author | unc0rr |
Mon, 09 Jun 2008 20:34:45 +0000 | |
changeset 984 | dd5f16f69926 |
parent 979 | edb8f208c1d9 |
child 1002 | 14ecd5fd4fab |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
37 | 19 |
//////////////////////////////////////////////////////////////////////////////// |
783 | 20 |
procedure ChangeAmmo(Gear: PGear); |
941
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- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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diff
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|
21 |
var slot, i: Longword; |
783 | 22 |
begin |
23 |
slot:= Gear^.MsgParam; |
|
24 |
||
25 |
with PHedgehog(Gear^.Hedgehog)^ do |
|
927
2c1675344a6f
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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diff
changeset
|
26 |
begin |
928
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Some preparation work for attacking from rope, parachute and etc.
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|
27 |
if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) |
b9064b48b001
Some preparation work for attacking from rope, parachute and etc.
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|
28 |
or (AttacksNum > 0) |
927
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|
29 |
or ((Gear^.State and gstHHDriven) = 0) then exit; |
783 | 30 |
|
927
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|
31 |
Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump or gm_Slot); |
783 | 32 |
|
927
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Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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changeset
|
33 |
if CurSlot = slot then |
2c1675344a6f
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parents:
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changeset
|
34 |
begin |
941
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- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
35 |
i:= 0; |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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parents:
931
diff
changeset
|
36 |
repeat |
927
2c1675344a6f
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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parents:
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|
37 |
inc(CurAmmo); |
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
38 |
if (CurAmmo > cMaxSlotAmmoIndex) then |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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changeset
|
39 |
begin |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
40 |
CurAmmo:= 0; |
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- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
41 |
inc(i); |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
42 |
TryDo(i < 2, 'Engine bug: no ammo in current slot', true) |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
43 |
end; |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
44 |
until (Ammo^[slot, CurAmmo].Count > 0) and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, CurAmmo].AmmoType].SkipTurns) |
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45 |
end else |
2c1675344a6f
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
unc0rr
parents:
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|
46 |
begin |
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
47 |
i:= 0; |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
48 |
// check whether there's ammo in slot |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
49 |
while (i <= cMaxSlotAmmoIndex) |
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- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
50 |
and ((Ammo^[slot, i].Count = 0) |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
51 |
or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns)) do inc(i); |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
52 |
|
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
53 |
if i <= cMaxSlotAmmoIndex then |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
54 |
begin |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
55 |
CurSlot:= slot; |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
56 |
CurAmmo:= i |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
57 |
end |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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931
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|
58 |
end |
927
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|
59 |
end; |
2c1675344a6f
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
unc0rr
parents:
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changeset
|
60 |
|
783 | 61 |
ApplyAmmoChanges(PHedgehog(Gear^.Hedgehog)^) |
62 |
end; |
|
63 |
||
64 |
procedure HHSetWeapon(Gear: PGear); |
|
65 |
var t: LongInt; |
|
66 |
weap: TAmmoType; |
|
67 |
begin |
|
68 |
weap:= TAmmoType(Gear^.MsgParam); |
|
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
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931
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changeset
|
69 |
|
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
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931
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|
70 |
if PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then exit; // weapon isn't activated yet |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
71 |
|
783 | 72 |
Gear^.MsgParam:= Ammoz[weap].Slot; |
73 |
||
74 |
t:= cMaxSlotAmmoIndex; |
|
75 |
||
76 |
Gear^.Message:= Gear^.Message and not gm_Weapon; |
|
77 |
||
78 |
with PHedgehog(Gear^.Hedgehog)^ do |
|
926
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Timer as hedgehog message (avoid possible desync in very rare cases)
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|
79 |
while (Ammo^[CurSlot, CurAmmo].AmmoType <> weap) and (t >= 0) do |
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
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|
80 |
begin |
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
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|
81 |
ChangeAmmo(Gear); |
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82 |
dec(t) |
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Timer as hedgehog message (avoid possible desync in very rare cases)
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|
83 |
end |
783 | 84 |
end; |
85 |
||
926
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Timer as hedgehog message (avoid possible desync in very rare cases)
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diff
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|
86 |
procedure HHSetTimer(Gear: PGear); |
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
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|
87 |
begin |
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|
88 |
Gear^.Message:= Gear^.Message and not gm_Timer; |
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
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|
89 |
with PHedgehog(Gear^.Hedgehog)^ do |
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
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diff
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|
90 |
if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Timerable) <> 0 then |
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
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|
91 |
begin |
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|
92 |
Ammo^[CurSlot, CurAmmo].Timer:= 1000 * Gear^.MsgParam; |
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Timer as hedgehog message (avoid possible desync in very rare cases)
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|
93 |
with CurrentTeam^ do |
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Timer as hedgehog message (avoid possible desync in very rare cases)
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|
94 |
ApplyAmmoChanges(Hedgehogs[CurrHedgehog]); |
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Timer as hedgehog message (avoid possible desync in very rare cases)
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|
95 |
end; |
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
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|
96 |
end; |
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
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|
97 |
|
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
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|
98 |
|
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|
99 |
procedure Attack(Gear: PGear); |
351 | 100 |
var xx, yy: hwFloat; |
32
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diff
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|
101 |
begin |
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diff
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|
102 |
with Gear^, |
351 | 103 |
PHedgehog(Gear^.Hedgehog)^ do |
32
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diff
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|
104 |
begin |
95 | 105 |
if ((State and gstHHDriven) <> 0)and |
542 | 106 |
((State and (gstAttacked or gstHHChooseTarget)) = 0)and |
836 | 107 |
(((State and gstMoving) = 0) or ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackInMove) <> 0))and |
108 |
((TargetPoint.X <> NoPointX) or ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_NeedTarget) = 0)) then |
|
32
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diff
changeset
|
109 |
begin |
95 | 110 |
State:= State or gstAttacking; |
111 |
if Power = cMaxPower then Message:= Message and not gm_Attack |
|
351 | 112 |
else if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Message:= Message and not gm_Attack |
95 | 113 |
else begin |
114 |
if Power = 0 then |
|
115 |
begin |
|
351 | 116 |
AttackBar:= CurrentTeam^.AttackBar; |
117 |
PlaySound(sndThrowPowerUp, false) |
|
95 | 118 |
end; |
119 |
inc(Power) |
|
120 |
end; |
|
121 |
if ((Message and gm_Attack) <> 0) then exit; |
|
351 | 122 |
|
123 |
if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then |
|
32
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diff
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|
124 |
begin |
282 | 125 |
StopSound(sndThrowPowerUp); |
351 | 126 |
PlaySound(sndThrowRelease, false); |
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diff
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|
127 |
end; |
519 | 128 |
xx:= SignAs(AngleSin(Angle), dX); |
900 | 129 |
yy:= -AngleCos(Angle); |
130 |
||
131 |
if ((Gear^.State and gstHHHJump) <> 0) then xx:= - xx; |
|
351 | 132 |
case Ammo^[CurSlot, CurAmmo].AmmoType of |
133 |
amGrenade: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Bomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer); |
|
134 |
amClusterBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtClusterBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer); |
|
135 |
amBazooka: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
|
136 |
amUFO: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtUFO, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
|
32
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diff
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|
137 |
amShotgun: begin |
351 | 138 |
PlaySound(sndShotgunReload, false); |
139 |
CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0); |
|
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|
140 |
end; |
498 | 141 |
amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, _0, _0, 0); |
866 | 142 |
amSkip: ParseCommand('/skip', true); |
351 | 143 |
amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0); |
800 | 144 |
amMine: begin |
145 |
AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, 0, SignAs(_0_02, dX), _0, 3000); |
|
146 |
PlaySound(sndLaugh, false) |
|
147 |
end; |
|
876 | 148 |
amDEagle: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0); |
498 | 149 |
amDynamite: AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000); |
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Fix firepunch direction when attacking from high jump
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diff
changeset
|
150 |
amFirePunch: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtFirePunch, 0, xx, _0, 0); |
925 | 151 |
amWhip: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtWhip, 0, SignAs(_1, dX), - _0_8, 0); |
854 | 152 |
amBaseballBat: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtShover, 0, xx * _0_5, yy * _0_5, 0); |
498 | 153 |
amParachute: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtParachute, 0, _0, _0, 0); |
154 |
amAirAttack: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 0, _0, _0, 0); |
|
155 |
amMineStrike: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 1, _0, _0, 0); |
|
156 |
amBlowTorch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0); |
|
157 |
amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, Ammo^[CurSlot, CurAmmo].Pos, _0, _0, 0); |
|
520 | 158 |
amTeleport: CurAmmoGear:= AddGear(0, 0, gtTeleport, 0, _0, _0, 0); |
534 | 159 |
amSwitch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtSwitcher, 0, _0, _0, 0); |
924 | 160 |
amMortar: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtMortar, 0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0); |
984 | 161 |
amKamikaze: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0); |
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|
162 |
end; |
829 | 163 |
|
164 |
uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType); |
|
165 |
||
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|
166 |
Power:= 0; |
930 | 167 |
if (CurAmmoGear <> nil) |
168 |
and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) = 0){check for dropping ammo from rope} then |
|
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changeset
|
169 |
begin |
930 | 170 |
CurAmmoGear^.Ammo:= @(Ammo^[CurSlot, CurAmmo]); |
82 | 171 |
Message:= Message or gm_Attack; |
351 | 172 |
CurAmmoGear^.Message:= Message |
82 | 173 |
end else begin |
351 | 174 |
if not CurrentTeam^.ExtDriven and |
175 |
((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0) then SendIPC('a'); |
|
82 | 176 |
AfterAttack |
177 |
end |
|
95 | 178 |
end else Message:= Message and not gm_Attack |
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|
179 |
end |
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|
180 |
end; |
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diff
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|
181 |
|
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diff
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|
182 |
procedure AfterAttack; |
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parents:
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diff
changeset
|
183 |
begin |
602 | 184 |
with CurrentHedgehog^.Gear^, |
185 |
CurrentHedgehog^ do |
|
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
186 |
begin |
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
187 |
Inc(AttacksNum); |
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
188 |
State:= State and not gstAttacking; |
614 | 189 |
if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum) or |
190 |
((GameFlags and gfMultiWeapon) <> 0) then isInMultiShoot:= true |
|
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
191 |
else begin |
351 | 192 |
TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn; |
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
193 |
State:= State or gstAttacked; |
602 | 194 |
OnUsedAmmo(CurrentHedgehog^) |
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
195 |
end; |
95 | 196 |
AttackBar:= 0; |
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
197 |
end |
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
198 |
end; |
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
199 |
|
42 | 200 |
//////////////////////////////////////////////////////////////////////////////// |
863 | 201 |
procedure doStepHedgehogDead(Gear: PGear); |
868 | 202 |
const frametime = 200; |
203 |
timertime = frametime * 6; |
|
863 | 204 |
begin |
205 |
if Gear^.Timer > 1 then |
|
206 |
begin |
|
207 |
AllInactive:= false; |
|
868 | 208 |
dec(Gear^.Timer); |
209 |
if (Gear^.Timer mod frametime) = 0 then inc(Gear^.Pos) |
|
863 | 210 |
end else |
211 |
if Gear^.Timer = 1 then |
|
212 |
begin |
|
213 |
Gear^.State:= Gear^.State or gstNoDamage; |
|
214 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound); |
|
215 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; |
|
216 |
DeleteGear(Gear); |
|
217 |
SetAllToActive |
|
218 |
end else // Gear^.Timer = 0 |
|
219 |
begin |
|
220 |
AllInactive:= false; |
|
868 | 221 |
Gear^.Z:= cCurrHHZ; |
222 |
RemoveGearFromList(Gear); |
|
223 |
InsertGearToList(Gear); |
|
863 | 224 |
PlaySound(sndByeBye, false); |
868 | 225 |
Gear^.Pos:= 0; |
226 |
Gear^.Timer:= timertime |
|
863 | 227 |
end |
228 |
end; |
|
229 |
||
230 |
//////////////////////////////////////////////////////////////////////////////// |
|
42 | 231 |
procedure PickUp(HH, Gear: PGear); |
295 | 232 |
var s: shortstring; |
233 |
a: TAmmoType; |
|
42 | 234 |
begin |
351 | 235 |
Gear^.Message:= gm_Destroy; |
236 |
case Gear^.Pos of |
|
295 | 237 |
posCaseAmmo: begin |
351 | 238 |
a:= TAmmoType(Gear^.State); |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
549
diff
changeset
|
239 |
AddAmmo(PHedgehog(HH^.Hedgehog)^, a); |
836 | 240 |
if not (PHedgehog(HH^.Hedgehog)^.Team^.ExtDriven |
241 |
or (PHedgehog(HH^.Hedgehog)^.BotLevel > 0)) then |
|
242 |
begin |
|
243 |
s:= trammo[Ammoz[a].NameId] + '(+' + IntToStr(Ammoz[a].NumberInCase) + ')'; |
|
244 |
AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo); |
|
245 |
end |
|
295 | 246 |
end; |
42 | 247 |
posCaseHealth: begin |
351 | 248 |
inc(HH^.Health, Gear^.Health); |
249 |
str(Gear^.Health, s); |
|
295 | 250 |
s:= '+' + s; |
549 | 251 |
AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo); |
351 | 252 |
RenderHealth(PHedgehog(HH^.Hedgehog)^); |
253 |
RecountTeamHealth(PHedgehog(HH^.Hedgehog)^.Team) |
|
42 | 254 |
end; |
435 | 255 |
end |
42 | 256 |
end; |
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
257 |
|
4 | 258 |
const StepTicks: LongWord = 0; |
259 |
||
302 | 260 |
procedure HedgehogStep(Gear: PGear); |
371 | 261 |
var PrevdX: LongInt; |
302 | 262 |
begin |
542 | 263 |
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then |
4 | 264 |
begin |
408 | 265 |
if isCursorVisible then |
266 |
with PHedgehog(Gear^.Hedgehog)^ do |
|
267 |
with Ammo^[CurSlot, CurAmmo] do |
|
268 |
begin |
|
542 | 269 |
if (Gear^.Message and gm_Left ) <> 0 then |
408 | 270 |
Pos:= (Pos + Ammoz[AmmoType].PosCount - 1) mod Ammoz[AmmoType].PosCount |
271 |
else |
|
542 | 272 |
if (Gear^.Message and gm_Right ) <> 0 then |
408 | 273 |
Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount |
274 |
else exit; |
|
423 | 275 |
StepTicks:= 200; |
408 | 276 |
exit |
277 |
end; |
|
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
278 |
|
351 | 279 |
if ((Gear^.Message and gm_LJump ) <> 0) then |
4 | 280 |
begin |
542 | 281 |
Gear^.Message:= Gear^.Message and not gm_LJump; |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
282 |
DeleteCI(Gear); |
68 | 283 |
if not TestCollisionYwithGear(Gear, -1) then |
498 | 284 |
if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _2 else |
285 |
if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1; |
|
351 | 286 |
if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) |
68 | 287 |
or TestCollisionYwithGear(Gear, -1)) then |
4 | 288 |
begin |
351 | 289 |
Gear^.dY:= -_0_15; |
498 | 290 |
Gear^.dX:= SignAs(_0_15, Gear^.dX); |
542 | 291 |
Gear^.State:= Gear^.State or gstMoving or gstHHJumping; |
799 | 292 |
PlaySound(sndJump1, false); |
4 | 293 |
exit |
294 |
end; |
|
295 |
end; |
|
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
296 |
|
351 | 297 |
if ((Gear^.Message and gm_HJump ) <> 0) then |
4 | 298 |
begin |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
299 |
DeleteCI(Gear); |
542 | 300 |
Gear^.Message:= Gear^.Message and not gm_HJump; |
855
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
301 |
|
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
302 |
Gear^.dY:= -_0_2; |
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
303 |
SetLittle(Gear^.dX); |
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
304 |
Gear^.State:= Gear^.State or gstMoving or gstHHJumping; |
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
305 |
PlaySound(sndJump3, false); |
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
306 |
exit |
4 | 307 |
end; |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
308 |
|
351 | 309 |
PrevdX:= hwSign(Gear^.dX); |
310 |
if (Gear^.Message and gm_Left )<>0 then Gear^.dX:= -cLittle else |
|
311 |
if (Gear^.Message and gm_Right )<>0 then Gear^.dX:= cLittle else exit; |
|
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
312 |
|
74 | 313 |
StepTicks:= cHHStepTicks; |
610 | 314 |
if PrevdX <> hwSign(Gear^.dX) then |
315 |
begin |
|
316 |
FollowGear:= Gear; |
|
317 |
exit |
|
318 |
end; |
|
319 |
DeleteCI(Gear); // must be after exit!! (see previous line) |
|
838 | 320 |
|
351 | 321 |
PHedgehog(Gear^.Hedgehog)^.visStepPos:= (PHedgehog(Gear^.Hedgehog)^.visStepPos + 1) and 7; |
322 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
|
4 | 323 |
begin |
498 | 324 |
if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX)) |
325 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
326 |
if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX)) |
|
327 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
328 |
if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX)) |
|
329 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
330 |
if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) |
|
331 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
332 |
if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) |
|
333 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
334 |
if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) |
|
335 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
4 | 336 |
end; |
498 | 337 |
if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX); |
300 | 338 |
|
62 | 339 |
SetAllHHToActive; |
37 | 340 |
|
68 | 341 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 342 |
begin |
498 | 343 |
Gear^.Y:= Gear^.Y + _1; |
68 | 344 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 345 |
begin |
498 | 346 |
Gear^.Y:= Gear^.Y + _1; |
68 | 347 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 348 |
begin |
498 | 349 |
Gear^.Y:= Gear^.Y + _1; |
68 | 350 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 351 |
begin |
498 | 352 |
Gear^.Y:= Gear^.Y + _1; |
68 | 353 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 354 |
begin |
498 | 355 |
Gear^.Y:= Gear^.Y + _1; |
68 | 356 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 357 |
begin |
498 | 358 |
Gear^.Y:= Gear^.Y + _1; |
68 | 359 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 360 |
begin |
498 | 361 |
Gear^.Y:= Gear^.Y - _6; |
362 |
Gear^.dY:= _0; |
|
542 | 363 |
Gear^.State:= Gear^.State or gstMoving; |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
364 |
exit |
4 | 365 |
end; |
366 |
end |
|
367 |
end |
|
368 |
end |
|
369 |
end |
|
370 |
end |
|
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
371 |
end; |
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
372 |
AddGearCI(Gear) |
4 | 373 |
end |
374 |
end; |
|
375 |
||
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
376 |
procedure HedgehogChAngle(Gear: PGear); |
958 | 377 |
var da: LongWord; |
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
378 |
begin |
958 | 379 |
with PHedgehog(Gear^.Hedgehog)^ do |
380 |
if (Ammo^[CurSlot, CurAmmo].AmmoType = amRope) |
|
381 |
and ((Gear^.State and (gstMoving or gstHHJumping)) = gstMoving) then da:= 2 else da:= 1; |
|
382 |
||
383 |
if ((Gear^.Message and gm_Up) <> 0) and (Gear^.Angle - da >= CurMinAngle) then dec(Gear^.Angle, da) |
|
952 | 384 |
else |
958 | 385 |
if ((Gear^.Message and gm_Down) <> 0) and (Gear^.Angle + da <= CurMaxAngle) then inc(Gear^.Angle, da); |
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
386 |
end; |
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
387 |
|
302 | 388 |
procedure doStepHedgehog(Gear: PGear); forward; |
389 |
//////////////////////////////////////////////////////////////////////////////// |
|
538 | 390 |
procedure doStepHedgehogMoving(Gear: PGear); |
545 | 391 |
var isFalling: boolean; |
538 | 392 |
begin |
855
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
393 |
isFalling:= (Gear^.dY.isNegative) or not TestCollisionYKick(Gear, 1); |
542 | 394 |
if isFalling then |
538 | 395 |
begin |
396 |
if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then Gear^.dY:= _0; |
|
542 | 397 |
Gear^.State:= Gear^.State or gstMoving; |
538 | 398 |
Gear^.dY:= Gear^.dY + cGravity |
399 |
end else |
|
400 |
begin |
|
401 |
if ((hwAbs(Gear^.dX) + hwAbs(Gear^.dY)) < _0_55) |
|
402 |
and ((Gear^.State and gstHHJumping) <> 0) then SetLittle(Gear^.dX); |
|
403 |
||
540 | 404 |
if not Gear^.dY.isNegative then |
405 |
begin |
|
406 |
CheckHHDamage(Gear); |
|
790
a6f442173822
Make high jump behaviour like in worms (back somersault)
unc0rr
parents:
783
diff
changeset
|
407 |
|
a6f442173822
Make high jump behaviour like in worms (back somersault)
unc0rr
parents:
783
diff
changeset
|
408 |
if ((Gear^.State and gstHHHJump) <> 0) and |
a6f442173822
Make high jump behaviour like in worms (back somersault)
unc0rr
parents:
783
diff
changeset
|
409 |
(Gear^.dX.QWordValue < _0_02.QWordValue) then Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump |
a6f442173822
Make high jump behaviour like in worms (back somersault)
unc0rr
parents:
783
diff
changeset
|
410 |
|
542 | 411 |
Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump); |
540 | 412 |
Gear^.dY:= _0; |
413 |
end else Gear^.dY:= Gear^.dY + cGravity; |
|
538 | 414 |
|
415 |
if ((Gear^.State and gstMoving) <> 0) then Gear^.dX:= Gear^.dX * Gear^.Friction |
|
416 |
end; |
|
417 |
||
418 |
if (Gear^.State <> 0) then DeleteCI(Gear); |
|
783 | 419 |
|
538 | 420 |
if (Gear^.State and gstMoving) <> 0 then |
421 |
if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then |
|
542 | 422 |
if not isFalling then |
538 | 423 |
if hwAbs(Gear^.dX) > _0_01 then |
424 |
if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_96; Gear^.Y:= Gear^.Y - _1 end else |
|
425 |
if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_93; Gear^.Y:= Gear^.Y - _2 end else |
|
426 |
if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_9 ; Gear^.Y:= Gear^.Y - _3 end else |
|
427 |
if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_87; Gear^.Y:= Gear^.Y - _4 end else |
|
428 |
if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_84; Gear^.Y:= Gear^.Y - _5 end else |
|
429 |
if hwAbs(Gear^.dX) > _0_02 then Gear^.dX:= -Gear^.Elasticity * Gear^.dX |
|
430 |
else begin |
|
431 |
Gear^.State:= Gear^.State and not gstMoving; |
|
432 |
SetLittle(Gear^.dX) |
|
433 |
end |
|
434 |
else begin |
|
435 |
Gear^.State:= Gear^.State and not gstMoving; |
|
436 |
SetLittle(Gear^.dX) |
|
437 |
end |
|
438 |
else if hwAbs(Gear^.dX) > cLittle then Gear^.dX:= -Gear^.Elasticity * Gear^.dX |
|
439 |
else SetLittle(Gear^.dX); |
|
440 |
||
542 | 441 |
if (not isFalling) and |
538 | 442 |
(hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then |
443 |
begin |
|
444 |
Gear^.State:= Gear^.State and not gstMoving; |
|
445 |
SetLittle(Gear^.dX); |
|
446 |
Gear^.dY:= _0 |
|
447 |
end else Gear^.State:= Gear^.State or gstMoving; |
|
448 |
||
449 |
if (Gear^.State and gstMoving) <> 0 then |
|
450 |
begin |
|
451 |
Gear^.State:= Gear^.State and not gstAnimation; |
|
452 |
Gear^.X:= Gear^.X + Gear^.dX; |
|
453 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
|
454 |
if (not Gear^.dY.isNegative) and |
|
455 |
(not TestCollisionYKick(Gear, 1)) and |
|
456 |
TestCollisionYwithXYShift(Gear, 0, 1, 1) then |
|
457 |
begin |
|
458 |
CheckHHDamage(Gear); |
|
459 |
Gear^.dY:= _0; |
|
460 |
Gear^.Y:= Gear^.Y + _1 |
|
461 |
end; |
|
462 |
CheckGearDrowning(Gear) |
|
463 |
end |
|
464 |
end; |
|
465 |
||
302 | 466 |
procedure doStepHedgehogDriven(Gear: PGear); |
467 |
var t: PGear; |
|
468 |
begin |
|
558
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
469 |
if not isInMultiShoot then |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
470 |
AllInactive:= false |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
471 |
else |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
472 |
Gear^.Message:= 0; |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
473 |
|
351 | 474 |
if (TurnTimeLeft = 0) or (Gear^.Damage > 0) then |
302 | 475 |
begin |
476 |
TurnTimeLeft:= 0; |
|
351 | 477 |
Gear^.State:= Gear^.State and not gstHHDriven; |
478 |
if Gear^.Damage > 0 then |
|
424 | 479 |
Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump); |
302 | 480 |
exit |
481 |
end; |
|
542 | 482 |
|
836 | 483 |
if ((Gear^.State and gstMoving) <> 0) |
484 |
or (StepTicks = cHHStepTicks) |
|
835
6f567934cc44
Automatically use parachute when vertical speed is high enough
unc0rr
parents:
829
diff
changeset
|
485 |
or (CurAmmoGear <> nil) then // we're moving |
836 | 486 |
begin |
839 | 487 |
with PHedgehog(Gear^.Hedgehog)^ do |
488 |
if (CurAmmoGear = nil) |
|
489 |
and (Gear^.dY > _0_39) |
|
490 |
and (Ammo^[CurSlot, CurAmmo].AmmoType = amParachute) then Gear^.Message:= Gear^.Message or gm_Attack; |
|
836 | 491 |
// check for case with ammo |
492 |
t:= CheckGearNear(Gear, gtCase, 36, 36); |
|
493 |
if t <> nil then |
|
494 |
PickUp(Gear, t) |
|
855
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
495 |
end; |
302 | 496 |
|
930 | 497 |
if (CurAmmoGear = nil) then |
498 |
if (((Gear^.Message and gm_Attack) <> 0) |
|
499 |
or ((Gear^.State and gstAttacking) <> 0)) then |
|
500 |
Attack(Gear) // should be before others to avoid desync with '/put' msg and changing weapon msgs |
|
501 |
else |
|
502 |
else with PHedgehog(Gear^.Hedgehog)^ do |
|
931 | 503 |
if ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0) |
930 | 504 |
and ((Gear^.Message and gm_LJump) <> 0) |
931 | 505 |
and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) <> 0) then |
506 |
begin |
|
507 |
Gear^.Message:= Gear^.Message and not gm_LJump; |
|
508 |
Attack(Gear) |
|
509 |
end; |
|
930 | 510 |
|
511 |
if (CurAmmoGear = nil) |
|
512 |
or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0) then |
|
513 |
begin |
|
514 |
if ((Gear^.Message and gm_Slot) <> 0) then ChangeAmmo(Gear); |
|
515 |
||
516 |
if ((Gear^.Message and gm_Weapon) <> 0) then HHSetWeapon(Gear); |
|
517 |
||
518 |
if ((Gear^.Message and gm_Timer) <> 0) then HHSetTimer(Gear); |
|
519 |
end; |
|
520 |
||
302 | 521 |
if CurAmmoGear <> nil then |
522 |
begin |
|
351 | 523 |
CurAmmoGear^.Message:= Gear^.Message; |
302 | 524 |
exit |
525 |
end; |
|
526 |
||
952 | 527 |
if not isInMultiShoot then |
528 |
HedgehogChAngle(Gear); |
|
926
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
unc0rr
parents:
925
diff
changeset
|
529 |
|
542 | 530 |
if (Gear^.State and gstMoving) <> 0 then |
302 | 531 |
begin |
424 | 532 |
if ((Gear^.Message and gm_HJump) <> 0) and |
533 |
((Gear^.State and gstHHJumping) <> 0) and |
|
534 |
((Gear^.State and gstHHHJump) = 0) then |
|
535 |
if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then |
|
302 | 536 |
begin |
542 | 537 |
Gear^.State:= Gear^.State or gstHHHJump or gstMoving; |
351 | 538 |
Gear^.dY:= -_0_25; |
799 | 539 |
Gear^.dX:= -SignAs(_0_02, Gear^.dX); |
540 |
PlaySound(sndJump2, false) |
|
302 | 541 |
end; |
351 | 542 |
Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump); |
538 | 543 |
|
544 |
if ((Gear^.State and gstHHJumping) <> 0) and |
|
545 |
TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX); |
|
546 |
||
547 |
doStepHedgehogMoving(Gear); |
|
542 | 548 |
|
549 |
if (Gear^.State and gstMoving) = 0 then |
|
302 | 550 |
begin |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
551 |
AddGearCI(Gear); |
542 | 552 |
StepTicks:= 350 |
302 | 553 |
end; |
554 |
exit |
|
538 | 555 |
end; |
302 | 556 |
|
558
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
557 |
if not isInMultiShoot then |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
558 |
begin |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
559 |
if StepTicks > 0 then dec(StepTicks); |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
560 |
if (StepTicks = 0) then HedgehogStep(Gear) |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
561 |
end |
302 | 562 |
end; |
563 |
||
4 | 564 |
//////////////////////////////////////////////////////////////////////////////// |
565 |
procedure doStepHedgehogFree(Gear: PGear); |
|
511 | 566 |
var prevState: Longword; |
4 | 567 |
begin |
511 | 568 |
prevState:= Gear^.State; |
4 | 569 |
|
538 | 570 |
doStepHedgehogMoving(Gear); |
4 | 571 |
|
865 | 572 |
if (Gear^.State and gstMoving) <> 0 then |
573 |
begin |
|
574 |
AllInactive:= false; |
|
575 |
exit |
|
576 |
end; |
|
4 | 577 |
|
863 | 578 |
if (Gear^.Health = 0) then |
579 |
begin |
|
868 | 580 |
if PrvInactive then |
864 | 581 |
begin |
582 |
Gear^.Timer:= 0; |
|
868 | 583 |
Gear^.State:= Gear^.State or gstHHDeath; |
584 |
Gear^.doStep:= @doStepHedgehogDead; |
|
585 |
PrvInactive:= false; |
|
586 |
AllInactive:= false |
|
864 | 587 |
end; |
863 | 588 |
exit |
589 |
end; |
|
4 | 590 |
|
863 | 591 |
if ((Gear^.State and gstAnimation) = 0) and |
592 |
(prevState <> Gear^.State) then |
|
593 |
begin |
|
594 |
Gear^.State:= gstAnimation; |
|
595 |
Gear^.Timer:= 150 |
|
596 |
end else |
|
597 |
begin |
|
598 |
if Gear^.Timer = 0 then |
|
599 |
begin |
|
600 |
Gear^.State:= 0; |
|
601 |
Gear^.Active:= false; |
|
602 |
AddGearCI(Gear); |
|
603 |
exit |
|
604 |
end else dec(Gear^.Timer) |
|
605 |
end; |
|
606 |
||
607 |
AllInactive:= false |
|
4 | 608 |
end; |
609 |
||
610 |
//////////////////////////////////////////////////////////////////////////////// |
|
611 |
procedure doStepHedgehog(Gear: PGear); |
|
612 |
begin |
|
351 | 613 |
if (Gear^.Message and gm_Destroy) <> 0 then |
4 | 614 |
begin |
615 |
DeleteGear(Gear); |
|
616 |
exit |
|
617 |
end; |
|
351 | 618 |
if (Gear^.State and gstHHDriven) = 0 then doStepHedgehogFree(Gear) |
511 | 619 |
else doStepHedgehogDriven(Gear) |
4 | 620 |
end; |