project_files/HedgewarsMobile/Classes/GameSetup.m
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 3948 24daa33a3114
child 3976 abaf741a4e21
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 10/01/2010.
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 */
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#import "GameSetup.h"
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#import "SDL_uikitappdelegate.h"
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#import "SDL_net.h"
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#import "PascalImports.h"
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#import "CommodityFunctions.h"
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#import "OverlayViewController.h"
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#define BUFFER_SIZE 255     // like in original frontend
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@implementation GameSetup
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@synthesize systemSettings, gameConfig, savePath, menuStyle;
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-(id) initWithDictionary:(NSDictionary *)gameDictionary {
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    if (self = [super init]) {
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        ipcPort = randomPort();
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        // the general settings file + menu style (read by the overlay)
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        NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
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        self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue];
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        self.systemSettings = dictSett;
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        [dictSett release];
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        // this game run settings
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        self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"];
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        // is it a netgame?
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        isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue];
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        // is it a Save?
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        NSString *path = [gameDictionary objectForKey:@"savefile"];
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        // if path is empty it means that you have to create a new file, otherwise read from that file
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        if ([path isEqualToString:@""] == YES) {
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            NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
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            [outputFormatter setDateFormat:@"yyyy.MM.dd '@' HH-mm"];
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            NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
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            self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
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            [outputFormatter release];
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        } else
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            self.savePath = path;
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    }
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    return self;
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}
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-(void) dealloc {
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    [gameConfig release];
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    [systemSettings release];
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    [savePath release];
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    [super dealloc];
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}
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#pragma mark -
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#pragma mark Provider functions
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// unpacks team data from the selected team.plist to a sequence of engine commands
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
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    /*
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     addteam <32charsMD5hash> <color> <team name>
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     addhh <level> <health> <hedgehog name>
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     <level> is 0 for human, 1-5 for bots (5 is the most stupid)
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    */
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    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
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    NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
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    [teamFile release];
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    NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
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                                      [teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]];
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    [self sendToEngine: teamHashColorAndName];
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    [teamHashColorAndName release];
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    NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
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    [self sendToEngine: grave];
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    [grave release];
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    NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
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    [self sendToEngine: fort];
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    [fort release];
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    NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
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    [self sendToEngine: voicepack];
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    [voicepack release];
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    NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
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    [self sendToEngine: flag];
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    [flag release];
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    NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
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    for (int i = 0; i < numberOfPlayingHogs; i++) {
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        NSDictionary *hog = [hogs objectAtIndex:i];
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        NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
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                                           [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
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        [self sendToEngine: hogLevelHealthAndName];
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        [hogLevelHealthAndName release];
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        NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
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        [self sendToEngine: hogHat];
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        [hogHat release];
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    }
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    [teamData release];
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}
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// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
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    NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
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    NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
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    [weaponPath release];
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    // if we're loading an older version of ammos fill the engine message with 0s
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    int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length];
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    NSString *update = @"";
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    while ([update length] < diff)
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        update = [update stringByAppendingString:@"0"];
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    NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update];
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    [self sendToEngine: ammloadt];
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    [ammloadt release];
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    NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update];
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    [self sendToEngine: ammprob];
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    [ammprob release];
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    NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update];
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    [self sendToEngine: ammdelay];
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    [ammdelay release];
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    NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update];
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    [self sendToEngine: ammreinf];
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    [ammreinf release];
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    // send this for each team so it applies the same ammostore to all teams
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    NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
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    for (int i = 0; i < numberOfTeams; i++)
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        [self sendToEngine: ammstore];
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    [ammstore release];
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    [ammoData release];
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}
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// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
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-(NSInteger) provideScheme:(NSString *)schemeName {
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    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
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    NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath];
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    [schemePath release];
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    NSArray *basicArray = [schemeDictionary objectForKey:@"basic"];
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    NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"];
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    int result = 0;
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    int i = 0;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00000001;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00000010;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00000004;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00000008;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00000020;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00000040;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00000080;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00000100;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00000200;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00000400;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00000800;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00002000;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00004000;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00008000;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00010000;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00020000;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00080000;
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    if ([[gamemodArray objectAtIndex:i++] boolValue])
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        result |= 0x00100000;  
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    DLog(@"Sent %d flags",i);
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    NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
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    [self sendToEngine:flags];
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    [flags release];
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    i = 0;
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    NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[basicArray objectAtIndex:i++] intValue]];
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    [self sendToEngine:dmgMod];
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    [dmgMod release];
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    // support for endless games
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    int tentativeTurntime = [[basicArray objectAtIndex:i++] intValue];
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    if (tentativeTurntime == 100)
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        tentativeTurntime = 9999;
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    NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",tentativeTurntime * 1000];
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    [self sendToEngine:turnTime];
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    [turnTime release];
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    result = [[basicArray objectAtIndex:i++] intValue]; // initial health
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    NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[basicArray objectAtIndex:i++] intValue]];
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    [self sendToEngine:sdTime];
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    [sdTime release];
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    NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[basicArray objectAtIndex:i++] intValue]];
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    [self sendToEngine:crateDrops];
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    [crateDrops release];
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    NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[basicArray objectAtIndex:i++] intValue] * 1000];
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    [self sendToEngine:minesTime];
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    [minesTime release];
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    NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[basicArray objectAtIndex:i++] intValue]];
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    [self sendToEngine:minesNumber];
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    [minesNumber release];
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    NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[basicArray objectAtIndex:i++] intValue]];
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    [self sendToEngine:dudMines];
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    [dudMines release];
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    NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[basicArray objectAtIndex:i++] intValue]];
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    [self sendToEngine:explosives];
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    [explosives release];
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    DLog(@"Sent %d modes",i);
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    [schemeDictionary release];
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    return result;
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}
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#pragma mark -
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#pragma mark Thread/Network relevant code
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// select one of GameSetup method and execute it in a seprate thread
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-(void) startThread: (NSString *) selector {
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    SEL usage = NSSelectorFromString(selector);
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    [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
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}
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-(void) dumpRawData:(const uint8_t*)buffer ofSize:(uint8_t) length {
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    // is it performant to reopen the stream every time?
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    NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES];
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    [os open];
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    [os write:&length maxLength:1];
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    [os write:buffer maxLength:length];
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    [os close];
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    [os release];
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}
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// wrapper that computes the length of the message and then sends the command string, saving the command on a file
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-(int) sendToEngine: (NSString *)string {
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    uint8_t length = [string length];
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    [self dumpRawData:(const uint8_t *)[string UTF8String] ofSize:length];
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    SDLNet_TCP_Send(csd, &length, 1);
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    return SDLNet_TCP_Send(csd, [string UTF8String], length);
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}
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// wrapper that computes the length of the message and then sends the command string, skipping file writing
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-(int) sendToEngineNoSave: (NSString *)string {
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    uint8_t length = [string length];
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    SDLNet_TCP_Send(csd, &length, 1);
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    return SDLNet_TCP_Send(csd, [string UTF8String], length);
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}
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// method that handles net setup with engine and keeps connection alive
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-(void) engineProtocol {
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    TCPsocket sd;
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    IPaddress ip;
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    int eProto;
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    BOOL clientQuit;
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    uint8_t buffer[BUFFER_SIZE];
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koda
parents: 3546
diff changeset
   300
    uint8_t msgSize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   301
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   302
    clientQuit = NO;
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   303
    csd = NULL;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   304
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   305
    if (SDLNet_Init() < 0) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   306
        DLog(@"SDLNet_Init: %s", SDLNet_GetError());
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   307
        clientQuit = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   308
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   309
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   310
    // Resolving the host using NULL make network interface to listen
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   311
    if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   312
        DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   313
        clientQuit = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   314
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   315
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   316
    // Open a connection with the IP provided (listen on the host's port)
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   317
    if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   318
        DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   319
        clientQuit = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   320
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   321
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   322
    DLog(@"Waiting for a client on port %d", ipcPort);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   323
    while (csd == NULL)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   324
        csd = SDLNet_TCP_Accept(sd);
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   325
    SDLNet_TCP_Close(sd);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   326
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   327
    while (!clientQuit) {
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   328
        msgSize = 0;
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   329
        memset(buffer, '\0', BUFFER_SIZE);
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   330
        if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   331
            break;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   332
        if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   333
            break;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   334
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   335
        switch (buffer[0]) {
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   336
            case 'C':
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3624
diff changeset
   337
                DLog(@"sending game config...\n%@",self.gameConfig);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   338
3893
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3891
diff changeset
   339
                if (isNetGame == YES)
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3891
diff changeset
   340
                    [self sendToEngineNoSave:@"TN"];
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3891
diff changeset
   341
                else
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3891
diff changeset
   342
                    [self sendToEngineNoSave:@"TL"];
3891
f8f0d0ceb19c initial support for savegames
koda
parents: 3829
diff changeset
   343
                NSString *saveHeader = @"TS";
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3911
diff changeset
   344
                [self dumpRawData:(const uint8_t *)[saveHeader UTF8String] ofSize:[saveHeader length]];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   345
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   346
                // seed info
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   347
                [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   348
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   349
                // dimension of the map
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   350
                [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   351
                [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   352
                [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   353
3642
fb39fecca350 support for static map added to iFrontend
koda
parents: 3634
diff changeset
   354
                // static land (if set)
fb39fecca350 support for static map added to iFrontend
koda
parents: 3634
diff changeset
   355
                NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"];
fb39fecca350 support for static map added to iFrontend
koda
parents: 3634
diff changeset
   356
                if ([staticMap length] != 0)
fb39fecca350 support for static map added to iFrontend
koda
parents: 3634
diff changeset
   357
                    [self sendToEngine:staticMap];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   358
3910
dd47efbdec46 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents: 3904
diff changeset
   359
                // lua script (if set)
3911
46d7a5cf8ac6 further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents: 3910
diff changeset
   360
                NSString *script = [self.gameConfig objectForKey:@"mission_command"];
3910
dd47efbdec46 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents: 3904
diff changeset
   361
                if ([script length] != 0)
dd47efbdec46 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents: 3904
diff changeset
   362
                    [self sendToEngine:script];
dd47efbdec46 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents: 3904
diff changeset
   363
                
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   364
                // theme info
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   365
                [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   366
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   367
                // scheme (returns initial health)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   368
                NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   369
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   370
                NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   371
                for (NSDictionary *teamData in teamsConfig) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   372
                    [self provideTeamData:[teamData objectForKey:@"team"]
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   373
                                  forHogs:[[teamData objectForKey:@"number"] intValue]
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   374
                               withHealth:health
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   375
                                  ofColor:[teamData objectForKey:@"color"]];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   376
                }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   377
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   378
                [self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]];
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   379
                break;
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   380
            case '?':
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   381
                DLog(@"Ping? Pong!");
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   382
                [self sendToEngine:@"!"];
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   383
                break;
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   384
            case 'E':
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   385
                DLog(@"ERROR - last console line: [%s]", &buffer[1]);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   386
                clientQuit = YES;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   387
                break;
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   388
            case 'e':
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3911
diff changeset
   389
                [self dumpRawData:buffer ofSize:msgSize];
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3911
diff changeset
   390
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   391
                sscanf((char *)buffer, "%*s %d", &eProto);
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   392
                short int netProto = 0;
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   393
                char *versionStr;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   394
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   395
                HW_versionInfo(&netProto, &versionStr);
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   396
                if (netProto == eProto) {
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   397
                    DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   398
                } else {
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   399
                    DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", &buffer[1], eProto);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   400
                    clientQuit = YES;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   401
                }
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   402
                break;
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   403
            case 'i':
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   404
                switch (buffer[1]) {
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   405
                    case 'r':
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   406
                        DLog(@"Winning team: %s", &buffer[2]);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   407
                        break;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   408
                    case 'k':
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   409
                        DLog(@"Best Hedgehog: %s", &buffer[2]);
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   410
                        break;
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   411
                    default:
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   412
                        // TODO: losta stats stuff
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   413
                        break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   414
                }
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   415
                break;
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   416
            case 'q':
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   417
                // game ended, can remove the savefile
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   418
                [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   419
                // so update the relative viewcontroler and the overlay
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3902
diff changeset
   420
                [[NSNotificationCenter defaultCenter] postNotificationName:@"removedSave" object:nil];
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   421
                // and remove + disable the overlay
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   422
                [[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3902
diff changeset
   423
                setGameRunning(NO);
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   424
                break;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   425
            default:
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3911
diff changeset
   426
                [self dumpRawData:buffer ofSize:msgSize];
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   427
                break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   428
        }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   429
    }
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   430
    DLog(@"Engine exited, closing server");
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   431
    // wait a little to let the client close cleanly
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   432
    [NSThread sleepForTimeInterval:2];
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   433
    // Close the client socket
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   434
    SDLNet_TCP_Close(csd);
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   435
    SDLNet_Quit();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   436
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   437
    [pool release];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   438
    //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   439
    //[NSThread exit];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   440
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   441
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   442
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   443
#pragma mark Setting methods
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   444
// returns an array of c-strings that are read by engine at startup
3893
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3891
diff changeset
   445
-(const char **)getSettings: (NSString *)recordFile {
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   446
    NSInteger width, height;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   447
    NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   448
    NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   449
    NSString *rotation;
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3935
diff changeset
   450
    if (IS_DUALHEAD()) {
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   451
        CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   452
        width = (int) screenBounds.size.width;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   453
        height = (int) screenBounds.size.height;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   454
        rotation = @"0";
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   455
    } else {
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   456
        CGRect screenBounds = [[UIScreen mainScreen] bounds];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   457
        width = (int) screenBounds.size.height;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   458
        height = (int) screenBounds.size.width;
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   459
        UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue];
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   460
        if (orientation == UIDeviceOrientationLandscapeLeft)
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   461
            rotation = @"-90";
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   462
        else
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   463
            rotation = @"90";
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3941
diff changeset
   464
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   465
    }
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   466
        
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   467
    NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   468
    NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height];
3613
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3598
diff changeset
   469
    const char **gameArgs = (const char**) malloc(sizeof(char *) * 10);
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3626
diff changeset
   470
    NSInteger tmpQuality;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   471
3670
4c673e57f0d7 use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda
parents: 3660
diff changeset
   472
    NSString *modelId = modelType();
3613
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3598
diff changeset
   473
    if ([modelId hasPrefix:@"iPhone1"] ||                                   // = iPhone or iPhone 3G
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3598
diff changeset
   474
        [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"])   // = iPod Touch or iPod Touch 2G
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3626
diff changeset
   475
        tmpQuality = 0x00000001 | 0x00000002 | 0x00000040;  // rqLowRes | rqBlurryLand | rqKillFlakes
3613
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3598
diff changeset
   476
    else if ([modelId hasPrefix:@"iPhone2"] ||                              // = iPhone 3GS
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3598
diff changeset
   477
             [modelId hasPrefix:@"iPod3"])                                  // = iPod Touch 3G
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   478
            tmpQuality = 0x00000002 | 0x00000040;           // rqBlurryLand | rqKillFlakes
3624
304c6d32383a button to open ammomenu
koda
parents: 3621
diff changeset
   479
        else if ([modelId hasPrefix:@"iPad1"])                              // = iPad
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3626
diff changeset
   480
                tmpQuality = 0x00000002;                    // rqBlurryLand
3624
304c6d32383a button to open ammomenu
koda
parents: 3621
diff changeset
   481
            else                                                            // = everything else
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3626
diff changeset
   482
                tmpQuality = 0;                             // full quality
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   483
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)             // = disable tooltips on phone
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3626
diff changeset
   484
        tmpQuality = tmpQuality | 0x00000400;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   485
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   486
    // prevents using an empty nickname
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   487
    NSString *username;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   488
    NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   489
    if ([originalUsername length] == 0)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   490
        username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   491
    else
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   492
        username = [[NSString alloc] initWithString:originalUsername];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   493
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   494
    gameArgs[ 0] = [ipcString UTF8String];                                                       //ipcPort
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   495
    gameArgs[ 1] = [horizontalSize UTF8String];                                                  //cScreenWidth
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   496
    gameArgs[ 2] = [verticalSize UTF8String];                                                    //cScreenHeight
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   497
    gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String];           //quality
3825
fd6c20cd90e3 typos, reduced sound size and last minute fixes
koda
parents: 3803
diff changeset
   498
    gameArgs[ 4] = "en.txt";//[localeString UTF8String];                                                    //cLocaleFName
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   499
    gameArgs[ 5] = [username UTF8String];                                                        //UserNick
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   500
    gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String];       //isSoundEnabled
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   501
    gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String];       //isMusicEnabled
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3752
diff changeset
   502
    gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String];   //cAltDamage
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   503
    gameArgs[ 9] = [rotation UTF8String];                                                        //rotateQt
3893
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3891
diff changeset
   504
    gameArgs[10] = [recordFile UTF8String];                                                      //recordFileName
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   505
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   506
    [verticalSize release];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3916
diff changeset
   507
    [horizontalSize release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   508
    [localeString release];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   509
    [ipcString release];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   510
    [username release];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   511
    return gameArgs;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   512
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   513
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   514
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   515
@end