share/hedgewars/Data/Scripts/Multiplayer/ShoppaMap.lua
author nemo
Tue, 02 Dec 2014 14:26:16 -0500
changeset 10604 f2f9928ea2e7
parent 10423 b9d6463cf2ca
child 10611 58cad46782ff
permissions -rw-r--r--
Sheepluva thought this was worth adding.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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ObjectList = {}
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f2f9928ea2e7 Sheepluva thought this was worth adding.
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f2f9928ea2e7 Sheepluva thought this was worth adding.
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HedgewarsScriptLoad("/Scripts/Draw.lua")
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188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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-- Overall padding for roping freedom
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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Padding = 430
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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-- This could probably use less points and more precision
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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-- 700x700 for object space
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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function DrawStar(x, y, d, f)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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-- default scale is 700x700 or so
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    local s = 700
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    local i = 0
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    local j = 0
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188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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    if not(d == 1) then s = div(s,d) end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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    if NoOverlap(x,y,s,s) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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        AddCollision(x,y,s,s)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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        if not(d == 1) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            i = 6-d
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            j = math.min(div(5,d),1)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            -- centre
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x,y,div(20,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            -- arms
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(325,d),y-f*div(108,d),2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(325,d),y-f*div(108,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(205,d),y+f*div(270,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x,y-f*div(345,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(205,d),y+f*div(270,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(325,d),y-f*div(108,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            if d < 4 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            -- fill in arm 1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(275,d),y-f*div(92,d),i)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(50,d),y-f*div(92,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(105,d),y+f*div(25,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(250,d),y-f*div(80,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(115,d),y-f*div(70,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(130,d),y-f*div(25,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(175,d),y-f*div(60,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            -- fill in arm 2
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(275,d),y-f*div(92,d),i)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(50,d),y-f*div(92,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(105,d),y+f*div(25,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(250,d),y-f*div(80,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(115,d),y-f*div(70,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(130,d),y-f*div(25,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(175,d),y-f*div(60,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            -- fill in arm 3
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(175,d),y+f*div(230,d),i)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(110,d),y+f*div(60,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x,y+f*div(120,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(155,d),y+f*div(215,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(105,d),y+f*div(95,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(60,d),y+f*div(130,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(85,d),y+f*div(155,d),j)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            -- fill in arm 4
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x,y-f*div(300,d),3)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(50,d),y-f*div(125,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(50,d),y-f*div(125,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x,y-f*div(270,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-div(40,d),y-f*div(160,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(40,d),y-f*div(160,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x,y-f*div(195,d),j)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            -- fill in arm 5
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(175,d),y+f*div(230,d),i)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(110,d),y+f*div(60,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x,y+f*div(120,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(155,d),y+f*div(215,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(105,d),y+f*div(95,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(60,d),y+f*div(130,d))
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+div(85,d),y+f*div(155,d),j)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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        else
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            -- centre
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x,y,20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            -- arms
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-325,y-f*108,1)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+325,y-f*108)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-205,y+f*270)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x,y-f*345)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+205,y+f*270)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-325,y-f*108)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            -- fill in arm 1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-275,y-f*92,4)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-50,y-f*92)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-105,y+f*25)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-250,y-f*80)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-115,y-f*70)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-130,y-f*25)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x-175,y-f*60)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            -- fill in arm 2
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+275,y-f*92,4)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+50,y-f*92)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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            AddPoint(x+105,y+f*25)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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diff changeset
    94
            AddPoint(x+250,y-f*80)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
    95
            AddPoint(x+115,y-f*70)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
    96
            AddPoint(x+130,y-f*25)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
    97
            AddPoint(x+175,y-f*60)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
    98
            -- fill in arm 3
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
    99
            AddPoint(x-175,y+f*230,4)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   100
            AddPoint(x-110,y+f*60)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   101
            AddPoint(x-10,y+f*120)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   102
            AddPoint(x-155,y+f*215)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   103
            AddPoint(x-105,y+f*95)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   104
            AddPoint(x-60,y+f*130)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   105
            AddPoint(x-85,y+f*155,5)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   106
            -- fill in arm 4
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   107
            AddPoint(x,y-f*300,3)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   108
            AddPoint(x+50,y-f*125)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   109
            AddPoint(x-50,y-f*125)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   110
            AddPoint(x,y-f*270)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   111
            AddPoint(x-40,y-f*160)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   112
            AddPoint(x+40,y-f*160)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   113
            AddPoint(x,y-f*195,5)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   114
            -- fill in arm 5
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   115
            AddPoint(x+175,y+f*230,4)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   116
            AddPoint(x+110,y+f*60)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   117
            AddPoint(x+10,y+f*120)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   118
            AddPoint(x+155,y+f*215)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   119
            AddPoint(x+105,y+f*95)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   120
            AddPoint(x+60,y+f*130)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   121
            AddPoint(x+85,y+f*155,5)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   122
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   123
        return true
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   124
    else
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   125
        return false
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   126
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   127
end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   128
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   129
-- well. this was easy
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   130
function DrawCircle(x, y, w)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   131
    if NoOverlap(x,y,w*10+6,w*10+6) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   132
        AddCollision(x,y,w*10+6,w*10+6)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   133
        AddPoint(x,y,w)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   134
        return true
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   135
    else
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   136
        return false
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   137
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   138
end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   139
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   140
function DrawCrescent(x, y, w, s)
9257
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   141
    local b = div(w*(GetRandom(4)+1)*10+6,6)
8975
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   142
    
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   143
    if NoOverlap(x,y,w*10+6,w*10+6) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   144
        AddCollision(x,y,w*10+6,w*10+6)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   145
        AddPoint(x,y,w)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   146
        if s then -- side
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   147
            if GetRandom(1) == 0 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   148
                b = b*-1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   149
            end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   150
            AddPoint(x-b,y,w,true)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   151
        else -- top
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   152
            AddPoint(x,y-b,w,true)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   153
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   154
        return true
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   155
    else
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   156
        return false
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   157
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   158
end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   159
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   160
function DrawCones(x,w,h,c)
9257
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   161
    local i = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   162
    local y = 2048-h
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   163
    local hw = div(w,2)
8975
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   164
    if NoOverlap(x+div(w*c,2),y+div(h,2),w*c,h) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   165
        AddCollision(x+div(w*c,2),y+div(h,2),w*c,h)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   166
        x = x + hw
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   167
        for i = 1,c do -- I'm guessing outlining is slightly more efficient than fanning at 16px brush
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   168
            AddPoint(x,y,1)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   169
            AddPoint(x-hw+8,2048)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   170
            AddPoint(x+hw-8,2048)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   171
            AddPoint(x,y)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   172
            for j = x-hw+25,x+hw,34 do
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   173
                AddPoint(x,y+30,3)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   174
                AddPoint(j,2048)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   175
            end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   176
            if GetRandom(2)==0 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   177
                AddPoint(x,y-20,8)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   178
            end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   179
            x = x + w
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   180
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   181
    else
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   182
        return false
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   183
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   184
    
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   185
end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   186
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   187
function DrawPlateau(x,y,l,t,b)
9257
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   188
    local bo = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   189
    local to = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   190
    local bSucc = false
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   191
    local tSucc = false
8975
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   192
    if NoOverlapXY(x-28,y-28,x+l+28,y+l+28) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   193
        AddPoint(x,y,5)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   194
        AddPoint(x+l,y)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   195
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   196
        to = GetRandom(6)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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   197
        if not(to==0) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   198
            if GetRandom(2)==0 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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   199
                to = div(l,to)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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   200
            else
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   201
                to = l-div(l,to)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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parents:
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   202
            end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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parents:
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   203
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   204
        if t>0 and NoOverlapXY(x+to-28,y-t-28,x+to+28,y+28) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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parents:
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   205
            AddPoint(x+to,y-t,5)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   206
            AddPoint(x+to,y)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   207
            if GetRandom(2)==0 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   208
                AddPoint(x+to,y-t+75,20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   209
            else -- square off
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   210
                AddPoint(x+to-20,y-t,1)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   211
                AddPoint(x+to-20,y-t-20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   212
                AddPoint(x+to+20,y-t-20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   213
                AddPoint(x+to+20,y-t)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   214
            end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   215
            tSucc = true
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   216
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   217
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   218
        if to > 120 and GetRandom(2)==0 then -- left bumper
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   219
            AddPoint(x+15,y-20,9)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   220
        else -- square off
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   221
            --AddPoint(x-50,y,2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   222
            AddPoint(x,y+20,1)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   223
            AddPoint(x-20,y+20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   224
            AddPoint(x-20,y-20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   225
            AddPoint(x,y-20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   226
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   227
        if to < (l-120) and GetRandom(2)==0 then -- right bumper
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   228
            AddPoint(x+l-15,y-20,9)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   229
        else -- square off
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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diff changeset
   230
            --AddPoint(x+l+50,y,2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   231
            AddPoint(x+l,y+20,1)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   232
            AddPoint(x+l+20,y+20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   233
            AddPoint(x+l+20,y-20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   234
            AddPoint(x+l,y-20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   235
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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diff changeset
   236
        bo = GetRandom(6)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   237
        if not(bo == 0) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   238
            if GetRandom(2)==0 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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diff changeset
   239
                bo = div(l,bo)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   240
            else
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   241
                bo = l-div(l,bo)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   242
            end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   243
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   244
        -- still consider a success even if we can't place this one.  Might need to return more than true/false
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   245
        if b>0 and NoOverlapXY(x+bo-28,y-28,x+bo+28,y+b+28) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   246
            AddPoint(x+bo,y,5)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   247
            AddPoint(x+bo,y+b)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   248
            if GetRandom(2)==0 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   249
                AddPoint(x+bo,y+b-75,20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   250
            else -- square off
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   251
                AddPoint(x+bo-20,y+b,1)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   252
                AddPoint(x+bo-20,y+b+20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   253
                AddPoint(x+bo+20,y+b+20)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   254
                AddPoint(x+bo+20,y+b)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   255
            end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   256
            bSucc = true
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   257
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   258
        if bSucc then AddCollisionXY(x+bo-28,y-28,x+bo+28,y+b+28) end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   259
        if tSucc then AddCollisionXY(x+to-28,y-t-28,x+to+28,y+28) end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   260
        AddCollisionXY(x-28,y-28,x+l+28,y+28) 
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   261
        return true
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   262
    else
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   263
        return false
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   264
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   265
end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   266
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   267
function AddCollision(x,y,w,h)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   268
    table.insert(ObjectList,{x-div(w+Padding,2),
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   269
                             y-div(h+Padding,2),
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   270
                             x+div(w+Padding,2),
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   271
                             y+div(h+Padding,2)})
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   272
end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   273
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   274
function AddCollisionXY(x,y,x2,y2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   275
    table.insert(ObjectList,{x-div(Padding,2),
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   276
                             y-div(Padding,2),
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   277
                             x2+div(Padding,2),
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   278
                             y2+div(Padding,2)})
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   279
end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   280
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   281
-- bounding box check
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   282
function NoOverlap(x,y,w,h)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
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   283
    w = w
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
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   284
    h = h
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   285
    x = x-div(w,2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   286
    y = y-div(h,2)
9257
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   287
    return NoOverlapXY(x,y,x+w,y+h)
8975
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   288
end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   289
function NoOverlapXY(x,y,x2,y2)
9257
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   290
    local i = 1
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   291
    local l = table.getn(ObjectList)
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   292
    local ox = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   293
    local oy = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   294
    local ox2 = 0
e89e1ab7f62b I should have specified locals
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parents: 8981
diff changeset
   295
    local oy2 = 0
8975
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   296
    while i<=l do
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   297
        ox = ObjectList[i][1]
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   298
        oy = ObjectList[i][2]
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   299
        ox2 = ObjectList[i][3]
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   300
        oy2 = ObjectList[i][4]
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   301
         --   WriteLnToConsole(ox..' '..oy..' '..ox2..' '..oy2..' - '..x..' '..y..' '..x2..' '..y2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   302
        --if (math.abs(ox + ox2 -x - x2) <= (ox2 - ox + x2 - x)) and (math.abs(oy + oy2 - y - y2) <= (oy - oy2 + y - y2)) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   303
        if x < ox2 and ox < x2 and y < oy2 and oy < y2 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   304
            return false
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   305
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   306
        i=i+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   307
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   308
    return true
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   309
end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   310
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   311
function dbg()
9257
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   312
    local i = 1
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   313
    local l = table.getn(ObjectList)
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   314
    local ox = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   315
    local oy = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   316
    local ox2 = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   317
    local oy2 = 0
8975
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   318
    while i<=l do
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   319
        ox = ObjectList[i][1]
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   320
        oy = ObjectList[i][2]
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   321
        ox2 = ObjectList[i][3]
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   322
        oy2 = ObjectList[i][4]
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   323
        AddPoint(ox,oy,1)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   324
        AddPoint(ox2,oy)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   325
        AddPoint(ox2,oy2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   326
        AddPoint(ox,oy2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   327
        AddPoint(ox,oy)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   328
        AddPoint(ox2,oy2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   329
        i=i+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   330
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   331
end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   332
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10036
diff changeset
   333
function onPreviewInit()
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10036
diff changeset
   334
onGameInit()
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10036
diff changeset
   335
end
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10036
diff changeset
   336
8975
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   337
function onGameInit()
10423
b9d6463cf2ca fix mapgen of other scripts too
sheepluva
parents: 10172
diff changeset
   338
    MapGen = mgDrawn
8975
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   339
    TemplateFilter = 0
9257
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   340
    local TotGen = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   341
    local Tries = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   342
    local i = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   343
    local l = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   344
    local x = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   345
    local y = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   346
    local w = 0
e89e1ab7f62b I should have specified locals
nemo
parents: 8981
diff changeset
   347
    local h = 0 
10172
7cfd1a9356b5 Only draw border for solid land
nemo
parents: 10150
diff changeset
   348
    if GetGameFlag(gfSolidLand) then EnableGameFlags(gfShoppaBorder) end
10036
3be36d2fdca6 use new API for changing GameFlags
sheepluva
parents: 9387
diff changeset
   349
    if not GetGameFlag(gfBottomBorder) and GetRandom(2) == 0 then
8980
37f4cdd9cd2c don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
nemo
parents: 8975
diff changeset
   350
        AddPoint(-50,2010,7)
37f4cdd9cd2c don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
nemo
parents: 8975
diff changeset
   351
        AddPoint(4150,2010)
8975
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   352
        for i = 0,GetRandom(3) do
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   353
            x = GetRandom(4096)
8980
37f4cdd9cd2c don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
nemo
parents: 8975
diff changeset
   354
            w = GetRandom(40)+10
37f4cdd9cd2c don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
nemo
parents: 8975
diff changeset
   355
            AddPoint(x,2200,w,true)
8975
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   356
            AddPoint(x,1900)
8981
6213f45b5ead use less collision space for the holes
nemo
parents: 8980
diff changeset
   357
            table.insert(ObjectList,{x-div(w*9,2),
6213f45b5ead use less collision space for the holes
nemo
parents: 8980
diff changeset
   358
                                     2010-div(100,2),
6213f45b5ead use less collision space for the holes
nemo
parents: 8980
diff changeset
   359
                                     x+div(w*9,2),
6213f45b5ead use less collision space for the holes
nemo
parents: 8980
diff changeset
   360
                                     2010+div(100,2)})
8975
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   361
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   362
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   363
        
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   364
    if GetRandom(2) == 0 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   365
        l = GetRandom(3)+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   366
        w = GetRandom(200)+200
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   367
        h = GetRandom(350)+200
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   368
        x = GetRandom(4096-w*l)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   369
        DrawCones(x,w,h,l)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   370
        --if DrawCones(x,w,h,l) then TotGen = TotGen+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   371
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   372
    if GetRandom(2) == 0 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   373
        for i = 1,GetRandom(5)+1 do
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   374
            w = GetRandom(35)+15
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   375
            x = GetRandom(4096-w*12)+w
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   376
	    if GetRandom(2)==0 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   377
		y = 2048-GetRandom(w*10+6)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   378
	    else
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   379
	    	y = 2048
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   380
	    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   381
           -- if AddPoint(x,y,w) then TotGetn = TotGen+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   382
           DrawCircle(x,y,w)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   383
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   384
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   385
    if GetRandom(2)==0 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   386
        x = GetRandom(3300)+350
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   387
        y = GetRandom(1300)+350
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   388
        if DrawStar(x,y, 1, 1+GetRandom(2)*-2) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   389
            TotGen = TotGen+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   390
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   391
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   392
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   393
    while (TotGen < 6) and (Tries < 100) do
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   394
        l = GetRandom(1000-Tries*10)+300
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   395
        x = GetRandom(3900-l)+100
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   396
        y = GetRandom(1900)+100
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   397
        if GetRandom(2)==0 then b = GetRandom(800)+300
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   398
        else b = 0 end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   399
        if GetRandom(2)==0 then t = GetRandom(800)+300
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   400
        else t = 0 end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   401
        if y-t < 50 then t = y - 50 end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   402
        if t < 200 then t = 0 end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   403
        if DrawPlateau(x,y,l,t,b) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   404
            TotGen = TotGen+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   405
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   406
        Tries = Tries + 1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   407
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   408
    Tries = 0
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   409
    while (TotGen < 17) and (Tries < 1000) do
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   410
        if Tries < 500 and GetRandom(2)==0 then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   411
            x = GetRandom(3300)+350
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   412
            y = GetRandom(1300)+350
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   413
            if DrawStar(x,y, 1, 1+GetRandom(2)*-2) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   414
                TotGen = TotGen+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   415
            end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   416
        else
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   417
            if Tries > 500 then d = GetRandom(2)+3
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   418
            else d = GetRandom(3)+2 end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   419
            x = GetRandom(4000-div(700,d))+div(700,d*2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   420
            y = GetRandom(1300-div(700,d))+div(700,d*2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   421
            if DrawStar(x,y, d, 1+GetRandom(2)*-2) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   422
                TotGen = TotGen+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   423
            end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   424
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   425
        w = GetRandom(35-div(Tries,29))+15
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   426
        x = GetRandom(4050-w*20)+w*10
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   427
        y = GetRandom(2000-w*20)+w*10
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   428
        if DrawCircle(x,y,w) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   429
            TotGen = TotGen+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   430
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   431
        w = GetRandom(35-div(Tries,29))+5
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   432
        x = GetRandom(4050-w*20)+w*10
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   433
        y = GetRandom(2000-w*20)+w*10
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   434
        if DrawCrescent(x,y,w,GetRandom(2)==0) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   435
            TotGen = TotGen+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   436
        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   437
        Tries = Tries + 1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   438
    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   439
--    Padding = div(Padding,2)
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   440
--    Tries = 0
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   441
--    while (TotGen < 21) and (Tries < 10000) do
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   442
--        r = GetRandom(20-div(Tries,223))+5
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   443
--        x = GetRandom(4050-r*20)+r*10
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   444
--        y = GetRandom(2000-r*20)+r*10
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   445
--        if DrawCircle(x,y,r) then
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   446
--            TotGen = TotGen+1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   447
--        end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   448
--        Tries = Tries + 1
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   449
--    end
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   450
    --dbg()
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   451
    FlushPoints()
188a71ceda72 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo
parents:
diff changeset
   452
end