author | koda |
Sun, 28 Oct 2012 04:47:30 +0100 | |
changeset 7853 | e70c633ed833 |
parent 7754 | e81dc9bef8b8 |
child 7905 | 15577789ab8b |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#if !defined(TARGET_OS_IPHONE) |
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#include <QString> |
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#include <QDir> |
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#include <QStringList> |
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#include <QPair> |
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|
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- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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extern QString * cProtoVer; |
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extern QString * cVersionString; |
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extern QString * cDataDir; |
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extern QString * cConfigDir; |
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extern QDir * bindir; |
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extern QDir * cfgdir; |
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extern QDir * datadir; |
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||
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extern bool custom_config; |
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extern bool custom_data; |
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||
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extern int cMaxTeams; |
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Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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extern int cMinServerVersion; |
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class QStandardItemModel; |
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extern QString * cDefaultAmmoStore; |
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Implement probability editor for weapon schemes (engine doesn't support that yet)
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extern int cAmmoNumber; |
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extern QList< QPair<QString, QString> > cDefaultAmmos; |
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extern unsigned int colors[]; |
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extern QString * netHost; |
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extern quint16 netPort; |
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Allow build without net game server: introduce -DWITH_SERVER configuration parameter
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|
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Allow build without net game server: introduce -DWITH_SERVER configuration parameter
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extern bool haveServer; |
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extern bool isDevBuild; |
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//Current season, SEASON_NONE by default |
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extern int season; |
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//On the day of hedgewars birthday (Oct 31st) this variable is assigned |
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//with number of years past 2004 (foundation of hedgewars) |
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//Could be used to implement a text/graphic like "This is the xxth birthday of hedgewars" or similar |
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extern int years_since_foundation; |
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||
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#endif |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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#define HEDGEHOGS_PER_TEAM 8 |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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#define AMMOLINE_DEFAULT_QT "93919294221991210322351110012010000002111101010111110101" |
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#define AMMOLINE_DEFAULT_PROB "04050405416006555465544647765766666661555101011154110101" |
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#define AMMOLINE_DEFAULT_DELAY "00000000000002055000000400070040000000002200000006000000" |
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#define AMMOLINE_DEFAULT_CRATE "13111103121111111231141111111111111112111111011111110101" |
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#define AMMOLINE_CRAZY_QT "99999999999999999929999999999999992999999999099999920909" |
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#define AMMOLINE_CRAZY_PROB "11111101111111111111111111111111111111111111011111110101" |
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#define AMMOLINE_CRAZY_DELAY "00000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CRAZY_CRATE "13111103121111111231141111111111111112111101011111110101" |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
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#define AMMOLINE_PROMODE_QT "90900090000000000000090000000000000000000000000000000001" |
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#define AMMOLINE_PROMODE_PROB "00000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_DELAY "00000000000002055000000400070040000000002000000000000009" |
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#define AMMOLINE_PROMODE_CRATE "11111111111111111111111111111111111111111001011111110101" |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
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#define AMMOLINE_SHOPPA_QT "00000099000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_PROB "44444100442444022101121212224220000000020004000100110000" |
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#define AMMOLINE_SHOPPA_DELAY "00000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_CRATE "11111111111111111111111111111111111111111011011111110001" |
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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2013733f9ca9
A bit more on the knife. Also add missing files to CMakeLists
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#define AMMOLINE_CLEAN_QT "10100090000100000110000000000000000000000000000010000000" |
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#define AMMOLINE_CLEAN_PROB "04050405416006555465544647765766666661555101011154110101" |
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#define AMMOLINE_CLEAN_DELAY "00000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CLEAN_CRATE "13111103121111111231141111111111111112111111011111110101" |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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90 |
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#define AMMOLINE_MINES_QT "00000099000900000003000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_PROB "00000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_DELAY "00000000000002055000000400070040000000002000000006000000" |
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#define AMMOLINE_MINES_CRATE "11111111111111111111111111111111111111111111011111110101" |
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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95 |
|
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2013733f9ca9
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96 |
#define AMMOLINE_PORTALS_QT "90000090020000000021000000000000001100000900000000000000" |
7754 | 97 |
#define AMMOLINE_PORTALS_PROB "04050405416006555465544647765766666661555101011154110100" |
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#define AMMOLINE_PORTALS_DELAY "00000000000002055000000400070040000000002000000006000000" |
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#define AMMOLINE_PORTALS_CRATE "13111103121111111231141111111111111112111111011111110101" |
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koda
parents:
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//Different seasons; assigned to season (int) |
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#define SEASON_NONE 0 |
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#define SEASON_CHRISTMAS 2 |
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#define SEASON_HWBDAY 4 |
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#define SEASON_EASTER 8 |
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#define NETGAME_DEFAULT_PORT 46631 |
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||
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||
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// see http://en.wikipedia.org/wiki/List_of_colors |
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set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
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/*define HW_TEAMCOLOR_ARRAY {0xff007fff, /. azure ./ \ |
83cb9dd54469
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
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0xffdd0000, /. classic red ./ \ |
83cb9dd54469
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
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0xff3e9321, /. classic green ./ \ |
83cb9dd54469
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
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0xffa23dbb, /. classic purple ./ \ |
83cb9dd54469
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
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0xffffb347, /. pastel orange ./ \ |
83cb9dd54469
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
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0xffcfcfc4, /. pastel gray ./ \ |
83cb9dd54469
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
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117 |
0xffbff000, /. lime ./ \ |
83cb9dd54469
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
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0xffffef00, /. yellow ./ \ |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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parents:
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// add new colors here |
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set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
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0 }*/ |
6309
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
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/* |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
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122 |
#define HW_TEAMCOLOR_ARRAY { 0xffd12b42, /. red ./ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
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123 |
0xff4980c1, /. blue ./ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
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changeset
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124 |
0xff6ab530, /. green ./ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
125 |
0xffbc64c4, /. purple ./ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
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126 |
0xffe76d14, /. orange ./ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
127 |
0xff3fb6e6, /. cyan ./ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
128 |
0xffe3e90c, /. yellow ./ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
129 |
0xff61d4ac, /. mint ./ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
130 |
0xfff1c3e1, /. pink ./ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
131 |
// add new colors here |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
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132 |
0 }*/ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
133 |
/* another set. this one is a merge of mikade/bugq colours w/ a bit of channel feedback */ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
134 |
#define HW_TEAMCOLOR_ARRAY { 0xffff0204, /* red */ \ |
5443
83cb9dd54469
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents:
5289
diff
changeset
|
135 |
0xff4980c1, /* blue */ \ |
6309
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
136 |
0xff1de6ba, /* teal */ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
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changeset
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137 |
0xffb541ef, /* purple */ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
138 |
0xffe55bb0, /* pink */ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
139 |
0xff20bf00, /* green */ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
|
140 |
0xfffe8b0e, /* orange */ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
6015
diff
changeset
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141 |
0xff5f3605, /* brown */ \ |
82e846e5d502
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents:
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changeset
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142 |
0xffffff01, /* yellow */ \ |
5201 | 143 |
/* add new colors here */ \ |
144 |
0 } |