author | koda |
Tue, 26 Apr 2011 02:36:40 +0200 | |
changeset 5177 | b850b544addc |
parent 5175 | a3da220dbb3f |
child 5195 | 1bfa81f0bc21 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 16/03/2010. |
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*/ |
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||
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#import "OverlayViewController.h" |
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#import "InGameMenuViewController.h" |
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#import "HelpPageViewController.h" |
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#import "AmmoMenuViewController.h" |
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#import "PascalImports.h" |
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#import "CommodityFunctions.h" |
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#import "CGPointUtils.h" |
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#import "ObjcExports.h" |
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7] |
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32 |
#define HIDING_TIME_NEVER [NSDate dateWithTimeIntervalSinceNow:10000] |
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#define doDim() [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT] |
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#define doNotDim() [dimTimer setFireDate:HIDING_TIME_NEVER] |
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@implementation OverlayViewController |
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@synthesize popoverController, popupMenu, helpPage, amvc, useClassicMenu, initialScreenCount, initialOrientation, |
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lowerIndicator, savesIndicator, confirmButton, grenadeTimeSegment; |
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#pragma mark - |
42 |
#pragma mark rotation |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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// don't rotate until the game is running for performance and synchronization with the sdlview |
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if (isGameRunning() == NO) |
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return (interfaceOrientation == (UIInterfaceOrientation) self.initialOrientation); |
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return rotationManager(interfaceOrientation); |
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} |
50 |
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// while in dual head the above rotation functions are not called |
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-(void) handleRotationEvent:(NSNotification *)notification { |
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if (isGameRunning() == NO) |
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return; |
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||
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UIView *sdlView = nil; |
57 |
for (UIView *oneView in [[[UIApplication sharedApplication] keyWindow] subviews]) |
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if ([oneView isMemberOfClass:[SDL_uikitopenglview class]]) { |
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sdlView = (UIView *)oneView; |
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break; |
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} |
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||
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UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; |
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NSInteger angle_left = (self.initialOrientation == UIInterfaceOrientationLandscapeLeft) ? 180 : 0; |
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NSInteger angle_right = (self.initialOrientation == UIInterfaceOrientationLandscapeLeft) ? 0 : 180; |
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if (IS_VERY_POWERFUL()) { |
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[UIView beginAnimations:@"overlay rotation" context:NULL]; |
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[UIView setAnimationDuration:0.7]; |
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} |
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switch (orientation) { |
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case UIDeviceOrientationLandscapeLeft: |
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self.view.frame = [[UIScreen mainScreen] bounds]; |
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self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90)); |
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if (IS_DUALHEAD() == NO) |
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sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(angle_left)); |
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break; |
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case UIDeviceOrientationLandscapeRight: |
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self.view.frame = [[UIScreen mainScreen] bounds]; |
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self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90)); |
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if (IS_DUALHEAD() == NO) |
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sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(angle_right)); |
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break; |
84 |
default: |
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// a debug log would spam too much |
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break; |
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} |
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if (IS_VERY_POWERFUL()) |
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[UIView commitAnimations]; |
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} |
91 |
||
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#pragma mark - |
|
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#pragma mark View Management |
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-(id) initWithCoder:(NSCoder *)aDecoder { |
95 |
if ((self = [super initWithCoder:aDecoder])) { |
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isAttacking = NO; |
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isPopoverVisible = NO; |
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initialScreenCount = (IS_DUALHEAD() ? 2 : 1); |
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initialOrientation = 0; |
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lowerIndicator = nil; |
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savesIndicator = nil; |
3976 | 102 |
} |
103 |
return self; |
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} |
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-(void) viewDidLoad { |
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CGRect screenRect = [[UIScreen mainScreen] bounds]; |
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self.view.frame = CGRectMake(0, 0, screenRect.size.height, screenRect.size.width); |
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self.view.center = CGPointMake(self.view.frame.size.height/2, self.view.frame.size.width/2); |
3977 | 110 |
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// set initial orientation of the controller orientation |
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switch (self.interfaceOrientation) { |
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case UIDeviceOrientationLandscapeLeft: |
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self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90)); |
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break; |
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case UIDeviceOrientationLandscapeRight: |
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self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90)); |
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break; |
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default: |
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DLog(@"Nope"); |
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break; |
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} |
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[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(handleRotationEvent:) |
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name:UIDeviceOrientationDidChangeNotification |
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object:nil]; |
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// the timer used to dim the overlay |
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dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6] |
3547 | 131 |
interval:1000 |
132 |
target:self |
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133 |
selector:@selector(dimOverlay) |
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134 |
userInfo:nil |
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repeats:YES]; |
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// add timer to runloop, otherwise it doesn't work |
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[[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode]; |
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|
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// display the help page, required by the popover on ipad |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(showHelp:) |
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name:@"show help ingame" |
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object:nil]; |
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|
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// for iOS >= 3.2 |
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if ([UIScreen respondsToSelector:@selector(screens)]) { |
147 |
[[NSNotificationCenter defaultCenter] addObserver:self |
|
148 |
selector:@selector(numberOfScreensIncreased) |
|
149 |
name:UIScreenDidConnectNotification |
|
150 |
object:nil]; |
|
151 |
||
152 |
[[NSNotificationCenter defaultCenter] addObserver:self |
|
153 |
selector:@selector(numberOfScreensDecreased) |
|
154 |
name:UIScreenDidDisconnectNotification |
|
155 |
object:nil]; |
|
156 |
} |
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4454 | 157 |
|
3976 | 158 |
// present the overlay |
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self.view.alpha = 0; |
3547 | 160 |
[UIView beginAnimations:@"showing overlay" context:NULL]; |
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[UIView setAnimationDuration:2]; |
3547 | 162 |
self.view.alpha = 1; |
163 |
[UIView commitAnimations]; |
|
164 |
} |
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165 |
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-(void) viewDidUnload { |
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[[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications]; |
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[[NSNotificationCenter defaultCenter] removeObserver:self]; |
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[NSObject cancelPreviousPerformRequestsWithTarget:self |
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selector:@selector(unsetPreciseStatus) |
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object:nil]; |
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// only objects initialized in viewDidLoad should be here |
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dimTimer = nil; |
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self.helpPage = nil; |
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177 |
[self dismissPopover]; |
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self.popoverController = nil; |
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self.amvc = nil; |
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self.lowerIndicator = nil; |
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self.savesIndicator = nil; |
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182 |
MSG_DIDUNLOAD(); |
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183 |
[super viewDidUnload]; |
4924 | 184 |
} |
185 |
||
3783 | 186 |
-(void) didReceiveMemoryWarning { |
187 |
if (self.popupMenu.view.superview == nil) |
|
188 |
self.popupMenu = nil; |
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if (self.helpPage.view.superview == nil) |
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190 |
self.helpPage = nil; |
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191 |
if (self.amvc.view.superview == nil) |
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self.amvc = nil; |
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if (self.lowerIndicator.superview == nil) |
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194 |
self.lowerIndicator = nil; |
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if (self.savesIndicator.superview == nil) |
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196 |
self.savesIndicator = nil; |
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197 |
if (self.confirmButton.superview == nil) |
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198 |
self.confirmButton = nil; |
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199 |
if (self.grenadeTimeSegment.superview == nil) |
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200 |
self.grenadeTimeSegment = nil; |
3996 | 201 |
if (IS_IPAD()) |
3971 | 202 |
if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil) |
203 |
self.popoverController = nil; |
|
5156 | 204 |
|
3783 | 205 |
MSG_MEMCLEAN(); |
3971 | 206 |
[super didReceiveMemoryWarning]; |
3783 | 207 |
} |
208 |
||
3547 | 209 |
-(void) dealloc { |
210 |
[popupMenu release]; |
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211 |
[helpPage release]; |
3547 | 212 |
[popoverController release]; |
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polishing the cocoa ammomenu a little, still requires work
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changeset
|
213 |
[amvc release]; |
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
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diff
changeset
|
214 |
[lowerIndicator release]; |
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
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parents:
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diff
changeset
|
215 |
[savesIndicator release]; |
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
216 |
[confirmButton release]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
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diff
changeset
|
217 |
[grenadeTimeSegment release]; |
3547 | 218 |
// dimTimer is autoreleased |
219 |
[super dealloc]; |
|
220 |
} |
|
221 |
||
5166
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diff
changeset
|
222 |
-(void) numberOfScreensIncreased { |
d1eb1560b4d5
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changeset
|
223 |
if (self.initialScreenCount == 1) { |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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diff
changeset
|
224 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected" |
d1eb1560b4d5
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diff
changeset
|
225 |
message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"") |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
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diff
changeset
|
226 |
delegate:nil |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
227 |
cancelButtonTitle:@"Ok" |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
228 |
otherButtonTitles:nil]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
229 |
[alert show]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
230 |
[alert release]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
231 |
HW_pause(); |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
232 |
} |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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diff
changeset
|
233 |
} |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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parents:
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diff
changeset
|
234 |
|
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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diff
changeset
|
235 |
-(void) numberOfScreensDecreased { |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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parents:
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diff
changeset
|
236 |
if (self.initialScreenCount == 2) { |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
237 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected" |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
238 |
message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"") |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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parents:
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diff
changeset
|
239 |
delegate:nil |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
240 |
cancelButtonTitle:@"Ok" |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
241 |
otherButtonTitles:nil]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
242 |
[alert show]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
243 |
[alert release]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
244 |
HW_terminate(NO); |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
245 |
} |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
246 |
} |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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parents:
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diff
changeset
|
247 |
|
3547 | 248 |
#pragma mark - |
5166
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
249 |
#pragma mark overlay appearance |
3547 | 250 |
// nice transition for dimming, should be called only by the timer himself |
251 |
-(void) dimOverlay { |
|
4028
eb371ada631d
move functions called by pascal code outside controller
koda
parents:
3996
diff
changeset
|
252 |
if (isGameRunning()) { |
3547 | 253 |
[UIView beginAnimations:@"overlay dim" context:NULL]; |
254 |
[UIView setAnimationDuration:0.6]; |
|
255 |
self.view.alpha = 0.2; |
|
256 |
[UIView commitAnimations]; |
|
257 |
} |
|
258 |
} |
|
259 |
||
260 |
// set the overlay visible and put off the timer for enough time |
|
261 |
-(void) activateOverlay { |
|
262 |
self.view.alpha = 1; |
|
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
263 |
doNotDim(); |
3547 | 264 |
} |
265 |
||
5166
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
266 |
-(void) removeOverlay { |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
267 |
[self.popupMenu performSelectorOnMainThread:@selector(dismiss) withObject:nil waitUntilDone:YES]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
268 |
[self.popoverController performSelectorOnMainThread:@selector(dismissPopoverAnimated:) withObject:nil waitUntilDone:YES]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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diff
changeset
|
269 |
[self.view performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:YES]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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parents:
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diff
changeset
|
270 |
} |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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changeset
|
271 |
|
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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parents:
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diff
changeset
|
272 |
#pragma mark - |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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parents:
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diff
changeset
|
273 |
#pragma mark overlay user interaction |
3626 | 274 |
// dim the overlay when there's no more input for a certain amount of time |
275 |
-(IBAction) buttonReleased:(id) sender { |
|
4028
eb371ada631d
move functions called by pascal code outside controller
koda
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diff
changeset
|
276 |
if (isGameRunning() == NO) |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
277 |
return; |
3697 | 278 |
|
3626 | 279 |
UIButton *theButton = (UIButton *)sender; |
3697 | 280 |
|
3626 | 281 |
switch (theButton.tag) { |
282 |
case 0: |
|
283 |
case 1: |
|
284 |
case 2: |
|
285 |
case 3: |
|
3649 | 286 |
[NSObject cancelPreviousPerformRequestsWithTarget:self |
287 |
selector:@selector(unsetPreciseStatus) |
|
288 |
object:nil]; |
|
3626 | 289 |
HW_walkingKeysUp(); |
290 |
break; |
|
291 |
case 4: |
|
292 |
case 5: |
|
293 |
case 6: |
|
294 |
HW_otherKeysUp(); |
|
295 |
break; |
|
296 |
default: |
|
3660 | 297 |
DLog(@"Nope"); |
3626 | 298 |
break; |
299 |
} |
|
300 |
||
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
301 |
isAttacking = NO; |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
302 |
doDim(); |
3626 | 303 |
} |
304 |
||
3697 | 305 |
// issue certain action based on the tag of the button |
3547 | 306 |
-(IBAction) buttonPressed:(id) sender { |
307 |
[self activateOverlay]; |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
308 |
|
4028
eb371ada631d
move functions called by pascal code outside controller
koda
parents:
3996
diff
changeset
|
309 |
if (isGameRunning() == NO) |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
310 |
return; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
311 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
312 |
if (isPopoverVisible) |
3547 | 313 |
[self dismissPopover]; |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3765
diff
changeset
|
314 |
|
3547 | 315 |
UIButton *theButton = (UIButton *)sender; |
316 |
switch (theButton.tag) { |
|
317 |
case 0: |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
318 |
if (isAttacking == NO) |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
319 |
HW_walkLeft(); |
3547 | 320 |
break; |
321 |
case 1: |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
322 |
if (isAttacking == NO) |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
323 |
HW_walkRight(); |
3547 | 324 |
break; |
325 |
case 2: |
|
3649 | 326 |
[self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
327 |
HW_preciseSet(!HW_isWeaponRope()); |
3547 | 328 |
HW_aimUp(); |
329 |
break; |
|
330 |
case 3: |
|
3649 | 331 |
[self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
332 |
HW_preciseSet(!HW_isWeaponRope()); |
3547 | 333 |
HW_aimDown(); |
334 |
break; |
|
335 |
case 4: |
|
336 |
HW_shoot(); |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
337 |
isAttacking = YES; |
3547 | 338 |
break; |
339 |
case 5: |
|
340 |
HW_jump(); |
|
341 |
break; |
|
342 |
case 6: |
|
343 |
HW_backjump(); |
|
344 |
break; |
|
345 |
case 10: |
|
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
346 |
playSound(@"clickSound"); |
4504
8906b2409d97
add the appirater class for getting more positive reviews
koda
parents:
4454
diff
changeset
|
347 |
clearView(); |
3667 | 348 |
HW_pause(); |
3941 | 349 |
if (self.amvc.isVisible && IS_DUALHEAD() == NO) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
350 |
doDim(); |
3935 | 351 |
[self.amvc disappear]; |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
352 |
} |
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
353 |
clearView(); |
3547 | 354 |
[self showPopover]; |
355 |
break; |
|
3624 | 356 |
case 11: |
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
357 |
playSound(@"clickSound"); |
4504
8906b2409d97
add the appirater class for getting more positive reviews
koda
parents:
4454
diff
changeset
|
358 |
clearView(); |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
359 |
|
3941 | 360 |
if (IS_DUALHEAD() || self.useClassicMenu == NO) { |
3935 | 361 |
if (self.amvc == nil) |
362 |
self.amvc = [[AmmoMenuViewController alloc] init]; |
|
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
363 |
|
3935 | 364 |
if (self.amvc.isVisible) { |
365 |
doDim(); |
|
366 |
[self.amvc disappear]; |
|
367 |
} else { |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
368 |
if (HW_isAmmoMenuNotAllowed() == NO) { |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
369 |
doNotDim(); |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
370 |
[self.amvc appearInView:self.view]; |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
371 |
} |
3935 | 372 |
} |
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
373 |
} else |
3941 | 374 |
HW_ammoMenu(); |
3624 | 375 |
break; |
3547 | 376 |
default: |
3626 | 377 |
DLog(@"Nope"); |
3547 | 378 |
break; |
379 |
} |
|
380 |
} |
|
381 |
||
3649 | 382 |
-(void) unsetPreciseStatus { |
383 |
HW_preciseSet(NO); |
|
384 |
} |
|
385 |
||
3976 | 386 |
-(void) sendHWClick { |
387 |
HW_click(); |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
388 |
clearView(); |
3976 | 389 |
doDim(); |
390 |
} |
|
391 |
||
392 |
-(void) setGrenadeTime:(id) sender { |
|
393 |
UISegmentedControl *theSegment = (UISegmentedControl *)sender; |
|
4028
eb371ada631d
move functions called by pascal code outside controller
koda
parents:
3996
diff
changeset
|
394 |
if (cachedGrenadeTime() != theSegment.selectedSegmentIndex) { |
3976 | 395 |
HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1); |
4028
eb371ada631d
move functions called by pascal code outside controller
koda
parents:
3996
diff
changeset
|
396 |
setGrenadeTime(theSegment.selectedSegmentIndex); |
3976 | 397 |
} |
398 |
} |
|
399 |
||
400 |
#pragma mark - |
|
5166
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
401 |
#pragma mark in-game menu and help page |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
402 |
-(void) showHelp:(id) sender { |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
403 |
if (self.helpPage == nil) { |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
404 |
NSString *xibName = (IS_IPAD() ? @"HelpPageInGameViewController-iPad" : @"HelpPageInGameViewController-iPhone"); |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
405 |
self.helpPage = [[HelpPageViewController alloc] initWithNibName:xibName bundle:nil]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
406 |
} |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
407 |
self.helpPage.view.alpha = 0; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
408 |
[self.view addSubview:helpPage.view]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
409 |
[UIView beginAnimations:@"helpingame" context:NULL]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
410 |
self.helpPage.view.alpha = 1; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
411 |
[UIView commitAnimations]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
412 |
doNotDim(); |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
413 |
} |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
414 |
|
3547 | 415 |
// present a further check before closing game |
416 |
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex { |
|
417 |
if ([actionSheet cancelButtonIndex] != buttonIndex) |
|
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
418 |
HW_terminate(NO); |
3547 | 419 |
else |
3697 | 420 |
HW_pause(); |
3547 | 421 |
} |
422 |
||
423 |
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize |
|
424 |
// on iphone instead just use the tableViewController directly (and implement manually all animations) |
|
425 |
-(IBAction) showPopover{ |
|
3667 | 426 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3547 | 427 |
isPopoverVisible = YES; |
428 |
||
3996 | 429 |
if (IS_IPAD()) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
430 |
if (self.popupMenu == nil) |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
431 |
self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
432 |
if (self.popoverController == nil) { |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
433 |
self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu]; |
4935 | 434 |
[self.popoverController setPopoverContentSize:CGSizeMake(220, 200) animated:YES]; |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
435 |
[self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]]; |
3547 | 436 |
} |
3551 | 437 |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
438 |
[self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1) |
3547 | 439 |
inView:self.view |
3667 | 440 |
permittedArrowDirections:UIPopoverArrowDirectionAny |
3547 | 441 |
animated:YES]; |
442 |
} else { |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
443 |
if (self.popupMenu == nil) |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
444 |
self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
3697 | 445 |
|
3547 | 446 |
[self.view addSubview:popupMenu.view]; |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
447 |
[self.popupMenu present]; |
3547 | 448 |
} |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
449 |
self.popupMenu.tableView.scrollEnabled = NO; |
3547 | 450 |
} |
451 |
||
452 |
// on ipad just dismiss it, on iphone transtion to the right |
|
453 |
-(void) dismissPopover { |
|
454 |
if (YES == isPopoverVisible) { |
|
455 |
isPopoverVisible = NO; |
|
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
456 |
if (HW_isPaused()) |
4454 | 457 |
HW_pauseToggle(); |
3697 | 458 |
|
4920 | 459 |
[self.popupMenu dismiss]; |
460 |
if (IS_IPAD()) |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
461 |
[self.popoverController dismissPopoverAnimated:YES]; |
4920 | 462 |
|
3547 | 463 |
[self buttonReleased:nil]; |
464 |
} |
|
465 |
} |
|
466 |
||
467 |
#pragma mark - |
|
468 |
#pragma mark Custom touch event handling |
|
4541 | 469 |
-(BOOL) shouldIgnoreTouch:(NSSet *)allTouches { |
470 |
if (isGameRunning() == NO) |
|
471 |
return YES; |
|
472 |
||
473 |
// ignore activity near the dpad and buttons |
|
474 |
CGPoint touchPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
|
475 |
CGSize screen = [[UIScreen mainScreen] bounds].size; |
|
476 |
||
477 |
if ((touchPoint.x < 160 && touchPoint.y > screen.width - 155 ) || |
|
478 |
(touchPoint.x > screen.height - 135 && touchPoint.y > screen.width - 140)) |
|
479 |
return YES; |
|
480 |
return NO; |
|
481 |
} |
|
482 |
||
3547 | 483 |
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
484 |
NSSet *allTouches = [event allTouches]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
485 |
UITouch *first, *second; |
3697 | 486 |
|
4541 | 487 |
if ([self shouldIgnoreTouch:allTouches] == YES) |
3765
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
488 |
return; |
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
489 |
|
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
490 |
// hide in-game menu |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
491 |
if (isPopoverVisible) |
3547 | 492 |
[self dismissPopover]; |
3697 | 493 |
|
3941 | 494 |
if (self.amvc.isVisible && IS_DUALHEAD() == NO) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
495 |
doDim(); |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
496 |
[self.amvc disappear]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
497 |
} |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
498 |
// reset default dimming |
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
499 |
doDim(); |
3697 | 500 |
|
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3667
diff
changeset
|
501 |
HW_setPianoSound([allTouches count]); |
3697 | 502 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
503 |
switch ([allTouches count]) { |
3697 | 504 |
case 1: |
3651 | 505 |
startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
506 |
if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount]) |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
507 |
HW_zoomReset(); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
508 |
break; |
3697 | 509 |
case 2: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
510 |
// pinching |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
511 |
first = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
512 |
second = [[allTouches allObjects] objectAtIndex:1]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
513 |
initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
514 |
break; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
515 |
default: |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
516 |
break; |
3547 | 517 |
} |
518 |
} |
|
519 |
||
520 |
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
521 |
NSSet *allTouches = [event allTouches]; |
4541 | 522 |
if ([self shouldIgnoreTouch:allTouches] == YES) |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
523 |
return; |
4541 | 524 |
|
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
525 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
526 |
CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
527 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
528 |
switch ([allTouches count]) { |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
529 |
case 1: |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
530 |
// if we're in the menu we just click in the point |
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
531 |
if (HW_isAmmoMenuOpen()) { |
3680 | 532 |
HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y)); |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
533 |
// this click doesn't need any wrapping because the ammoMenu already limits the cursor |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
534 |
HW_click(); |
3697 | 535 |
} else |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
536 |
// if weapon requires a further click, ask for tapping again |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
537 |
if (HW_isWeaponRequiringClick()) { |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
538 |
// here don't have to wrap thanks to isCursorVisible magic |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
539 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
3697 | 540 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
541 |
// draw the button at the last touched point (which is the current position) |
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
542 |
if (self.confirmButton == nil) { |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
543 |
UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
544 |
[tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
545 |
[tapAgain setTitle:NSLocalizedString(@"Set!",@"on the overlay") forState:UIControlStateNormal]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
546 |
self.confirmButton = tapAgain; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
547 |
} |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
548 |
self.confirmButton.alpha = 0; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
549 |
self.confirmButton.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40); |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
550 |
[self.view addSubview:self.confirmButton]; |
3697 | 551 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
552 |
// animation ftw! |
3697 | 553 |
[UIView beginAnimations:@"inserting button" context:NULL]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
554 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
555 |
self.confirmButton.alpha = 1; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
556 |
[UIView commitAnimations]; |
3697 | 557 |
|
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
558 |
// keep the overlay active, or the button will fade |
3650 | 559 |
[self activateOverlay]; |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
560 |
doNotDim(); |
3650 | 561 |
} else |
562 |
if (HW_isWeaponTimerable()) { |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
563 |
if (self.grenadeTimeSegment.tag != 0) { |
3650 | 564 |
[UIView beginAnimations:@"removing segmented control" context:NULL]; |
565 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
566 |
self.grenadeTimeSegment.alpha = 0; |
3650 | 567 |
[UIView commitAnimations]; |
3697 | 568 |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
569 |
[self.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
570 |
self.grenadeTimeSegment.tag = 0; |
3650 | 571 |
} else { |
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
572 |
if (self.grenadeTimeSegment == nil) { |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
573 |
NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
574 |
UISegmentedControl *grenadeSegment = [[UISegmentedControl alloc] initWithItems:items]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
575 |
[items release]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
576 |
[grenadeSegment addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
577 |
self.grenadeTimeSegment = grenadeSegment; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
578 |
[grenadeSegment release]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
579 |
} |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
580 |
self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50); |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
581 |
self.grenadeTimeSegment.selectedSegmentIndex = cachedGrenadeTime(); |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
582 |
self.grenadeTimeSegment.alpha = 1; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
583 |
[self.view addSubview:self.grenadeTimeSegment]; |
3697 | 584 |
|
3650 | 585 |
[UIView beginAnimations:@"inserting segmented control" context:NULL]; |
586 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
|
587 |
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
588 |
self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50); |
3650 | 589 |
[UIView commitAnimations]; |
3697 | 590 |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
591 |
self.grenadeTimeSegment.tag++; |
3650 | 592 |
[self activateOverlay]; |
593 |
doNotDim(); |
|
3697 | 594 |
} |
3661 | 595 |
} else |
596 |
if (HW_isWeaponSwitch()) |
|
597 |
HW_tab(); |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
598 |
break; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
599 |
case 2: |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
600 |
HW_allKeysUp(); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
601 |
break; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
602 |
default: |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
603 |
break; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
604 |
} |
3697 | 605 |
|
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
606 |
initialDistanceForPinching = 0; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
607 |
} |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
608 |
|
3547 | 609 |
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
610 |
[self touchesEnded:touches withEvent:event]; |
|
611 |
} |
|
612 |
||
613 |
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
|
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
614 |
NSSet *allTouches = [event allTouches]; |
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
615 |
if ([self shouldIgnoreTouch:allTouches] == YES) |
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
616 |
return; |
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
617 |
|
3551 | 618 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
619 |
int x, y, dx, dy; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
620 |
UITouch *touch, *first, *second; |
3547 | 621 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
622 |
switch ([allTouches count]) { |
3551 | 623 |
case 1: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
624 |
touch = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
625 |
CGPoint currentPosition = [touch locationInView:self.view]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
626 |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
627 |
if (HW_isAmmoMenuOpen()) { |
3680 | 628 |
// no zoom consideration for this |
629 |
HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y)); |
|
630 |
} else |
|
631 |
if (HW_isWeaponRequiringClick()) { |
|
632 |
// moves the cursor around wrt zoom |
|
633 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
|
634 |
} else { |
|
635 |
// panning \o/ |
|
636 |
dx = startingPoint.x - currentPosition.x; |
|
637 |
dy = currentPosition.y - startingPoint.y; |
|
638 |
HW_getCursor(&x, &y); |
|
639 |
// momentum (or something like that) |
|
640 |
/*if (abs(dx) > 40) |
|
641 |
dx *= log(abs(dx)/4); |
|
642 |
if (abs(dy) > 40) |
|
643 |
dy *= log(abs(dy)/4);*/ |
|
644 |
HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor()); |
|
645 |
startingPoint = currentPosition; |
|
646 |
} |
|
3551 | 647 |
break; |
3547 | 648 |
case 2: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
649 |
first = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
650 |
second = [[allTouches allObjects] objectAtIndex:1]; |
3547 | 651 |
CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
652 |
const int pinchDelta = 40; |
|
3697 | 653 |
|
3547 | 654 |
if (0 != initialDistanceForPinching) { |
655 |
if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) { |
|
656 |
HW_zoomIn(); |
|
657 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
658 |
} |
|
659 |
else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) { |
|
660 |
HW_zoomOut(); |
|
661 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
662 |
} |
|
3697 | 663 |
} else |
3547 | 664 |
initialDistanceForPinching = currentDistanceOfPinching; |
665 |
break; |
|
666 |
default: |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
667 |
DLog(@"Nope"); |
3547 | 668 |
break; |
669 |
} |
|
670 |
} |
|
671 |
||
672 |
@end |