PlaySound(sndCountdown1)
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end
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if waitGears <= 0 then
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if toleranceTimer <= 0 then
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lose()
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return
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end
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toleranceTimer = toleranceTimer - 20
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end
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return
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end
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end
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end
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end
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function onGearAdd(gear)
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local gt = GetGearType(gear)
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if gt == gtIceGun or gt == gtPickHammer or gt == gtSineGunShot or gt == gtCake
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or gt == gtTeleport or gt == gtFlamethrower or gt == gtBallGun or gt == gtSeduction
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or gt == gtAirAttack or gt == gtMine or gt == gtSMine or gt == gtAirMine
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or (isWaitGear(gear) and gt ~= gtFlame) then
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--[[ This is a hack to prevent the turn from instantly ending
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after using a weapon with a retreat time of 0. For some reason, there would be
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are also problems with the hellish-hand grenade without this hack.
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It spawns an invisible grenade with disabled gravity at (0,0) with a
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high timer, which will delay the end of the turn. ]]
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if delayGear == nil then
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delayGear = AddGear(0, 0, gtGrenade, gstNoGravity + gstInvisible, 0, 0, 2147483647)
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end
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end
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if gt == gtMine or gt == gtSMine or gt == gtAirMine then
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minePlaced = true
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end
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if isWaitGear(gear) then
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waitGears = waitGears + 1
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end
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if gt == gtAirAttack then
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hasAttacked = true
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end
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end
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function onGearDelete(gear)
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if isWaitGear(gear) then
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waitGears = waitGears - 1
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end
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if GetGearType(gear) == gtHedgehog then
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if GetHogTeamName(gear) == enemyTeamName then
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enemyHogsLeft = enemyHogsLeft - 1
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pendingDeaths[gear] = nil
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if enemyHogsLeft <= 0 then
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win()
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end
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end
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end
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end
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function countPending()
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local p = 0
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for h, v in pairs(pendingDeaths) do
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if v then
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p = p + 1
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end
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end
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return p
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end
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function isPlayerAlive()
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if GetGearType(playerHog) == gtHedgehog then
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if GetHealth(playerHog) == 0 then
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return false
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else
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local _, gearDamage
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_, _, _, _, _, _, _, _, _, _, _, gearDamage = GetGearValues(playerHog)
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return (GetHealth(playerHog) - gearDamage) > 0
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end
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else
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return false
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end
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end
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function onGearDamage(gear, damage)
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if GetGearType(gear) == gtHedgehog then
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if GetHogTeamName(gear) == enemyTeamName then
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local _, gearDamage
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_, _, _, _, _, _, _, _, _, _, _, gearDamage = GetGearValues(gear)
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if (GetHealth(gear) - gearDamage) <= 0 then
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pendingDeaths[gear] = true
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end
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end
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end
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end
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function isWaitGear(gear)
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local gt = GetGearType(gear)
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return gt == gtBall or gt == gtHellishBomb or gt == gtWatermelon or gt == gtMelonPiece
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or (gt == gtFlame and band(GetState(gear), gsttmpFlag) == 0)
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or gt == gtDrill or gt == gtAirAttack or gt == gtAirBomb or gt == gtCluster
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or gt == gtEgg or gt == gtHammerHit or gt == gtNapalmBomb or gt == gtPoisonCloud
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or gt == gtGasBomb
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end
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function onNewTurn()
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turnNo = turnNo + 1
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if turnNo > 1 then
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PlaySound(sndBoring, playerHog)
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lose()
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end
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end
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function onHogAttack(ammoType)
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-- Set hasAttacked if hog attacked NOT with a non-turn ending weapon
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if ammoType ~= amNothing and ammoType ~= amSkip and ammoType ~= amJetpack and ammoType ~= amGirder and ammoType ~= amRubber
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and ammoType ~= amLandGun and ammoType ~= amParachute and ammoType ~= amResurrector and ammoType ~= amRope and ammoType ~= amSwitcher
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and ammoType ~= amExtraDamage and ammoType ~= amExtraTime and ammoType ~= amLowGravity and ammoType ~= amInvulnerable
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and ammoType ~= amLaserSight and ammoType ~= amVampiric and ammoType ~= amPortalGun and ammoType ~= amSnowball then
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hasAttacked = true
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end
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if ammoType == amSkip and enemyHogsLeft > 0 then
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PlaySound(sndCoward, playerHog)
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lose()
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return
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end
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end
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function lose()
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if not gameEnded then
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PlaySound(sndStupid, playerHog)
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local mission, achievement
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mission = loc("You failed to kill all enemies in this turn.")
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achievement = loc("You failed to kill all enemies in a single turn.")
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AddCaption(loc("Mission failed!"), 0xFFFFFFFF, capgrpGameState)
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ShowMission(loc("Big Armory"), loc("Scenario"), mission, -amBazooka, 5000)
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SendStat(siGameResult, loc("You lose!"))
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SendStat(siCustomAchievement, achievement)
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SendStat(siPlayerKills, tostring(0), enemyTeamName)
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SendStat(siPlayerKills, tostring(8-enemyHogsLeft), playerTeamName)
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gameEnded = true
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EndGame()
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end
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end
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function win()
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if not gameEnded then
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AddCaption(loc("Victory!"), 0xFFFFFFFF, capgrpGameState)
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ShowMission(loc("Big Armory"), loc("Scenario"), loc("Congratulations! You win."), 4, 5000)
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PlaySound(sndVictory, playerHog)
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SendStat(siGameResult, loc("You win!"))
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SendStat(siCustomAchievement, loc("You have killed all enemies."))
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SendStat(siPlayerKills, tostring(8-enemyHogsLeft), playerTeamName)
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SendStat(siPlayerKills, tostring(0), enemyTeamName)
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gameEnded = true
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EndGame()
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end
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end
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