author | koda |
Sun, 09 Dec 2012 16:00:06 +0100 | |
changeset 8279 | c03d64969112 |
parent 8223 | 14d9a3c33650 |
child 8283 | af97cdbb7713 |
permissions | -rw-r--r-- |
555 | 1 |
# Configure for Qt4 |
6604
9cc612a24b43
this should lower compatibility with qt4.5 again, but i have no way to test it
koda
parents:
6441
diff
changeset
|
2 |
set(QT_MIN_VERSION "4.5.0") |
6032 | 3 |
include(CheckLibraryExists) |
260 | 4 |
|
502
bc178daca088
Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr
parents:
495
diff
changeset
|
5 |
set(QT_USE_QTCORE TRUE) |
bc178daca088
Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr
parents:
495
diff
changeset
|
6 |
set(QT_USE_QTGUI TRUE) |
494 | 7 |
set(QT_USE_QTNETWORK TRUE) |
2525 | 8 |
set(QT_USE_QTSVG FALSE) |
2428 | 9 |
set(QT_USE_QTXML FALSE) |
10 |
set(QT_USE_QTOPENGL FALSE) |
|
494 | 11 |
set(QT_USE_QTMAIN TRUE) |
12 |
||
184 | 13 |
find_package(Qt4 REQUIRED) |
7256 | 14 |
if (NOT CROSSAPPLE) |
15 |
include(${QT_USE_FILE}) |
|
16 |
endif() |
|
184 | 17 |
|
8083
2edbd01a04a0
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda
parents:
8082
diff
changeset
|
18 |
find_package(SDL REQUIRED) #video in SDLInteraction |
2edbd01a04a0
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda
parents:
8082
diff
changeset
|
19 |
find_package(SDL_mixer REQUIRED) #audio in SDLInteraction |
2edbd01a04a0
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda
parents:
8082
diff
changeset
|
20 |
find_package(SDL_net REQUIRED) #network frontlib |
7817
6cc558a69b58
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda
parents:
7813
diff
changeset
|
21 |
if(NOT NOVIDEOREC) |
6cc558a69b58
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda
parents:
7813
diff
changeset
|
22 |
find_package(FFMPEG) |
8144
f3ba33d5d2b1
Google Code-in: Hide "video record" keybind option
Mitchell Kember <mk12360@gmail.com>
parents:
8104
diff
changeset
|
23 |
if(${FFMPEG_FOUND}) |
8147
53190e590919
Use same macro for hiding video record button and keybinding
Mitchell Kember <mk12360@gmail.com>
parents:
8144
diff
changeset
|
24 |
add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS) |
8144
f3ba33d5d2b1
Google Code-in: Hide "video record" keybind option
Mitchell Kember <mk12360@gmail.com>
parents:
8104
diff
changeset
|
25 |
endif() |
7817
6cc558a69b58
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda
parents:
7813
diff
changeset
|
26 |
endif() |
555 | 27 |
|
2239
d7b5c65f7544
move C and C++ optimization flags in the main CMakeLists.txt
koda
parents:
2230
diff
changeset
|
28 |
include_directories(.) |
6061 | 29 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model) |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
30 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
31 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
32 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
33 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
34 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
35 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util) |
707 | 36 |
include_directories(${SDL_INCLUDE_DIR}) |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
|
37 |
include_directories(${SDLMIXER_INCLUDE_DIR}) |
7528
f8cf277dca36
FindFFMPEG.cmake (used only for frontend for now).
Stepan777 <stepik-777@mail.ru>
parents:
7278
diff
changeset
|
38 |
include_directories(${FFMPEG_INCLUDE_DIR}) |
7778 | 39 |
include_directories(${CMAKE_SOURCE_DIR}/misc/physfs/src) |
8052 | 40 |
include_directories(${CMAKE_SOURCE_DIR}/misc/physfs/extras) |
1159 | 41 |
if(UNIX) |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
42 |
# HACK: in freebsd cannot find iconv.h included via SDL.h |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
43 |
include_directories("/usr/local/include") |
1159 | 44 |
endif(UNIX) |
555 | 45 |
|
1904 | 46 |
|
184 | 47 |
if(WIN32 AND NOT UNIX) |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
48 |
set(HEDGEWARS_BINDIR ".") |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
49 |
set(HEDGEWARS_DATADIR "../share/") |
7718
97ba379164ec
use cmake OPTION for arguments and further cleanup on CMakeFiles
koda
parents:
7679
diff
changeset
|
50 |
add_definitions(-DUSE_XFIRE) |
2652 | 51 |
else() |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
52 |
set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX}) |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
53 |
if(DEFINED DATA_INSTALL_DIR) |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
54 |
set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR}) |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
55 |
else() |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
56 |
set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/) |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
57 |
endif() |
5188 | 58 |
#only the cocoa version of qt supports building 64 bit apps |
59 |
if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA)) |
|
60 |
message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X") |
|
61 |
endif() |
|
2663 | 62 |
endif() |
184 | 63 |
|
2219
07f5345ecae7
additional variable (BUNDLE) to make a standalone Mac application
koda
parents:
2218
diff
changeset
|
64 |
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp) |
184 | 65 |
|
6061 | 66 |
file(GLOB NetCpp net/*.cpp) |
67 |
file(GLOB ModelCpp model/*.cpp) |
|
68 |
file(GLOB_RECURSE UIcpp ui/*.cpp) |
|
69 |
file(GLOB UtilCpp util/*.cpp) |
|
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
70 |
|
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
71 |
set(hwfr_src |
6061 | 72 |
${ModelCpp} |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
73 |
${NetCpp} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
74 |
${UIcpp} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
75 |
${UtilCpp} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
76 |
achievements.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
77 |
binds.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
78 |
drawmapscene.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
79 |
game.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
80 |
gameuiconfig.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
81 |
HWApplication.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
82 |
hwform.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
83 |
main.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
84 |
team.cpp |
7201
dc17ffdf0702
The first campaign commit with a lot of changes...
belphegorr <szabibibi@gmail.com>
parents:
6931
diff
changeset
|
85 |
campaign.cpp |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
86 |
ui_hwform.cpp |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
87 |
${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
88 |
) |
184 | 89 |
|
2821 | 90 |
#xfire integration |
91 |
if(WIN32) |
|
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
92 |
set(hwfr_src ${hwfr_src} xfire.cpp ../misc/xfire/xfiregameclient.cpp) |
2821 | 93 |
endif(WIN32) |
94 |
||
880
f9efe907828f
Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents:
781
diff
changeset
|
95 |
if(MINGW) |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
96 |
# resource compilation for mingw |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
97 |
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
98 |
COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR} |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
99 |
-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
100 |
-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o) |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
101 |
set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o) |
880
f9efe907828f
Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents:
781
diff
changeset
|
102 |
else(MINGW) |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
103 |
set(hwfr_src ${hwfr_src} hedgewars.rc) |
880
f9efe907828f
Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents:
781
diff
changeset
|
104 |
endif(MINGW) |
184 | 105 |
|
6061 | 106 |
file(GLOB ModelHdr model/*.h) |
107 |
file(GLOB NetHdr net/*.h) |
|
108 |
file(GLOB_RECURSE UIhdr ui/*.h) |
|
109 |
file(GLOB UtilHdr util/*.h) |
|
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
110 |
|
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
111 |
|
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
112 |
set(hwfr_moc_hdrs |
6061 | 113 |
${ModelHdr} |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
114 |
${NetHdr} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
115 |
${UIhdr} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
116 |
drawmapscene.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
117 |
game.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
118 |
gameuiconfig.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
119 |
HWApplication.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
120 |
hwform.h |
6223
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6204
diff
changeset
|
121 |
team.h |
6931
86c951cd0f3f
make DataManager a QObject with reload() slot that emits signal updated()
sheepluva
parents:
6604
diff
changeset
|
122 |
util/DataManager.h |
7897 | 123 |
util/LibavInteraction.h |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
124 |
) |
184 | 125 |
|
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
126 |
set(hwfr_hdrs |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
127 |
${UtilHdr} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
128 |
team.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
129 |
achievements.h |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
130 |
binds.h |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
131 |
ui_hwform.h |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
132 |
hwconsts.h |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
133 |
sdlkeys.h |
7639 | 134 |
campaign.h |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
135 |
) |
184 | 136 |
|
2218
59a9bebc4988
-Smaxx' solution for compiling frontend with static libs in windows
koda
parents:
2212
diff
changeset
|
137 |
set(hwfr_rez hedgewars.qrc) |
184 | 138 |
|
2641 | 139 |
qt4_add_resources(hwfr_rez_src ${hwfr_rez}) |
184 | 140 |
|
2641 | 141 |
qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs}) |
184 | 142 |
|
2652 | 143 |
|
7256 | 144 |
if(APPLE OR CROSSAPPLE) |
8279
c03d64969112
less linking needed, raise minimum_osx_version when videorec is enabled
koda
parents:
8223
diff
changeset
|
145 |
find_library(iokit_framework NAMES IOKit) |
c03d64969112
less linking needed, raise minimum_osx_version when videorec is enabled
koda
parents:
8223
diff
changeset
|
146 |
set(HW_LINK_LIBS ${iokit_framework} ${HW_LINK_LIBS}) |
c03d64969112
less linking needed, raise minimum_osx_version when videorec is enabled
koda
parents:
8223
diff
changeset
|
147 |
set(hwfr_src ${hwfr_src} CocoaInitializer.mm |
c03d64969112
less linking needed, raise minimum_osx_version when videorec is enabled
koda
parents:
8223
diff
changeset
|
148 |
InstallController.cpp |
c03d64969112
less linking needed, raise minimum_osx_version when videorec is enabled
koda
parents:
8223
diff
changeset
|
149 |
M3Panel.mm |
c03d64969112
less linking needed, raise minimum_osx_version when videorec is enabled
koda
parents:
8223
diff
changeset
|
150 |
M3InstallController.m |
c03d64969112
less linking needed, raise minimum_osx_version when videorec is enabled
koda
parents:
8223
diff
changeset
|
151 |
NSWorkspace_RBAdditions.m |
c03d64969112
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if(NOT NOAUTOUPDATE) |
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find_package(Sparkle) |
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if(SPARKLE_FOUND) |
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add_definitions(-DSPARKLE_ENABLED) |
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set(hwfr_src ${hwfr_src} AutoUpdater.cpp SparkleAutoUpdater.mm) |
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set(HW_LINK_LIBS ${SPARKLE_LIBRARY} ${HW_LINK_LIBS}) |
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endif() |
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endif() |
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endif() |
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if(BUILD_ENGINE_LIBRARY) |
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add_definitions(-DHWLIBRARY) |
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set(HW_LINK_LIBS hwengine ${HW_LINK_LIBS}) |
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link_directories(${EXECUTABLE_OUTPUT_PATH}) |
675372256a01
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endif() |
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168 |
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show console on win when debugging to see frontend messages
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#when debugging, always prompt a console to see fronted messages |
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#TODO: check it doesn't interfere on UNIX |
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if(CMAKE_BUILD_TYPE MATCHES "RELEASE") |
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set(console_access "WIN32") |
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173 |
endif(CMAKE_BUILD_TYPE MATCHES "RELEASE") |
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add_executable(hedgewars ${console_access} |
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${hwfr_src} |
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${hwfr_moc_srcs} |
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${hwfr_hdrs} |
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${hwfr_rez_src} |
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) |
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182 |
|
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set(HW_LINK_LIBS |
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physfs |
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${QT_LIBRARIES} |
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${SDL_LIBRARY} |
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${SDLMIXER_LIBRARY} |
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FindFFMPEG.cmake (used only for frontend for now).
Stepan777 <stepik-777@mail.ru>
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188 |
${FFMPEG_LIBRARIES} |
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${HW_LINK_LIBS} |
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) |
184 | 191 |
|
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if(WIN32 AND NOT UNIX) |
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if(NOT SDL_LIBRARY) |
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set(HW_LINK_LIBS ${HW_LINK_LIBS} SDL) |
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195 |
endif() |
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|
5757 | 197 |
set(HW_LINK_LIBS |
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${HW_LINK_LIBS} |
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ole32 |
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oleaut32 |
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winspool |
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uuid |
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203 |
) |
2663 | 204 |
endif() |
184 | 205 |
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206 |
|
7256 | 207 |
if (CROSSAPPLE) |
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- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
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208 |
|
7256 | 209 |
else() |
210 |
target_link_libraries(hedgewars ${HW_LINK_LIBS}) |
|
211 |
endif() |
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212 |
|
495 | 213 |
|
2015 | 214 |
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir}) |
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215 |