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(*
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* Hedgewars, a worms-like game
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* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* Distributed under the terms of the BSD-modified licence:
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* with the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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procedure doStepHedgehog(Gear: PGear); forward;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehogDriven(Gear: PGear);
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const StepTicks: LongWord = 0;
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begin
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if isinMultiShoot and (Gear.Damage = 0) then exit;
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AllInactive:= false;
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if (TurnTimeLeft = 0) or (Gear.Damage > 0) then
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begin
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if ((Gear.State and (gstMoving or gstFalling)) = 0)
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and (CurAmmoGear = nil) then Gear.dX:= 0.0000001 * Sign(Gear.dX);
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{$WARNINGS OFF}Gear.State:= Gear.State and not gstHHDriven;{$WARNINGS ON}
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exit
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end;
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if CurAmmoGear <> nil then
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begin
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CurAmmoGear.Message:= Gear.Message;
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exit
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end;
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if (Gear.Message and gm_Attack)<>0 then
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if (Gear.State and (gstAttacked or gstHHChooseTarget) = 0)and(CurAmmoGear = nil) then
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with PHedgehog(Gear.Hedgehog)^ do
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// if ((Gear.State and gstFalling ) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInFall) <> 0)
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// and((Gear.State and gstHHJumping) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInJump) <> 0) then
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begin
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Gear.State:= Gear.State or gstAttacking;
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if Gear.Power = cMaxPower then ParseCommand('-attack')
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else begin
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if (Ammo[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Gear.Power:= cMaxPower
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else begin
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if Gear.Power = 0 then
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begin
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AttackBar:= CurrentTeam.AttackBar;
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PlaySound(sndThrowPowerUp)
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end;
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inc(Gear.Power)
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end
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end;
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end else Gear.Message:= Gear.Message and not gm_Attack;
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if (Gear.State and gstFalling) <> 0 then
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begin
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if ((Gear.Message and gm_HJump) <> 0) and ((Gear.State and gstHHJumping) <> 0) then
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if (abs(Gear.dX) < 0.0000002) and (Gear.dY < -0.02) then
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begin
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Gear.dY:= -0.25;
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Gear.dX:= Sign(Gear.dX) * 0.02
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end;
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Gear.Message:= Gear.Message and not (gm_LJump or gm_HJump);
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if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then Gear.dX:= 0.0000001 * Sign(Gear.dX);
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Gear.X:= Gear.X + Gear.dX;
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Gear.dY:= Gear.dY + cGravity;
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if (Gear.dY < 0)and TestCollisionYwithGear(Gear, -1) then Gear.dY:= 0;
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Gear.Y:= Gear.Y + Gear.dY;
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if (Gear.dY >= 0)and HHTestCollisionYwithGear(Gear, 1) then
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begin
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CheckHHDamage(Gear);
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if ((abs(Gear.dX) + abs(Gear.dY)) < 0.55)
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and ((Gear.State and gstHHJumping) <> 0) then Gear.dX:= 0.0000001 * Sign(Gear.dX);
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Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
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StepTicks:= 200;
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Gear.dY:= 0
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end;
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CheckGearDrowning(Gear);
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exit
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end;
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if StepTicks > 0 then dec(StepTicks);
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if ((Gear.State and (gstMoving or gstFalling)) = 0) then
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if (Gear.Message and gm_Up )<>0 then if Gear.Angle > 0 then dec(Gear.Angle)
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else else
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if (Gear.Message and gm_Down )<>0 then if Gear.Angle < cMaxAngle then inc(Gear.Angle);
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if ((Gear.State and (gstAttacking or gstMoving or gstFalling)) = 0)and(StepTicks = 0) then
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begin
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if ((Gear.Message and gm_LJump )<>0) then
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begin
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Gear.Message:= 0;
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if not HHTestCollisionYwithGear(Gear, -1) then
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if not TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 2 else
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if not TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 1;
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if not (TestCollisionXwithGear(Gear, Sign(Gear.dX))
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or HHTestCollisionYwithGear(Gear, -1)) then
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begin
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Gear.dY:= -0.15;
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Gear.dX:= Sign(Gear.dX) * 0.15;
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Gear.State:= Gear.State or gstFalling or gstHHJumping;
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exit
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end;
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end;
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if ((Gear.Message and gm_HJump )<>0) then
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begin
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Gear.Message:= 0;
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if not HHTestCollisionYwithGear(Gear, -1) then
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begin
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Gear.dY:= -0.20;
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Gear.dX:= 0.0000001 * Sign(Gear.dX);
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Gear.X:= Gear.X - Sign(Gear.dX)*0.00008; // компенсация сдвига %)
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Gear.State:= Gear.State or gstFalling or gstHHJumping;
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exit
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end;
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end;
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if (Gear.Message and gm_Left )<>0 then Gear.dX:= -1.0 else
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if (Gear.Message and gm_Right )<>0 then Gear.dX:= 1.0 else exit;
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PHedgehog(Gear.Hedgehog).visStepPos:= (PHedgehog(Gear.Hedgehog).visStepPos + 1) and 7;
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StepTicks:= 40;
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if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then
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begin
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if not (TestCollisionXwithXYShift(Gear, 0, -6, Sign(Gear.dX))
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or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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if not (TestCollisionXwithXYShift(Gear, 0, -5, Sign(Gear.dX))
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or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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if not (TestCollisionXwithXYShift(Gear, 0, -4, Sign(Gear.dX))
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or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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if not (TestCollisionXwithXYShift(Gear, 0, -3, Sign(Gear.dX))
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or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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if not (TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX))
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or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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if not (TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX))
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or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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end;
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if not TestCollisionXwithGear(Gear, Sign(Gear.dX)) then Gear.X:= Gear.X + Gear.dX;
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if not HHTestCollisionYwithGear(Gear, 1) then
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begin
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Gear.Y:= Gear.Y + 1;
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if not HHTestCollisionYwithGear(Gear, 1) then
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begin
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Gear.Y:= Gear.Y + 1;
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if not HHTestCollisionYwithGear(Gear, 1) then
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begin
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Gear.Y:= Gear.Y + 1;
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if not HHTestCollisionYwithGear(Gear, 1) then
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begin
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Gear.Y:= Gear.Y + 1;
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if not HHTestCollisionYwithGear(Gear, 1) then
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begin
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Gear.Y:= Gear.Y + 1;
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if not HHTestCollisionYwithGear(Gear, 1) then
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begin
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Gear.Y:= Gear.Y + 1;
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if not HHTestCollisionYwithGear(Gear, 1) then
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begin
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Gear.Y:= Gear.Y - 6;
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Gear.dY:= 0;
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Gear.dX:= 0.0000001 * Sign(Gear.dX);
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Gear.State:= Gear.State or gstFalling
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end;
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SetAllHHToActive
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end
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end
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end
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end
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end
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end
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end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehogFree(Gear: PGear);
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begin
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if not HHTestCollisionYwithGear(Gear, 1) then
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begin
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if (Gear.dY < 0) and HHTestCollisionYwithGear(Gear, -1) then Gear.dY:= 0;
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Gear.State:= Gear.State or gstFalling or gstMoving;
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Gear.dY:= Gear.dY + cGravity
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end else begin
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CheckHHDamage(Gear);
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if Gear.dY > 0 then Gear.dY:= 0;
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Gear.State:= Gear.State and not gstFalling;
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if ((Gear.State and gstMoving) <> 0) then Gear.dX:= Gear.dX * Gear.Friction
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end;
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if (Gear.State and gstMoving) <> 0 then
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if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then
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if ((Gear.State and gstFalling) = 0) then
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if abs(Gear.dX) > 0.01 then
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if not TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 1 end else
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if not TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 2 end else
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if not TestCollisionXwithXYShift(Gear, 0, -3, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 3 end else
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if not TestCollisionXwithXYShift(Gear, 0, -4, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 4 end else
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if not TestCollisionXwithXYShift(Gear, 0, -5, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.3; Gear.Y:= Gear.Y - 5 end else
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if abs(Gear.dX) > 0.02 then Gear.dX:= -0.5 * Gear.dX
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else begin
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Gear.State:= Gear.State and not gstMoving;
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Gear.dX:= 0.0000001 * Sign(Gear.dX)
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end
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else begin
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Gear.State:= Gear.State and not gstMoving;
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Gear.dX:= 0.0000001 * Sign(Gear.dX)
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end
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else Gear.dX:= -0.8 * Gear.dX;
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if ((Gear.State and gstFalling) = 0)and
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(sqr(Gear.dX) + sqr(Gear.dY) < 0.0008) then
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begin
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Gear.State:= Gear.State and not gstMoving;
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Gear.dX:= 0.0000001 * Sign(Gear.dX);
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Gear.dY:= 0
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end else Gear.State:= Gear.State or gstMoving;
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if (Gear.State and gstMoving) <> 0 then
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begin
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Gear.X:= Gear.X + Gear.dX;
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Gear.Y:= Gear.Y + Gear.dY
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end else
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if Gear.Health = 0 then
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begin
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if AllInactive then
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begin
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doMakeExplosion(round(Gear.X), round(Gear.Y), 30, EXPLAutoSound);
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AddGear(round(Gear.X), round(Gear.Y), gtGrave, 0).Hedgehog:= Gear.Hedgehog;
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DeleteGear(Gear);
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SetAllToActive
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end;
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AllInactive:= false; (* почему этого тут не было? *)
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exit
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end;
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AllInactive:= false;
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if (not CheckGearDrowning(Gear)) and
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((Gear.State and gstMoving) = 0) then
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begin
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Gear.State:= 0;
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Gear.Active:= false;
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AddGearCR(Gear);
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exit
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end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehog(Gear: PGear);
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begin
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if (Gear.Message and gm_Destroy) <> 0 then
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begin
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DeleteGear(Gear);
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exit
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end;
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if Gear.CollIndex < High(Longword) then DeleteCR(Gear);
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if (Gear.State and gstHHDriven) = 0 then doStepHedgehogFree(Gear)
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else doStepHedgehogDriven(Gear)
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end;
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